Drivatar aggression increased recently?

Get the impression that the robots are more aggressive since the last update, or maybe the one before - much more in the way of swerving off the driving line to bash me if I try to go past. Anyone else think it’s changed?

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I agree and have confirmed that now the AI FH5 bots are to be officiallly recognised as 'drunkatars’.
Hic!

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Yeah. I won one of those co-op races only because one of the drivatars aggressively harpooned a teammate off.

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Yesterday i did the trial in Horizon 4. The drivatars were the same. Agressive and swirling. One even got me pushed into a wall as i tried to overtake it.

I feel like real players ramming other players or the drivatars makes them even worse and so they’d get even more confused and drunk. I’d imagine online desync also affects them because they don’t act this bad when you race them solo. Probably nothing changed. It’s just this is how they behave online. And depending on these 2 variables they only get worse.

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I’ve seen some pretty drunken behavior even in solo. Even not ramming them. Just yesterday I pulled out of the garage and drove to the airstrip and my simple driving in the correct lane at a modest speed to park out of the way was enough to send one drivatar coming down the strip at high speed swerving into the guardrail on the other side of the road, and the drivatar chasing them did the same and rear ended the first one before reversing and driving off. The first drivatar just sat there, probably unconscious, or worse. They really don’t know how to respond to anything outside their driving line and speed and if anything comes close to intersecting that they go nuts.

Horizon4 trial ai is woeful. Coupled with horrible netcode it makes the ai even worse most times I’ve found.

Re: horizon 5, hadn’t noticed the AI behave any different lately

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I don’t think it’s changed. Difficulty in the trials does tend to vary wildly because the AI are braindead drivers with massive cheat assists. I think what happens is that the AI tends to follow the racing line to a fault and will cheat to stay on it if they would have otherwise overshot a corner. Notice how the AI never messes up or overshoots a corner, they just follow rails around them. This makes them super easy to pass on tracks where the dev’s racing line isn’t ideal and they brake when they don’t need to. However on tracks that have a decent racing line and low traction either because they’re cross country/dirt or a class with low traction (low PI classic muscle for example) or wreckage objects/water on the track that the AI will phase through if they get far enough ahead the AI has a huge unfair bonus at times. They also get cheat power boosts to go through a corner/track segment as fast as the game thinks they should whether or not the AI actually has a car capable of driving like that.

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In single player races, nothing unusual.

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Situation normal, everything FUBAR.

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not to argue with your experience but I mean when the robot swerves OFF the driving line to sideswipe, this is not something I remember happening very often but now it’s once or twice a race - this is solo championship racing for the most part

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Honestly I think the crazy-hyper swerving comes down to network issues on the drivatars’ end, because it never happens in solo races. It’s like they have a line they’re “supposed” to be on, get desynced from it somehow, and then snap themselves back to where they think they “should” be, whether we’re in the way or not.

You were so close to SNAFU, another WW2 acronym.

They learn from are behaviour, thus the extra aggressive driving.

Now updated to SNEFUBAR?

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That has been floated as an explanation but I’m not buying it. I’ve never seen a drivatar just park at the starting line and sit there the whole race. Nobody has. But we’ve all seen plenty of humans do that.

You don’t see players swerving like the drivatars. The aggressiveness seems programmed and not learned. The general tenor is that the AI only learns from players when it comes to tunes but I’m not convinced even this is the case.

The netcode, latency or server lag also doesn’t seems to be the problem or better the origin of it as the AI would still drive straight and not swerve like it does. It would just act delayed.

IIRC Max said somewhere that the swerving is related to the AI reacting to players and other AI in its vincinity. Which can’t be the cause as you can also observe this behaviour when there’s nobody/nothing around.

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I’m starting to think AI in general is just difficult to program and the situation isn’t helped by the fact that the industry just wants to keep kicking the can hoping to transition into live service open matchmaking models negating the issue as opposed to actually investing in tackling the problem.

The Horizon franchise itself provides compelling evidence to this mentality, but it’s hardly the only example.

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About a week ago I was watching an AR12 video where as soon as a race started one of the drivatars threw it into reverse.

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Try the titan. They stop at the beginning and throw it in reverse. It’s ridiculous. I had one plow me into a building in the weeks previous trial…not just a mistake but a straight up whack like forza 4 used to have. I find it interesting they make us sign an email discussin the new terms of service regarding race conduct, and then turn around and have the Ai be the worst culprits of unsportsmanlike conduct in the game.

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