This has been the same throughout every Forza, but I thought they would have fixed it for FM6.
Double clutch transmissions in real life (such as in the Ferrari 458, McLaren 650S and Lamborghini Huracan LP610-4) shift gears instantaneously, but in Forza they shift almost like a regular manual car. One of the defining features of modern performance cars with DCTs is the lightning quick shift, but they still can’t get it right in the game.
Some cars are forgiveable with the race transmission and clutch but it’s a shame the gear shifts aren’t as quick as they’re supposed to be. I would probably buy the DLC with the Ferrari 458 Speciale if I knew the gearbox would be good enough, but otherwise I can’t commit to it.
I’m fairly certain in believing all cars have the same generic style of transmission in-game, and that the game doesn’t visibly simulate Dual-Clutch or any other special transmission systems. Some cars might shift faster than others but ultimately the gear shifting in every car for me feels identical (Controller, no Assists).
It’s really too bad they don’t just make the transmissions as they are in the car. Meaning if you have a dual clutch that it eliminates the option for clutch. If it’s a Mercedes that only has a automatic then that’s what you get.
Project racing did this aspect well.
It’s odd in cockpit view that you can have a manual/clutch car and watch the driver use the paddle shifters.
I’d even love for the option when buying your virtual car - Z07 vette in auto or manual. It’s a nice bit of added realism.
I’m constantly switch from full manual to clutchless based on actual car.
Personally, I’d really like this as well. Putting in manual, clutch or auto should be an upgrade option, the default being selected when you purchase the car. But I guess it’s an assist and is handled as it is, because Forza rewards people for choosing more difficult options. If you drive manual right, you will always be faster than with automatic, and if you drive manual with clutch right, you will always be faster than with plain manual. This would be hard to do if things such as double clutch were implemented.
The game doesn’t replicate sequential dual clutch transmissions, or any other transmission unique to a particular car because it gives you options to run full auto, manual without clutch and manual with clutch. It also allows you to change in most cases the gearbox and even fit a transfer box. You can’t have it both ways.
I’d agree with that, the game’s main handling systems are essentially “one size fits all” which is understandable when there are 500 cars to simulate.
Bespoke car features such as Dual-Clutch Transmissions, torque vectoring, Hybrid powertrains, DRS, dynamic “race mode” suspension etc. Aren’t worth developing/simulating when they only appear on a handful of cars each.
I doubt 200,000 people cared for the updated tire model physics but they figured it was worth doing. It’s not a deal breaker, but if they start to develop with a “good enough” attitude across all features, you end up with a pretty bland product. Whatever happened to doing it right, and out of respect for the subject, instead of, x features needs to generate y number of dollars to be worthwhile? That type of thinking generates artless and bland products that effect everybody.
I’ve got the TP3A pro pedal set and I feel like I’m shifting gears in a dump truck in almost every car. I was in a great race the other night on Nordschleife and I had transmission damage before I got through the first lap. I know how to drive a standard transmission, but for the life of me I can’t figure out how to do it in this game without tearing out the gearbox.
Ironically I was at 100% damage by the beginning of the third lap and was able to hold on to win vs. unbeatable which to be honest just thrilled the hell out of me, but I had to downshift literally 2-3 seconds early for it to engage at the right time. I suppose you could say that it was added realism and it was fun, but I mean this was even with a race transmission installed which I would think would be more robust.
Its got to be something with my clutch, but I’ve tried everything I can think of to dial in a configuration where I can bang through the gears at a decent pace and not end up with it chewed up.
I have the tp3a pro as well, I’ve found that I have to use the clutch slowly in order to not grind/damage. One thing that has helped is setting the deadzone crazy high - like 55%. I find this engages the clutch faster and releases it once the gear is engaged helping not grind/damage.
The funny thing with this discussion is that if you do a race gearbox upgrade, you would assume that meant you simply didn’t use the clutch to change at all if you were fitting a racing sequential manual that basically everything decently race prepped has as a minimum…