The title sums it up. I just finished a multi-class race on Lime Rock in an S class car, where I’m decent. I was first across the line so i got the full 2 minutes to watch my drivatar go around the track. It was awful. Couldn’t stay on the track, hitting tire walls. I’m amazed my drivatar gets any credits. If thats how it actually drives in other peoples races i should get a message every day saying “Your Drivatar appeared in 3 races and won 0 credits. You should be ashamed of yourself.”
Mine should be pulled over and asked to recite the alphabet backwards.
I can’t do that sober. In thirty-six years, going backwards through the alphabet was never necessary. Off the top of my head I’d get Z Y X W but then would need to think it through.
I suspect that the “drivatar” that takes over for your Victory Lap(s) isn’t the same as what you race against. If it is, I’d never get any credits, either.
It’s a fine line to program an AI into a racing videogame that emulates ‘real’ mistakes of humans and emulates your ‘real’ driving style.
It is a piece of cake to make AI control a single car on an empty track and lap perfectly and constantly lap after lap. But to do it so that it looks like it could be an actual human playing the game with all these other cars involved and some controlled by other real humans is really hard.
The end result is your drivatar alternates between being a drunken monkey and driving robo god depending on the difficulty opponents set lol
Because to get through the stories of motorsport you need to occasionally drive like Maldonaldo on PCP because if you can’t get third you fail. Your drivatar learns from this.
This wouldn’t be the case if you had a minimum of say 20km to get from 12th to a podium place.
they were better than them people complained about 1 driving away with the race (even though you only need top 3) so they lowered the speed they go, all exect for unbeatable thus is 4 diffs harder than pro.
Lol, the drivatar was one of the biggest bragging points about the game, and yet it think I break in corners I don’t break at all, the forzavista was another bragging point, yet the announcer usually just talks about the brand, and not the car, and most of the cars you can’t open the hood or trunk, smh
If there is an engine swap, you will not be able to open the hood in Forzavista. I believe the same to be true when adding/changing forced induction.
The AI driving after your race is not the same as your drivatar in other people’s races. If you finish the race on the left side of the track, the AI will continue to follow the left side of the track. The same with the right side of the track and the middle. It will not follow a racing line.
My drivatar would be drifting every single corner if it was realistic
Yeah I go into free play to laugh at the “new driver” levels! Its like watching drunk derby drivers
Yeah they’re pretty bad
The problem with the drivatar system is that it can’t always be accurate. My drivatars driving style is identical to mine but it sets laps a whole lot slower than me. However my friends drivatars are god like but I can assure you in real life there no where near as good at racing. The drivatar system doesn’t take into account that most of the cars that most people drive are upgraded and tuned which makes a substantial difference to lap times and driving style. Going from a tuned Zonda Cinque to a stock Zonda Cinque is going to be a huge fall backwards that would effect the lines you take, your laptimes, your braking distances etc and potentially the amount if mistakes you make as a tuned car would usually be easier to drive. I like the idea of drivatars and I think they could get better but I feel like trying to fully mimic a human’s driving style is at the moment to far out of reach for turn 10 to be fully accurate at going so.
I think that whoever argues that his drivatar is very much alike himself must still have a long way to go in this game. First off, through the sheer mass of drivatars I have raced against I’d say that not a single one of them has ever had any individuality to it. Ever done a race in rainy conditions on Silverstone Grand Prix and wondered why half the drivatars do get stuck in the last chicane? Seems to be some herd logic. There’s other tracks where similar situations can be seen. What you might not see however are drivatars sliding through corners too much. They’d rather just drive into the sand.
Maybe the drivatar’s real pendants are terrible and I’d rather not have these in the game, maybe drivatars are just not a good concept. I’m not very convinced by the drivatars.
I agree, theres certain tracks especially silverstone where numerous drivatars will make the same mistakes over and over. Ive never thought the whole “drivatar” was what they said it was to begin with. I think it’s a way to place blame for bad ai habits on another player than the programmers themselves. Ive witnessed my own drivatar do some ridiculous things like 3 particular races in a row at the start of a race it would just turn full lock into a wall and get stuck. Im a clean racer and i can lay down some pretty quick times and it always boggled my mind that my drivatar will do like 150 races and make $4000 lol, but now i know why.
At least they don’t put two wheels on the grass going down the far-right of the Silverstone Hangar straight like they all did, every lap, on FM5. It was as if they’d not been told where the edge of the track was, never mind the racing line. How that wasn’t picked up in testing I have no idea. Still see it sometimes in FM6 though, most often in the wet.
As for multiple cars piling head-on into the anti-cut tyre barriers at chicanes (and spending the rest of the race trying to push them out of the way), I can only assume they were added relatively late-on and nobody told the Drivatars about them, because they get stuck on them at multiple tracks. Along with the aforementioned Silverstone example, T1 at Laguna Seca and Adenauer Forst at Nordschleife are particularly egregious.
As for multiple cars piling head-on into the anti-cut tyre barriers at chicanes (and spending the rest of the race trying to push them out of the way), I can only assume they were added relatively late-on and nobody told the Drivatars about them, because they get stuck on them at multiple tracks.
Exactly what I noticed. I have now resumed using the rewind assist in career play. Last race on Catalunya, I twice crashed into the car ahead, because it bounced back from the tirewall. Looking at the replay, you could see that the car was aiming to cut the turn as much as allowed, only to find that that was no longer possible.
When you look at the drivatar data, you see things like how many lateral G’s you’re pulling, how many perfect turns, how aggressive you’re braking. That is taken into the driving style of your drivatar, but it will still try to drive on the perfect line as much as possible. And while I get the need for these tirewalls in multiplayer, I would love to see them removed from single player, also because they give an unauthentic look to the tracks.
A completely different gripe with the drivatar is related to my hatred of Long Beach. Two tight turns right after the start are always going to be a real problem, but in real life, drivers will try to protect their cars. On Long Beach I always break late and hope I will get through without damage. Every time I try to do the ‘smart’ thing, brake early, stay out of trouble and look for a gap, I will get rear-ended by a drivatar trying to go through these turns at maximum speed. And while in a pileup, their solution will always be to try and power through the other cars (or just me?), rather than trying to go around.
As for multiple cars piling head-on into the anti-cut tyre barriers at chicanes (and spending the rest of the race trying to push them out of the way), I can only assume they were added relatively late-on and nobody told the Drivatars about them, because they get stuck on them at multiple tracks. Along with the aforementioned Silverstone example, T1 at Laguna Seca and Adenauer Forst at Nordschleife are particularly egregious.
Exactly, this basically proves my point about drivatars not being what they said they were. I know drivatar data was used from forza 5 which is why they are crashing into barriers that didnt used to be there, but now we’re 8 months in and these drivatars still havent “learned” these tracks yet? They also pulled data from horizon 2, why, its a totally different type of racing, theres no data that could really be used other than the hyper aggressive characteristics that these “new” drivatars seem to have, bad idea.
I think what they did is choose certain peoples data based on lap times and others on their temperment. So its basically the same set up as past ai but with some more peoples data rather than just the developers, but its certainly not everyone. This also explains why you’ll see drivatars of friends that have never played any forza games before, its because they just change the names around.
Then theres also the drivatar data section, what exactly does this show considering it matches my own single player data, my drivatar definitely races more than i do, its stats should be totally different then mine, but they’re not. Im pretty sure ive come in at least third in every career race ive done on unbeatable difficulty, but my drivatar seems to average like $23 profit a race lol. I just consider it to be another marketing term to put on the back of the case like autovista, forzavista, forzatography, forza tech, and my favorite “built from the ground up”.
I like the FM6 drivatars over the FM4 AI as they do seem to make better mistakes on their own. Seems all they ever did in FM4 was bail off the circuit and into the wall on a turn. Pretty predictable. These guys get wadded up with one another and make simpler mistakes that sets them back just enough to get by which seems more realistic to me. I love rounding a corner and finding a crash that I had nothing to do with and having to pick a line to get through it.
One of the things that attracted me into Xbox gaming was watching a neighbor kid playing Dirt 2 or 3 and the way the AI interacted with one another. Back when I first started gaming you learned a pattern and if you stepped outside that pattern you might as well start over. Anything was a HUGE improvement over that.
The AI that takes over after a race is complete is not your Drivatar. It’s using a pretty basic routine to crawl around the track. And yes, this post-race AI routine could benefit from an improvement pass.