Much more often than not, the only way to win against unbeatable AI or even pro AI is to drive like a fool and ram. So, thatās what players do and the devs coded their AI to copy that player behavior. I donāt blame players. I entirely blame the devs for forcing it to happen.
Defeating this stupid AI is easy. Just have a good drag tune with ridiculous acceleration and get ahead of the pack by 1st or 2nd turn. Then AI becomes tame and you can win with ease.
Such a shame that I completed all the unbeatable accolades with drag tune. Feels dirty.
We know the Drivatars operate on a completely different physics level than players. They cheat by having more grip, acceleration, cornering, etc. to remain ācompetitiveā as the PI is raised. This has been documented and experienced by thousands of players at this point. Itās similar to how old school FPS games just gave higher level enemies more HP and aimbot-like accuracy and called them ācompetitiveā instead of give them better awareness and other tactics.
Itās nothing new, but if you know how the Drivatars work, itās also disheartening that in 2021, with billions of dollars and data points at their disposal, Microsoft (PG; T10) refuses to adapt, or replace them with more realistic and fair opponents considering the consumer technology now exists where extra CPU cycles/threads are minuscule on either console, or PC.
I believe the bigger problem with Playground Games, or Turn 10, actually adjusting/fixing the Drivatars, so theyāre on equal footing is it would be a huge admission they got it wrong instead of right, and they canāt have that at the corporate level considering how big the Forza Horizon, and Forza Motorsport brands are at this point. Drivatars that ālearnā is the big marketing bullet point they always trot out even if they donāt actually do this in practice (there are countless examples of how the Drivatars are just generic AI with Friendslist usernames attached to them).
Beyond PR, I also think if they invested time, money and testing into adjusting/fixing the AI, they might end up making them worse, or too easy, so why bother?
From their perspective, the current system is āgood enoughā since most of the target audience are casual console racers (including Motorsport) and not hardcore sim racers. So, why bother going in and actually produce AI that abides by the same rules of the road players do when its a cheap and efficient way of creating artificial challenge?
I can tolerate Drivatars in Horizon because itās not meant to be a serious, competitive game. I unlock all the races on āAverageā because why bang my head against the wall when a game is supposed to be fun? You can tell Average aka Normal, is what the gameās campaign economy is balanced around, so again, why artificially challenge myself with unfair and cheating AI when there is nothing real at stake to begin with?
However, then you get into the Live Service part of the game, Forzathon, where they have players compete against the higher level Drivatars for prizes and rewards.
I can complete the Seasonal Championships fairly easy because all you have to do is tune (or download a tune) for speed, so you can get out ahead of them and stay there. There really is not much strategy when it comes to beating āHighly Skilledā Drivatars, but when āUnbeatableā are the level of opposition is when I donāt even bother because we know theyāre āboostingā (cheating) beyond what the player can do. Yes, others have claimed you can beat them with tunes that emphasize speed and do the same thing as with āHighly Skilledā (get out in front and stay there), but again, how is this rewarding when just trying to get out in front of them can be infuriating due to inherent advantages they have from the start? Or if you do get out ahead of them, the blatant rubber banding can have a car rocket past you at the very last moment and you lose?
Itās because of all these reasons and assumptions I am very weary about how the Drivatars in the next Motorsport game are going to operate. I just hope to God, they are actually investing in and testing new AI, or opting to go back to standard, non-cheating AI that obeys the same rules of the road as the player does as in previous games.
Iāll take it a step farther. If the AI doesnāt get fixed in the next two months, then FH5 is doomed. I played FH4 non-stop for its entire multi-year run. I never got bored of it until I got to 999,999,999 credits two months before FH5ās release. I still love unbeatable solo racing in FH4. Itās challenging and fun. In contrast, FH5 solo racing isnāt fun, not even with the AI dialed back to highly skilled. Nowadays, I fire up FH5 to quickly do seasonal events and a few accolade challenges. FH5ās canned online racing options are of no interest to me. If online racing ever becomes selectable (class and event type), then Iāll participate. Until then, no.
I was going to order FM8 pre-release. After getting hosed by FH5, thatās not going to happen. Iāll wait until FM8 has been out for six months, look at the forums, and decide if itās worth buying next time itās on sale for a big discount. Fool me once ā¦
i can tell the older i get the less patience i have for things like this. anytime a weekly championship is cross country i donāt even bother trying. donāt feel like doing each race 10 times just to finish 2nd and hope to get enough points to win the championship.
everything else AI wise is good, except for a couple of scramble races.
The AIās impeccable traction really works to their advantage on road races. It does force a limit on car choices with an advantage on track cars, sports, hypercars with innately better handling, which ultimately limits the fun factor of those races when you go higher in difficulty.
Dirt and cross country races are a lot easier however, with a wide possibility of beating the AI in car choices. Full meta builds with offroad tires for lower pi and higher power can easily crush them.
I personally prefer rally tires for more all round drivable cars, and they still fare pretty well against the AI.
Scrambles on the other hand, the drivatars tend to quickly get away every time I slow down for a corner, but Iāve noticed the probability of getting errant runaway drivatars can differ based on the car and tune.
I put the same tune of the Subaru on a Mitsubishi, and was getting crazier drivatars on the Subaru. I still needed to drive without mistakes on the Mitsubishi but I can more consistently beat the AI on the Mitsubishi in scrambles. Iāve been racing the same scramble for the past 3 days just to be sure, but itās not only the car, adjusting the tune to change the stats around a bit also increased or lowered my chance of getting errant drivatars, so I stuck with a tune that gave me less crazy.
Actually I do tune cars in S1 for unbeatable and I test them on circuits so they can handle turns and have a couple videos on it, itās just an observation I made about some cars just having better handling, not necessarily traction, which have more of an advantage.
In this weekās Trial I did notice a lot more aggressive behavior from the drivatars than the last few weeks. On two different attempts within shouting distance of the starting line I had drivatars ram me hard to the left onto some rocks and then hard to the right into a tree. In my four attempts I also saw several other teammates get rammed off course when their was no reason for the drivatar to suddenly turn into them other than for sake of ramming them off course.
Unbeatable is too cruel. Behavior that ignores the laws of physics, speed that is impossible for the vehicle.
Especially the Trial event is terrible.
I feel that this part is worse than FH4. Need fix them.
Iām not the best racer in the world, maybe top 99% but in FH4 I was at least competitive during The Trial. I could even place first if my teammates were as bad as me⦠So far I have never managed to come better than 3rd in any āTrialā race, and even if Iām ahead of all my other teammates, the two AI ahead of me are about 10 seconds or more ahead, and I have no hope of catching them. I tend to tune my cars for handling/grip and āoff the lineā so while I may not have it on outright speed, I can usually make it up in the tighter sections. In FH4 I had an S1 Mustang GT that could go from 12th to 1st in around 3 secondsā¦
Today I did the X-Country championship in the C-Class 4x4, using a GMC Jimmy. Placed 1st, 1st then couldnāt do any better than 4th, no matter what car I used, and by the start of lap 3, the AI had an insurmountable lead. Frustrating much?
I played FH4 on Expert and that made the races competitive for me, but not impossible, but in FH5 Iām struggling to even keep up the Above Average AI on some races, and on others can beat them by over 10 seconds. FH5 is consistently inconsistentā¦