Edit 2: Hmm still think non-tarmac has too heavy feedback. Even with the deadzone 20 setting… tarmac should be responsive with strong FFB (like it’s possible to get with removing damper, and putting outer deadzone to 20… or just by putting lot of minimum force and removing spring/damper totally) but it shouldn’t mean gravel roads become unpleasant to drive, and very shaky
Please fix.
Using simulation mode, all assists off. Thrustmaster T500, 900 degrees rotation.
I can get FFB feeling very good on asphalt, by removing Damper… Removing Damper is the only way to make the cars responsive on tarmac driving. But then FFB will go crazy in gravel and cross-country races. Way too violent and shaky, because the Damper is off.
There is no point in adding constant DAMPER into a force feedback! Have the developers ever played any real simulator like Assetto Corsa? There absolutely NO damper in the FFB of Assetto Corsa, it would be insane. Or any other proper simulators.
Consumer level wheels have so much internal resistance and slow low-powered motors already, making them sluggish by nature (compared to Direct Drive wheels) that it makes ABSOLUTELY no sense to add Damper on top of it! If you put Damper at 0, and overall FFB volume high enough, you can get FH4 feel great and responsive on tarmac. But then FFB goes too shaky, when you go to gravel or offroad. To the point of being unpleasant and plain annoying to drive. And if you put Damper, yes it cures the gravel/offroad shake issue, but then Tarmac will feel sluggish and dead.
And since the game is a lots about driving outside of main roads, it shouldn’t be like this. Add separate level for offroad/gravel road noise, or just tweak something. Damper should never be required to use, it kills all tarmac responsiveness that these cheap wheels like T500 can offer.
Wheel should NEVER be dampened, when tyres of the car are rolling. Yes it should feel firm/strong, IF front wheels have good grip, but that firmness should come purely from forces in physics! And it should be very nuanced in center, and sensitive to changes, not necessarily constantly hard to turn. Like it is in FH4 on tarmac, if you disable Damper.
But if you disable Damper, wheel goes nuts when exiting tarmac.
These consumer level wheels do damping by their nature (weak motor that can’t turn fast enough, compared to real car wheel when control is lost) enough already.