Damage system in FM7

Hello everybody!

Two days ago it came to my attention, written on AR12 gaming article covering Forza 7 E3 presentation:
"There’s also a “robust” damage system in Forza Motorsport 7, Turn 10 has promised, including “a crack damage system with performance damage.”

Here’s the link : AR12 Gaming

Is this new information mentioned -or even better explained- anywhere else on the internet?
Please link me asap!!

If not, I know Turn10 are mighty busy these days, but you better have somebody explain this to me, before I come there charging :))))))

Cheers!

Not yet.

We’ll likely know about it on one of 2 dates:

  • August 22 - First Day of Gamescom
  • September 29 - Release day of Ultimate Edition
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hehe thanks PJ, but those dates are faaaaaaaaaaaaar away for me. :smiley:

it’s more like, I NEED TO KNOW NOW!
(if the old boards weren’t nuked, it’be fun to retrieve my 10 year old posts buggin’ Turn10 about this, when everybody else was asking them for …dashboards)

So,
Come on Bill Giese!! Throw us a freakin’ bone here man!!! :smiley:

Give the ok to someone to give some details on this. You cant just drop this line “crack damage system” and walk away

Cheers!

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BUMP!

where’s my info??

BILL?

This isn’t Bill’s or Turn 10’s personal inbox.

If you feel that strongly about it and cannot wait for them to post when they’re ready, go ahead and contact him on Twitter. Bear in mind that Turn 10 staff typically don’t elaborate on features via such a platform and prefer to save details for announcements and interviews.

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Okay dude, calm down. This is a forum for a game, a game that has active employees on it, so what they wanna have fun on it? Are you mad for them trying to interact with an employee? They’re not demanding that he reply. Everything they’ve said is in good jest. I doubt Bill is gonna see these and get mad. Stop taking this so seriously.

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While we wait for further information from T10, what do you guys think they actually mean by a ‘Crack damage’ system? I don’t think I have ever heard of this term before.

Its a pity I cant retrieve my 10 year old posts from the old forza forum.

say you build a car for C class, 500 PI
say you’ve done your job at improving handling at 450 PI, and you’ve still got 50 points left for performance.

slaping the biggest turbo on your oem engine should give the bigget power gains for your 50 points.
instead building the motor (rods, pistons, valves, etc) and improving the cooling (oil, water and air if turbo), should see these points spent with overall less horsepower gained but much improved reliability.
so we introduce a reliability index on oem cars, performance parts and builds.

and this index will play a major role in how much and how hard you can push the engine before temperatures start to go off or engine itself is blown.

You can even go deeper than this, by allowing you to set the three basic paramaters if you slap a racing ecu on your car: fuel, ignition and boost.
lets say a simplified dial between performance and reliability. and add that bitch up to the other reliability indexes calculation.

But just forget about ecu tuning. just the first part, or even a simplification of it, in my book would be perfection.
And would make building race cars or cars-to-spec a full game on its own.

Ela Bill, spill the beans!!

edit:
xXTheOEXx yeap, thats my post a few days ago when I first discovered that term “a crack damage system with performance damage.” thrown around by Turn10

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It sounds like a drug reference to me.

What I do know is they made a point to not show even the slightest amount of damage in any of their trailers yet so far and that speaks volumes. That means Turn10 is worried their damage modeling is a weaker feature than 4K or weather or that it was not a priority for development.

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That doesn’t speak anything at all, perhaps the people the had at the demo were just good drivers, or damage was turned off so people could experience the car without worrying about performance being hampered by damage.

Just because a feature wasn’t shown does not mean they are worried their modeling was weak or it wasn’t a priority.

People really need to stop reading into things and just wait for information. I get it, you’re excited and want more information, most of us do, but reading into things and posts like this just leads to further negative posts or misinformation from people speculating and others thinking its true.

Seriously, stop it!

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Or there is a whole new damage system as speculated, and they’re keeping it for a reveal?

A whole reveal for a new damage system? Hmmm. Now that’s interesting.

I found a good possible explanation by a guy over at the GTPlanet Forum (mrPetros) :
"imagine that you work on a car under the constraints of a category. lets say for example B, 600 points idex.
say your car is ok in handling etc, rated at 550, so you’ve got 50 point until top of category left for performance.
-slapping a big turbo size 3 to your OEM motor, this should give you the LARGEST power gains for the performance index points, but the worst reliability.
-building the motor instead (rods, valves etc) and spending points on cooling system (oil,water,air if turbo) should give LESS horsepower than slapping that size 3 big turbo points, but far far far better reliability and longevity.
so you can introduce an index for reliability,
and this would play out during races, with engine overheats, blownup engines etc. gamechanger on strategies and how hard/how long you can push the car, AND of course, if the cry babies didnt RUIN the in-game economy (F$^% you guys, really), maybe it would add a strategic layer since you would have to buy-replace those parts you foolishy destroyed."

  • mrPetros @ GTPlanet

That could ultimatively mean we might get engine mapping, etc…

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I would also hope engine tuning would be a thing??? like timing,fuel,boost,etc. Heck even for the Drag racers, add in a torque converter stall option and such. I love the idea of engine reliability and hope that would apply with the trans as well like" 1000 on a stock clutch and/or transmission would destroy it, or even an non uprated diff getting mutilated under high horsepower loads.

“Crack damage system” to me sounds like maybe parts of the cars like bumpers crack off or start to hang off. Though if I’m going to put my money on it I’d say you’ll be seeing stuff like front wings and endplates actually dismantling from F1 and Indycars now and anything with a front wing. I’d also say the damage model for all cars has just been taken up a notch.

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Could very well be like you say. And crack damage on exterior/aero parts surely impacts performance. I thought “engine” when reading that quote. But it sure is also 100% correct also as you put it. (and probably has more mass appeal too)
Or it could even be something completely different than both.
Truth is we (at least I) simply don’t have a clue :smiley:
Reason I made this thread too :smiley:

Cheers!

I tend to think the word “crack” might be used as a way of saying “super good” “accurate” or “high performing” - as in a crack team or squad. There’s even the term “crack shot” to imply someone is a very accurate shooter.
“crack damage system” could just mean a very good damage system.
Just a thought anyway.

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I’m absolutely certain this is the meaning inrended. Its simply suggesting that there is a new damage system and T10 think its class leading. I’m sure I heard Dan mention something in passing about damage but I must be honest I can’t place where I heard it. It was slipped in along with references to dynamic weather etc.

Lets hope it’s not a typo… Only time will tell… :eek:

I agree.