It seems like I’m able to go as many laps as I want without having to stop for a tire change in this game. The tire wear (to me) seems to not even effect the handling of a car. I can still take sharp corners at the exact same speed as I can with good tires and not worry about sliding or anything.
When I did the 69 lap race on Spa after the tires hit about 70% wear I noticed a steep decline in cornering ability.
Braking distance was also impacted as tires locked up easier.
Between 20% wear when the tires turn yellow and probably 50% wear you won’t notice much effect.
Do you have tire wear turned on and friction assist turned off?
Doing the Mazda drift rival I got the rear tyres to 100% wear which literally made the car undrivable and extremely hard to drift
It doesn’t really make any difference until 80% wear or so.
Would be really really nice if Turn 10 would give us a tire wear multiplier option in our lobby setups so we could see tire wear actually have an effect on our races. Likewise with fuel.
It definitely has effect I did like 7 laps on daytona and the tires just started to get more and more worn out on the Aventador SV I spun out multiple times because I went 330+ kph all the time.
I find the grip when the tyre is sliding drops off, but the grip when the tyre is not sliding stays the same. I often set my fastest lap just before pitting due to the lower fuel weight.
Yep. Fuel weight seems to have more of an effect up until about 60-70% tyre wear then the tyre will dramatically lose performance. Up until then you can still set faster lap times. That’s why in the endurance GT lobby sometimes it’s best to do as long a stint as possible by either pitting on the 1st lap or last lap.
It definitely impacts on lap times.
Not until like 90% wear.
Well for me lap times go down gradually until at one point, car gets a grip bump for a couple laps and then go down again but faster.
Can’t remember exactly but just for the sake for an argument let’s say at Spa laps 1-4 times go +0.1 per lap and 5-7 I get suddenly I get -0.4 before going +0.3 and more.
Just a rough visualization as I don’t have exact data, but somewhere along those lines.
That is if tire wear(damage) is turned on.
I don’t even know how to get to high tyre wear. I need to pit for fuel before then in every car I tried so far. And sice there’s no option to skip in pit tyre change, unnecessary tyre changes often happen.
Does anything special happen at 100% tire wear? I’m not expecting anything like a blowout to be modeled in game, but does it pretty much take you out of the race the same as running out of fuel does?
From the above post by Blue028 it sounds like it just makes the car handle like it’s driving on ice.
From the above post by Blue028 it sounds like it just makes the car handle like it’s driving on ice.
You will notice a difference in grip and traction the most in a powerful front engine rear drive car. For example, in the V8 Supercars I will start a race and for the first few laps while the tyres are cold I have to really ease into the throttle and wait until I have straightened up before I can go flat. If I spin the wheels up it does retain heat but obviously it’s not ideal because it greatly exaggerates wear. Once there is a little heat I get about 10-12 laps where it’s gradually improving, being able to got on the throttle earlier and more aggressively. It seems to really peak once the tyres go a deeper orange and this is when I get 2 or 3 purple laps. Then it drops off massively and I lose 2 or 3 seconds per lap. Timing your pit stop at this point is critical, I try not to go chasing the lap time even if half way through a lap all my split times are lighting up blue because if the tyres go off at the start of the next lap I’m certain to lose far more time than I made up doing a fast lap previously,.
You guys are out of your mind talking about there being a gradual loss etc. It is your increased practice or lack of consistency is what you are seeing. There is literally no effect until 80-90% range when the tyres completely fall off and its difficult for even a good driver to keep the car on track.
Yes, I said they peak gradually, then divebomb.
But that’s false they peak as soon as they are up to temp, basically within 1 -2 laps
forgetting fuel?
forgetting fuel?
T10? Yea they always have. The cars weight is its weight, always has been, never changed with fuel.