RE: Graphics over Functions/Features…
This is how console games have always been, and the Forza series is no exception. We know they’re also on PC, but unlike sim racers, their primary audience and platform of choice is the Xbox. That’s what they’re made to run on, and it’s one reason we don’t have more sophisticated AI because they have a budget of limited CPU cycles that go mostly toward rending prettier graphics with Ray Traced lighting effects at 4K.
RE: AI in General…
This is a huge topic on it’s own, but I think one aspect that pertains not only to the Forza series, but all racing games is developers need to ask themselves, What is the purpose of the AI they’ve created for this racing game?
If the main goal is for the AI to be the fastest (“win”) and set world records by any means necessary, then Playground Games and T10 have achieved this, regardless of whether we like it, or not.
The current AI in FH5 goes too fast and breaks the in-game physics to achieve the goal of “winning.” So, in this regard, it’s only doing what it’s programmed to do…
But that’s why huge threads like this exist, unfortunately. Just “winning” is not enough for most of us (humans) who want to play a racing game where the competition is fair, immersive and fun even when we lose. That’s the key difference between Forza AI and other racing game AI. Forza AI’s primary function is to just win even if that means breaking immersion, or fair competition.
To put this into context, I’ve been playing a lot of Assetto Corsa, and other sim racing games lately, and while the AI in many of them is nothing to write home about… At least, it’s fair.
When setting up a race and specifying the opponents use the same car as you do, you can feel confident they aren’t getting unfair advantages and boosts just to make them more “competitive.” In many sims, you can specify how aggressive they are and all this means is whether or not they take corners faster than you and try and maintain the lead within the physical limitations of the game. They’re forced to operate under the same laws of in-game physics you are because that’s how most games are designed… Unlike the recent Horizon and Motorsport, games.
So, even if you handily beat them, it’s still a fair race because humans are just better drivers than AI, and that probably isn’t going to change any time soon. However, this is a lot easier to concede compared to the opposite when the AI are programmed to win by any means necessary and this usually means blatantly cheating and breaking immersion and fair play in order to do it. Once again, the AI achieved its goal, but that alone does not provide a fun and even challenging experience for the human players racing against it.