The drivatar can run 29 laps in indy with one fuel tank. I must go to pits after 17 laps.
Thats only one example. They can drive much muvh longer without pitting than as whe players with identical cars.
It’s a problem when you races in free play longer than 20 minutes. If tested some cars and I never can run that long like the drivatars/Ai can…with same cars!!!
I open yesterday a similar thread but with a title that was not right for the issue. So sorry for that.
But that issues must be fixed or longer races in free play are a joke.
Really? Now that is interesting.
Sounds like it could make it very hard to win the endurance races. Especially at higher difficulty levels? Anyone else come across this yet?
And if you turn simulation damage off and no longer have to pit?
I’m guessing that would fix it but that would take some of the fun out of it… I was hoping to never have to turn damage off on this game.
I understand. The hole point of the endurance race isn’t so much the length of the race but the fact that you run it with damage and need to have some strategy - otherwise what’s to stop you from plowing to the front and then just hotlapping…
It’s a bit disappointing because the pit stop can improve the game a lot. When you done an early pitstop to save time because refuelling takes not that much time and then loose the time because you have to overtake cars can be interesting. But when drivatars can run longer stints than all turns in frustrating because you loose a race even you deserve to win it or reach the podium. I find a bit strange that this was not tested.
Chances are it has to do with that one wacky high level drivatar dropping into a low difficulty race. After they fix that maybe this will resolve itself I wonder.
Chances are it has to do with that one wacky high level drivatar dropping into a low difficulty race. After they fix that maybe this will resolve itself I wonder.
That’s a good point… If the rate of fuel consumption is constant at all times for all vehicles, then driving harder and making faster laps would save gas… I wouldn’t think it would make that much difference but who knows.
Now that I think about it, I’d really like to know how fuel consumption works in this game.
I would think that it depends on how much throttle you input or how far you go past the redline. That would make sense since the forza ai have always shifted way too early in every forza game and are therefore saving gas instead of us players that usually go well past redline.
Good point, but for example in daytona I can 7 laps the ai can run 13 thats 80% more. That can’t be saved with low shifting. I don’t think that the system works like that. I think you can a distance and it doesn’t matter how you drive. But to say that definitive there’s needs more testing.
In pcars it really depends on your driving style. So you can save fuel with short shifting and early breaking. Sadly whe have in fm no function motec displays where you can skip through the display. In multiplayer it doesn’t matter but for free play it’s not so good.
I have only tested the free play races. So I don’t know if in the showcase endurance the ai is pitting like whe players.
Maybe the dev have see this and a upcoming patch will fix this.
I experienced the opposite in my first endurance race… in the Road Atlanta 100 event, the AI (on Pro) pitted on lap 18-19. I didn’t need to pit until lap 22-23. It’s a 40-lap event, so the end was a bit of a joke… my closest competition pitted with 2 laps to go in the race and i ended up lapping the entire field because i only needed 1 stop.
They could have been pitting for tires, though, in my case. Mine were feeling awfully greasy in the later part of my stints, but I found it easier to put in a couple slower laps than to have to take a 2nd stop.
As far as fuel consumption goes I find that Forza’s take on it is pretty poor and unreal. 45 minutes of high speed lapping on the oval just to get the Ariel Atom down to 1/4 of a tank - really?
Then again, maybe their fuel model is super accurate and works like it would in the real world except most of the game is set up to be at a quicker pace - ie. less laps, quicker events…