Credits/XP/Skills Farming Methods [1m Per Hour]

So I haven’t put much time into finding exploits like I did with Horizon 2 as it’s not nearly as hard to farm credits in Horizon 3, but here are my credits and skill points farming methods. I haven’t noted the rates for each method per hour but will be calculating them shortly. But the rates vary greatly from player to player. Farming experience is similar to farming credits and works in the same way. You just have to use an HE car with an XP boost instead of a credits boost.

I do have a relative thread for Horizon 2 just in case anyone still plays it.

Below are the paragraphs about credit farming. Since these focus on farming credits, you’ll need a good HE car with a credits boost. These cars do not double both the lap/finish reward and the difficulty reward. They just double the finishing reward. Thus, if you have your difficulty set up to at least 100%, you will be gaining an additional payout (for the finishing position), but the number of laps is what matters.

Important Notes:

  • Each Skill Point is awarded at 100,000 skill score and you can only earn three skill points per chain. Thus, 300,000 is the maximum score for three. Divide that by whatever multiplier you’ll be at and that is the score you must get up to to hit the 300k cap and earn all three skill points. So for a normal chain with 5.0x multiplier, the player would have to rack up 60,000 score before banking. For 6.0x (with the perk), it’s 50,000. And so on.
  • Skill chain XP maxes out at 100,000 skill score, giving the player 10,000 XP. In singleplayer, while in a convoy it is possible to earn 11,000 XP per chain if you have the perk activated.

Goliath: This is a campaign race unlocked after a player upgrades the Byron Bay festival to level five (fully upgraded). Once you have unlocked it, the rest is pretty self explanatory. The laps are pretty time consuming, though. I average around ten minutes per lap with an X class 2017 GT (with the Lamborghini swap). You can use another player’s exhibition setup (if connected to Xbox LIVE) or create your own just like any other campaign event.

NOTE: So I have crunched the numbers for farming Goliath even though there are several YouTube videos on the matter. Assuming you’re using a Horizon Edition car with a credits boost along with the “Double Down” perk as well as having your difficulty set up to on (or over) 100%, you could make over a million credits per hour for six laps. (At ten minutes per lap. You may have to alter the formula to fit your stats.) The final output is four times the credit reward. Formula below:

x: CR Reward (43,197)
y: additional multiplier (+1 for each element) :: HE car and perk | y = 2 ;; HE car or perk | y = 1 ;; neither | y = 0
z: difficulty bonus (percentage)

reward = x + xy + xz

Auction House: Look for a car that you can buy for under the AutoShow price and buy it. Use the “Mechanic” perk to get the next upgrade for free. Upgrade that next car with a powerful setup and tune to your liking. Then paint it. Try to paint it decently, I usually try to imitate real world designs. Put it up on the Auction House and set the start bid just over what you bought the car for (that way you make a profit from the start) and set the buyout a little higher. This takes some experimentation, looking at what players will buy out certain cars for (or up to), etc. At times I’ve made ten times what I paid for the car I bought through the Auction House. The trick to making mass profit with this method is using that perk for every upgrade, which usually requires players to farm skill points.

Head-To-Head: These are the races you start when you drive behind a drivatar in campaign and race them. This can be quite profitable, as well. I recommend going to the airstrip and starting races there. Most drivatars I’ve raced there follow the exact route shown when the race begins. And, as odd as this is, the finish line may be placed on the road right next to the main airstrip (assuming the game judges race distance by miles of road), so you just have to veer off to the side and finish. At times, I’ve finished races in less than ten seconds for the same reward as I would get when winning any other head-to-head. As long as you use an HE car with a credits boost, you’re golden from there on out. In addition, if you have the perk unlocked (it is one of the few perks accessible early on in the game), you can encounter “Pro Drivatars”. These work just like the ones in Horizon 2. With all of this talk about credits boost cars, most of the time players will have their cars fully upgraded and tuned. I have found that this does reduce the frequency of encountering pro drivatars, but in lower class cars (anything below S1) I get one almost every ten minutes. If you use a lower class car around the airport and just happen to find a pro drivatar, there’s 50,000+ credits right there in less than 30 seconds.

Side Tip: Don Joewon Song has a tune for the '74 Corolla. It’s C class but can go far beyond 230mph and from what I’ve just found is a drift monster as well. This is a great car for smashing three-star drift zone goals as well as farming pro drivatars (so long as you can win each race, that is).

Below is the method I use for farming skill points. This is essential if you’re using the Auction House to make mass profit.

Skill Points: Some Horizon Edition cars give specific skill boosts. The general types are drift and speed. But the Horizon Edition RAM Runner gives a destruction boost, which I assume adds onto wreckage skills (also maybe sideswipes?). These cars are targeted towards players that have specific skillsets. For example, the vast amount of drifters in Forza games will want to go for the car with the drift skills boost. Whereas otherwise the drag racers or freeway racers will (likely) go for the speed skills boost or generic skills boost cars.

Going into the HE cars with the general “skills boost”, these just add a small bonus percentage onto every banked skill. Essentially, you’d just go about racking up skill points like you would normally, they just get your score up quicker.

For drift skills boost cars, they add a bonus to each drift skill (as well as sideswipes and drift taps). My skill point farming method has always been to drift and now with the HE cars with drift boosts, I almost always go for the M3 or 22B, but sometimes the Corvette or Focus. Go to the airport and drift up and down the airstrip. This was a pain in Horizon 2 and somewhat still is in Horizon 3 as drivatars are somewhat unpredictable and may turn suddenly and smash into you, forcing you to lose your skill chain. Make sure to not pass 50,000 skill points with a 6.0x multiplier (where you have the perk). If you’re limited to the original 5.0x multiplier, go up to 60,000 and stop. This is necessary because you can only earn three skill points per chain and each skill point is earned at 100,000 skill score.

For the HE cars with a speed skills boost, run up and down a long stretch of road. Not necessarily as fast as possible. Ultimate speed skills are only banked after your car has gone past 200 mph. Speed skill boost cars add a bonus to each speed skill banked (not in addition to near misses like I had previously thought). Keep in mind you have to keep your speed up to continue obtaining the speed skills, but as stated before, this does increase the risk of you losing your chain due to weaving in and out of traffic.

Below is TDM SilverArrow’s method for farming XP and skill points:

Now, going into my findings after testing this a bit:

  • It is generally better to use a skill boost car rather than an XP boost car. Comparing the pros and cons of each also requires each individual player to count in their racing preferences. With an XP boost car, it will take longer to build up the skill chain to reach the 100k cap for XP, which also poses a possible greater loss because if you lose any skill chains during the event, that’s more XP lost in that run.
  • With a skills boost car, you can build up to the 100k cap very quickly. The challenge with any large skill chain is keeping it up long enough to bank. You do not get the double XP like you would with the XP boost car but it takes much less time to build up to the score cap.
  • The “XP Bump” perk does not apply to bucket lists as they are not campaign races.

As far as Rivals go, I’m sure the method from Horizon 2 would work with Horizon 3. But I haven’t looked much into Rivals yet, so if anyone has any input as to how it compares to farming Goliath, let me know.

Extra Notes:

  • I will be racing one lap on Goliath with the XP Bump perk while attempting to bank as many skills as possible. With triple skills XP, it should be a hefty turnout. The thing that’s likely to throw me off is not losing the chain. I’ll post the results here tomorrow.

Also, a further note on this thread: a lot of people complain about how hard it is for them to earn mass credits in almost every Forza title. Some people have reasoned out between the original Horizon to Horizon 2 within the last year. Now with Horizon 3 out people have to reason between Horizon 1 and 2. Some people have thrown out the fact that the bonus boards no longer yield a discount on upgrades (towards a final goal of 100% free upgrades in Horizon 1 that was not present in Horizon 2). However with the perks in Horizon 3, especially where players can get a one-time 5% discount on any car in the AutoShow (as opposed the the permanent 10% discount perk from Horizon 2) or a completely free one-time upgrade from skill points that they must earn (whereas there was nothing like this in Horizon 1 or 2), I feel that the credits and skill systems are well balanced. Not only those because the perk from Horizon 2 that awards fast travel anywhere was ported over and there are 50 fast travel boards (also ported over from Horizon 2) Essentially, this combines the “fast travel anywhere” paid DLC from Horizon 1 along with free fast travel. That being said, both this thread and the one relative to Horizon 2 are in good mindset towards players that have the old 250 GTO fever.

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Nice! I usually just hop on the expressway in a skills HE car and do some high speed runs and they add up quick if you get near misses and weave in and out of traffic. I need to practice drifting though so I like the air strip idea in a drift skill car.

The problem I have with speed skill cars is that I can never get up to the 50k score before wrecking out even if I stay just over 200 (to get the ultimate speed skills). That is the easiest way to rack up points in terms of time but it poses a higher risk than drifting at the airstrip. As long as you can get in the ultimate drift skills on each drift, the points will come easily.

I don’t think I ever used the speed skills, I think I just used a normal “skills” car like the M4. I’ve never been good at drifting so that’s why I never went that route.

I just read over the thread and I see that I may sound somewhat biased towards HE drift boost cars. I’ll add info about the HE speed skills cars as well. The HE cars with general skills boosts essentially play the same role as the HE cars with specific skill boosts. I suppose I should add that the specific HE boost cars are targeted to different players with different major and minor skillsets. I’ve been used to drifting to get the skill points in Horizon 2 that I figured I might as well just do the same in Horizon 3. Turns out it worked, I guess.

Here’s what I normally do:

XP/Skill Points

  • Make sure you have the XP Bump perk
  • Get in a Skills Boost HE car (I use the Huracan)
  • Start a Bucket List Blueprint near the Gold Mine
  • Set a custom route to wherever you’d like
  • Set time of day to morning & clear (most traffic)
  • When publishing, set the timer to 30 mins
  • During the event, drive up and down the freeway collecting Speed & Near Miss skills
  • Speed Boost cars will not reward as much because you will be getting more Near Miss skills than Speed skills
  • XP Boost cars will not reward as much because skill points are reduced, and you actually get less XP than with a Skills Boost
  • Most XP I’ve earned in 30 mins ~775,000
  • Most Skill Points I’ve earned in 30 mins ~50-60
  • Method found by Don Joewon Song (video)

Credits

  • Make sure you have the Double Down perk
  • Get in a Credits Boost HE car (I use the Ford GT)
  • Start an Exhibition Event at the Goliath Circuit
  • Set the lap count to 3 (or whatever pleases you)
  • All other parameters do not matter
  • Most Credits I’ve earned in 30 mins ~640,000
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I did the Don Joewon Song method, and used the Mini HE edition (less chance you’re gonna hit something because it’s small). I maxxed mine out so I was going close to 170 when flat out. Make sure you slow down where the road bends so you don’t understeer into a wall or guard rail. Also, set your finish point on a side road so you don’t accidentally go through it.

In ~25 minutes I got close to 500,000 CR, 400,000 XP and 35-40 Skill Points. With only boost perk being multiplier up to six. Each run up the highway would get me skill scores of 300-350K

You are correct on the perk not counting with bucket lists. However:

I just did the bucket list just under 30 minutes. Return was 250,000 credits and just over 500k XP. Apparently the perk does not work for custom bucket lists (was obvious I guess, it’s not a “campaign race”). Still better than Goliath as far as XP goes.

What car did you use? I did it in the Jag which is an XP car. I should have hopped in a skills car from the way it looks in the posts above. I have a TX wheel so the highway runs are really easy. Just stay on the dashed center line and you’ll basically never hit a car (because there is plenty of room between cars using the left and right lane) unless one makes a turn in front of you.

I’ve been doing this guy’s bucket list: II McG II

He set it up with the Aventador HE (Skills Boost). I just did a second run and got just shy of 550k XP. A lot of people have been saying that you get more XP in the end with a Skills Boost car than an XP boost car. I’ll see if I can compare the two later on today. I started this morning at level 348 and am now 394 so this method is quite sufficient for me.

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Which start point does this begin at? I have mine set from the Yarra Valley buckey list blueprint. I do not own the Huracan HE so it might be a cheap way of “renting” it. If someone could set up an XP race with the Jag with a reasonable lap count that would be awesome.

For XP farming I like to use the skill BMW and hit up certain vinyards for drifting. I found that the destruction skills keep up chain. There’s also one with a railroad track you can jump and repeatedly get good air skills, crash landing, wrecking ball, sideswipe, etc.

-k

The bucket list I’ve been using starts at the gold mine. You can friend someone that’s blueprinted it with whatever car you want to use and it will show up on the blueprint selection UI. And which Jaguar? The XJ220 or the F-Type?

I’m still around level 170 so I only need 20k XP per level, you’re over 300 so you’re per level XP is gradually going up now. That’s impressive going up 50 levels. I still have a ton of campaign to complete but I’m hoping to hoard wheelspins incase we get new HE cars. I still need to get all my skill perks too.

I did two more 30 minute runs earlier today without knowing that the skill chain XP cap is 100,000 skill score. So I lost some XP by going way over 100k scores and getting over a million final score. However the main thing I feel really cut down my final XP is smashing into the buses. And yes, the key is to keep your car on the middle line.

And going on the wrong side of the road… So much more traffic. Here’s my break down. I did two 30 minute segments last night for XP and looks like I was right on track, just a little over the 1M per hour mark.

First run I got 182K CR, 535k XP and 67 skill points. My second run was a little better, around 550k XP and 71 skill points. You only need a short run on the highway if you can keep it over 200mph. I was in the HE Lambo and in 7th gear was around 3/4 throttle to keep it around 220mph. I average about 1:20 per skill chain and banked my chain when it hit 300k then turned around to start another pass.

I’ve added your XP/Skill Points method to the OP. I’ll be trying it out tomorrow to see what I get for a final payout.

I just did the blue print setup and the XP bump perk wasn’t used.

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What was the final XP return?

I can’t remember exactly off the top of my head, I only did it for about 10 minutes (I screwed up making the blueprint and ended up hitting the endpoint at around 10 minutes instead of waiting until 30) or so just to test it out, and when I went back to check the XP bump I still had 3 uses left. I went and did a 2 lapper at Goliath and it used one for that.

Thank you for the tips. You just saved me at least 4 million from needing to buy the Huracan. All I need is that one event really.

-k