I’ve been noticing Drivatars are quite aggressive on higher difficulties, going as far as crashing you out of the road in classes with large cars (such as Extreme Offroad), or when you’re running a featherweight car like the Giulia or the Fiat 124 Spider against big bruisers like the Challenger Hellcat. They also brake test you all the time, even when it costs them time relative to the guy in front of them.
This can be annoying but it’s not much of a concern to me in Horizon series because the game does allow a fair bit of rubbing and paint trading and even encourages it by giving bonuses for that. Furthermore, you can just fight back and in Forza the AI does not seem to be immune to impact (a major plus of the franchise if you ask me).
What I’m concerned about is the behavior of my own Drivatar when it runs against other people.
When I was learning the tracks and the physics I would be often aggressive, not least because they only give you 3 laps to reach the front in standard events (and sprints are quite short as well), so you kinda have to push your way through. Now I don’t require such strategies as much but obviously the earlier behavior stays recorded in my Drivatar persona.
I don’t really want the reputation of a wrecker, in fact one of the reasons I avoid online in racing games is that I don’t have the best judgment when it comes to avoiding contact, but if my Drivatar is running around pushing other people off the track then this is something I can’t run away from!
I would like some clarification on how the Drivatars work, would be really cool to see how exactly they depict your driving style and how much of standard AI there is in them compared to the customized Drivatar code.
I also want to know how much difference there is between the difficulty levels. I’m running one step below Unbeatable and plan to eventually move upwards because more credits = more cars = more fun.