Dolby Vision just doesn't hit peak brightness like HDR10 does. Should be better than HDR10 no?

It DOES look better than it used to, but just can’t compete with HDR10. Shows and movies on this LG G3 look stellar in Dolby Vision yet these games just fall short. It’s like there’s some weird brightness limiter. My G3 can hit 1500 nits and I see this happen quite often in HDR10 on this console. Dolby Vision… not even close. Looks like it’s hitting MAYBE 1000 nits.

This isn’t a Forza specific problem, but I just don’t know how to get this to the xbox team. Y’all tout Dolby tech really hard yet it just doesn’t deliver. I expect much better looking HDR with DV. This just isn’t cutting it.

DV or HDR10+ have dynamic metadata, HDR10 has static metadata.

The advanced technologies adjusts the brightness and tone mapping per scene, HDR10 has the same brightness and tone mapping for the entirety of the content.

In a nutshell, if DV seems less bright/brilliant at certain moments, it is because the scene should not be.

I’m talking peak brightness here. Nearly all other DV content utilizes the max peak brightness of my TV ( LG G3 ). DV for gaming looks to cap out at like 1200 nits. It’s limited and just does not look as good as HDR10. Specular highlights and such look brilliant in HDR10 while DV does not. This shouldn’t be the case.

On your lg you should have an hgig option and a dtm or dynamic tone mapping option. Switch between the 2 to see which looks better. Hgig allows the game to determine tone mapping where as dtm the tv does. Every game is different, some support hgig some dont, some developers implement it properly others dont.

I don’t want to use those. I want dolby vision to work well. LG’s game optimizer kills the color boost and other processing so lights and such don’t look so hot. DV behaves similar. I currently set everything to FMM with some game optimizer things enabled ( VRR 'n such ). When I switch to DV or Hgig the lights and such look worse. Movies in DV look stellar so if they’re going to tout DV so hard in gaming it should look better than any of the other modes. When I turn on DV the game wants to default to 1000 nits. Well, my TV hits 1500 so it should default to whatever my TV peaks at. Now, when I set the game to 1500 nits, it doesn’t look any brighter. Hgig behaves differently ( defaulting to the 1500 I set in Xbox HDR calibration for HGiG ), but the peaks look no brighter than DV because LG’s game optimizer is terrible and this is the only mode that can use HGiG. When I set the TV to FMM with DTM on, the game defaults to 4000 nits ( what I have set in the HDR calibration ). It looks best in FMM + DTM, which is fine, but I really want to see what DV is actually capable of.

PS5/PS5 pro doesn’t behave this way. This is definitely an issue with how the Xbox handles HDR.

One tell-tale sign that DV is not working correctly is that the game’s calibration has to be set to 1590 in order for the logo to disappear. I know my TV doesn’t hit 1590.

Its not an xbox issue, xbox merely allows dv to be used, its not implemented by them. Dv implementation is up to the developer of the game. Same with movies, dv needs to be tailor made for whatever uses it.

Hdr implementation in general is all over the place. But as time has gone on its gotten better. But as with movies, its a case by case basis.

Dv is meant to work in a 1000 nit container, if implemented well im sure it looks great. But your tv is capable of more than 1000 nits, so dv is not required, its only benefit to someone like you if you cared is that its showing what the creators intended it to look like.

Hgig allows the game to control tone mapping, so its similiar to dv in the way that it represents the creators intent. Dtm is your tv controlling the tone mapping.

Unfortunately there is no standard when it comes to any of these things. Lgs tone mapping is different then samsungs, Dvs metadata can be utilized as much or as little as the creator wants and hgigs benefits are also dependant on the content creators.

Whatever looks best to you is what you should use. I honestly wouldnt get too bent out of shape about the dolby vision implemetation, your tv doesnt really need it.

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It WAS. DV works flawlessly with every other form of content on my TV and it’s very clear that it doesn’t peak at 1000 nits.

When I fire up the same game on each of these consoles, the HDR looks better on the PS5 every time. Both consoles using the same HDR method ( usually FMM ). I don’t put DV against HDR10 or Hgig.

Dv uses whatever the content is mastered to just like hdr10, in most cases thats 1000 nits, some movies like mad max fury road are 4000. Some games do give hdr brightness options up to 10000 nits, can they actually do that, no one knows because theres no screens available that can go that high.

I dont know if its across the board as i believe 1st party microsoft titles do, but i know its been found that xbox doesnt use full chroma where ps5 does in 3rd party games so that explains the differences you see.

You seem pretty enamored with dv and i dont want to come off as disrespectful to your opinions, but dv is only as good as its implementation, its not the end all be all. Its also peoples preferences. Dv content can often seem dimmer than hdr10, but it allows highlights to pop more, some people dont like that trade off.

I know your tv hits peak brightness in fmm and if thats what youre going for and dont notice any lag than stick with it. I think dv in gaming is still pretty rough, i think theres possibly hdmi bandwidth limitations also effecting it which wont be changed.

Not on this TV ( LG G3 ) there isn’t. HDMI 2.1 on all ports. It feels more like how MS is implementing HDR in Windows. Some kind of an overlay so they can apply HDR to everything. I remember fighting this nonsense on my gaming PC. It’s pretty much the exact same issue. I never have proper blacks on Xbox but PS5 has no issue feeding me what I need. It can even go a step further and let me set my TV to a limited signal while the PS5 is sending a full which creates a rather interesting effect in some games ( FF VII remake and rebirth are prime examples where this shines ). It may not be 100% accurate but I have never seen brighter whites and darker blacks when I use this trick.

I’m all hung up on DV because it makes movies and shows look incredible on this display. I only want to see it do the same to the games. Implementation methods, sure, but there’s more to it than that. They need to raise the nit cap.

Your tvs bandwidth isnt the problem its the consoles. After more research about this xbox vs ps5 hdr thing, apparently xbox which has a max of 40gbs bandwith, when in 120hz mode is capable of 10bit 4.4.4 chroma which is full rgb. Ps5 only has 32gbs bandwidth and at 120hz can only do 10bit 4.2.2, but when in 60hz does 4.4.4

What someone found was when xbox was in 60hz mode it only uses hdmi 2.0 bandwith which is set to 4.2.0 chroma. Another person said dv on xbox is always 4.2.2, which would limit colors.

So if youre up for an experiment switch your xbox to 120hz mode and make sure pc rgb is selected to get 4.4.4, make sure use 4.2.2 is unchecked and see if that makes any difference when you use fmm and possibly hgig. If dv is locked to 4.2.2 i dknt know if this will change that.

Theres all sorts of random info when it comes to this issue, its quite confusing and i wouldnt put it past xbox to have these weird issues. Like i have a problem like many others with sound delay when using dolby surround and dolby atmos on xbox. Its a known issue that has no definitive resolution. Sometimes things dont play nice together and these things happen.

Hmm. Well I wasn’t aware that neither console was true HDMI 2.1. What about the PS5 Pro tho? Isn’t it updated to a true 48gbs 2.1 spec? When I set both to 120hz mode, the black levels raise. I run both in 60hz and my TV reports the xbox at YCBCR420 10b TM HDR10. PS5 pro is reporting a 12 bit signal. I thought that all DV signals were supposed to be 4:2:2 to get the 12 bit signal. That’s what google says at least. Really the only reason for 48gbs is to hit the 120hz 4:4:4 mark which I don’t really care about. 60hz is smooth enough for me and I don’t lose any visual detail.

At any rate. Xbox blacks are elevated higher than PS5 Pro no matter the mode in my experience and Xbox DV just doesn’t hit the mark.

The consoles both have 2.1 support, which technically allows for up to 48gbs, but they dont output that. When 2.1 first released some tvs like hisense had 2.1 support but not all its features, so basically it could have hdr but not vrr at the same time for instance.

Ps5 likely doesnt and wont have dv because they are limited to 32gbs. But the xbox info is quite odd as its all over the place, theres also suggestions to set color depth at 8 bit to get full rgb in sdr and the console will automatically switch to 10bit for hdr. It has always seemed as though playstation, even ps4 seemed to have better contrast than xbox. I would just adjust my tv or the in game options to get it where i wanted it.

But in dvs case these things are supposed to be automatic. I only have one tv that supports dv but its not what i use for gaming so ive never had to deal with these issues. Supposedly windows shares xboxs hdr issues as well, so somethings not right.