FFB spikes off-road were reduced, but not enough

There was this in update 6. February 12, 2019:

  • Wheel Fixes
  • Improved FFB by reducing the jolts coming from big load spikes when driving off road

But it wasn’t reduced nearly enough! Still huge problem. This is especially true if you like pure FFB without effects, like in this official post:

"Q: What if I don’t want any FFB tricks like dampers and springs, just raw physics?
A: If your goal is as close to raw physics force as possible, try this:
Setting the damper and spring to 0 removes most of the tricks. Reduce rumble until you can barely just feel it. Reducing Force Feedback Understeer will effectively make you feel the understeer more, because it removes the mechanical trail effect, so you solely feel the pneumatic trail. If you run understeer to max you will feel less understeer (FFB drops when exceeds the peak), effectively it increases the mechanical trail effect, so post peak the force remains higher. Try leaving FFB minimum at the default setting. This will, roughly, give you pneumatic in raw. FFB Minimum alters the ramp-up of pneumatic trail (somewhat counterintuitively). Turning it down all the way is almost like having a flat tire; high forces at low lateral loads."

Why not give a slider for this effect? So players can adjust it to taste

Bump.

Nobody feeling the same about the offroad FFB?

If you won’t fix it, please for the Love of God design the FFB better in Forza Horizon 5. Not designed around horrible fake effects like damping and spring, and instead take if from RAW PHYSICS, like EVERY actual simulator (Assetto Corsa, Assetto Corsa Competizione, rFactor 1, rFactor 2, RaceRoom, Automobilista 1, Automobilista 2, RaceRoom, iRacing) is doing it.

None of these horrible effects. When you strip that nonsense down in FH4, it reveals the inherent flaws in the FFB, namely the horrible offroad shaking

Even when physics are more forgiving than those sims I mentioned… even when there’s more grip than real life (I don’t understand why the extra grip can’t be optional though, since you already offer a Simulation mode), the FFB should still come from raw physics, not muddied by fake effects

That’s always the most engaging and interesting FFB. Just look at the praise games like Assetto, rFactor 2 and Automobilista get for their direct, unfiltered, informative FFB. Forza Horizon 5 could do the same, even when some things in the physics are more forgiving