Drivatars just like Forza 5, Bad!

Does is seem to anyone else that the drivatars drive very aggressive, just like in Forza 5, even with limit aggression on?

They can be pretty bad but the way I see it is, it’s good training for multiplayer.

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Sometimes there are first corner issues, but I also had some nice and fair side-by-side action through some corners, even corner combinations where it isn’t that easy to go side-by-side without contact.
One problem I guess is, that sometimes they are suprisingly fast, and one didn’t think they are still next to one.

Monza first chicane is really a problem, though. Or every track where there is a very tight first corner.

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I have had more horrible experiences with drivatars than good ones… pass cleanly just to have the drivatar become ultra aggressive to the point they are trying to run you off the track.

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They are absolutely chaotic. I’ve even set the “limited aggression” on and they still can’t drive for ****. As of now though, I think they don’t have enough “data” for them, so they just drive like idiots - ie: Turn 10’s (lazy) attempt at AI. They behave just like the soulless AI in GT3 and 4, stick to the line and hit anything that gets in your way. They also have the physics of a tank and don’t seem to spin easy at all (WTF?), meanwhile, I’m getting smacked in the side and dragged along for the ride.

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Glad I am not the only one noticing this “feature.” I really don’t like using rewind, but these drivatars make it a requirement.

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Me the first two hours: This is the worst AI I have ever seen in a racing game. Even MP isn’t this bad.

Boy did I find out. No wonder the AI is so stupid the average racer in MP has the IQ of a rock.

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