I don’t know exactly, but it looks like somthing has changed.
I have much less of my friends in the pack, much more random drivatars
they drive once more agressive and second make more huge driving mistakes
my own drivatar is in much less races by rewards
I have also the feel, i either lost some of my driving skill, or they are in general better than befor. I had to reduce drivatar skill level by one difficulty.
I still have a number of friends in my races, I haven’t noticed any real change. But the front 3 have become a lot harder to beat. In one race, they were setting top 100 times in cars that were not optimised or tuned or even appropriate for the track, so they’re driving on hax0rz. It took a lot of effort and tactical administering of mods to beat the AI, but I did it!
I have the complete opposite, ai/drivatar are stuck in corners, turn around on track and crash into walls when they want to pit a few carlengths before the pit entry.
I don’t get it, they seem weaker in the endurance races that you do a lot. Aren’t the AI in the endurance races actual AI rather than drivatars for career?
Huh, how could you know i do a lot of endurance racing?
In career you race against drivatars, in showcase events (including endurance races) you race againt the AI.
The AI isnt really slow in endurance races on unbeatable, they just get stuck after a few laps behind backmarkers.
totally agree…or at the very least, do a complete rebuild of the Drivatar system, allow the user to choose either completely skilled AI … Or … Choose to have a rebuilt Drivatar.s, where they are applicable naturally.
I just did a 6 lap per of Road Atlanta in Free Race in the amazing Volvo #1 racer and at the start, Drivatars just turned completely into the fence or pit wall before moving 10 feet!
But oddly enough, at around lap 4, I passed a Drivatar coming out of the pit exit point after turn 1…???
Something definitely needs to be done with regards to the whole Drivatar system in FM6…
I ‘feel’ that the entire Drivitar system is geared so that users need to be online more often than they are off. It’s MSs way on ensuring gamers use their online service.
I know it wasn’t, so sorry to dilute your topic, but the system needs fixing, because at the moment it’s beyond broken.
For example, try the 70’s Grand Prix cars, on unbeatable, on Lime Rock Park, and see what happens, it’s a mess.
Also, I don’t buy the “oh, it’ll be better when the drivatar system gets more data”, because it won’t, it’s fundamentally broken, and needs removing, or fixing.
Did you have damage set to sim or cosmetic. On sim drivatars will pit in if thier car sustains any kind of appreciable damage.
This can happen running into walls/barriers or colliding with other cars. I keep damage set to sim and I see this happening all the time.
Agreed. There was nothing wrong with the system they used back in Forza 4 and earlier. This system is fundamentally broken what with the super drivatar issue. This issue ruins the game for me and I’m sure many others as well. Right now I feel I wasted my money buying this game, and yet T10 are more concerned about putting out DLC to take more of our money than to actually fix what is a major problem.
Well, from my point of view the Drivatar system is not totally broken or rubbish. For me it works usually very well.
About the changes I noticed. - Bases on what I have seen I was looking closer what is happening. And based on the assumption the Drivatar system does need some time to sync, all I notice totally makes sense. For myself, my Drivatar is for the most tracks now 100% synchronized. This took a while.
Yes, I have fewer of my Friends in the pack and more random Drivatar’s. They are not more aggressive, they drive less experienced and make more driving mistakes. If I look to the Drivatar’s out of my friends list and compare to personal experience and leaderboards, the Drivatar’s from fiends driving in a totally different speed level than myself are gone. I have friends able to make top 100 times on LB (I can, if I have a very good lap on a track in can do well, make a top 2%, or sometimes even top 1% in best case). All of my exceptional fast friends I have not seen as Drivatar’s in my single player races for a while. Same for friends usually going several seconds slower than me.
By pure numbers it would be possible to fill a 24 field only with my friends Drivatar’s.
What I also noticed, the Drivatar’s are surprisingly consistent and somewhat good to calculate.
A little bit depending on track type, always the same Drivatar’s I have to fight for podium / 1st place.
If this Drivatar’s are in the 1st row of the grid, they somewhat rocket away, but within their usual speed, just the advantage to be in first row and be a fast driver.
If this Drivatar’s star in the back of the grid, you have to expect them to come close to you and fight for podium a couple of laps later.
Some Drivatar’s tend to do the same kind of driving errors
Some even tend to get “nervous” under pressure, resulting in more or bigger driving errors
It’s definitely different and it’s definitely broken.
Prior to today I was playing on Pro and really hustling to get to the top 3 before the end of the race. Today I played an entire series on pro and I was beating the drivatars consistently by 4-6,000 feet. I kicked it up to unbeatable just for kicks and I was beating those drivatars consistently by 1,500 feet when before I couldn’t even finish mid-pack if I chose unbeatable.
It’s hard for me to believe that I got that much better at the game since Monday. The drivatars are also a lot more aggressive and a lot more unpredictable in my opinion even on unbeatable. I also am not real sure why I am seeing friends in unbeatable races who have never even played a Forza game in their life. Don’t get me wrong, I like winning races on unbeatable but if this is the experience Turn 10 was going for with the drivatars I think those team members might want to make sure their LinkedIn profile is up to date.
Also, anyone who makes the claim that it’s not broken only needs to go to the final turn on the Silverstone circuit. If you can provide me any reasonable explanation as to why at any point in time 25% of the field is ramming into the barrier, reversing and ramming into it again then I will be happy to agree with you.
I’ve noticed that recently. After the update on the 13th, it reset the difficulty for me, a change I noticed when I lapped the field twice at Sonoma. Then raising the difficulty, they were still quite far off the pace. On some tracks the delta isn’t so much and there always were cars at the back that were stupid but now I’m lapping a few of the back markers on unbeatable!
When im in second place and cant even see any car on my map it makes me want to delete my friend who hasnt even played forza 6 yet…any one else feel this way? Its terrible i get a perfect turn rating and get passed and then its over 2nd place…
well, at least others expirienced changes too. Sometimes in a different way. Some funny thing, the Silverstone situation for Drivatar’s (i read about this before) is something i’m not aware of. But my Drivatar’s have some issues with the last schikane at Catalunia GP. But not that i can say it’s25%. Just noticable often.
I’ve noticed the Drivatars are dumb and come onto the track at inappropriate times or cause huge pileups because they decide to brake super early or turn someone around.
Top 3 are a bit of a pain, top Drivatar is still a rocket.
Patch didn’t really change anything for me, but I did notice they slowed down a bit, except for the top 3.
It’s not game breaking but it is a bit frustrating knowing In an ideal situation I could have the difficulty up one more level and earn an extra 5-10%