Okay, so here’s an even more revised version of that gigantic wall of text that’s been here for some time:
The purpose of this value and equation set is to determine what CR earning method is most efficient (i.e. what can one do to earn the most amount of credits in the least amount of time). Variables’ ranges are included, but can vary beyond what I’ve listed.
Variables:
15-17 = Number of minutes each Finale takes to win (in online) in an S2/X class car.
60-120 = Number of seconds it takes to win each head-to-head race in an S2/X class car.
3,100-3,800 = Rewarded CR count after winning each head-to-head race.
Constants:
1,000,000 = Goal CR count.
60 = Number of minutes in an hour & number of seconds in a minute.
3,600 = Number of seconds in an hour.
90 = Median number of seconds needed to win each head-to-head race.
50,000 = (Average) base CR reward for winning each Finale (online).
3,450 = (Average) base CR reward for winning each head-to-head race.
+85% (+0.85) = Max difficulty bonus (ONLINE).
+125% (+1.25) = Max difficulty bonus (SOLO).
Finale Method (ONLINE ONLY):
Let’s figure this stuff up and keep it as short as possible; for the Finale in Online:
(45,000 CR * -0.10) + 45,000 CR = 40,500 CR
(47,500 CR * 0.475) + 47,500 CR = 70,062.5 → 70,000 CR
(50,000 CR * 0.85) + 50,000 CR = 92,500 CR
Now, the above shows that, on average, one makes around 70,000 CR from winning the Finale online. BUT, with all assists allowed in online turned off, that gives the player an extra 85% on top of what they make from races credit-wise, which should turn out to be around 50-55k. Thus, one can make up to 92,500 credits every fifteen minutes. That is, of course, with all difficulties set to max, giving the player an 85% bonus towards that 50,000 base reward for getting first. NOTE: I have tested and proven true that one can make a little more than 92,000 CR in one fifteen-minute finale in online.
Further:
92,500 CR * 7 = 647,500 CR per >> TWO HOURS <<
I went ahead and took fifteen minutes out of the 120 for waiting time (for players joining, lobby waiting, etc). Again, this shows that one could make around 323,750 (647,500 / 2) credits an hour if all difficulty settings are turned off (in online). Now, our goal is to make a million credits, so:
1,000,000 CR / 323,750 CR = 3.0888030888 → 3 hrs 5 min
According to the above, it takes a little more than three hours to get a million credits with racing the finale online over and over again (winning, mind you).
Head-to-Head Method:
Now, even further, I will attempt to explain the head-to-head method as well as text can. The head-to-head method is, quite simply, racing drivatars over and over again in Horizon Solo, which I assume everyone has done at some point. Math below:
6,000 CR * (3,600 sec / 120 sec) = 180,000 CR (base)
7,500 CR * (3,600 sec / 90 sec) = 300,000 CR (base)
8,800 CR * (3,600 sec / 75 sec) = 422,400 CR (base)
I use my average for the bottommost equation above. Thus, it does confirm that the average CR reward per hour, disregarding other difficulty settings and sticking to what I run (listed below), is around 400k an hour 300k per hour. (That one hour long run must have been a miracle run because from then till now I’ve been getting almost exactly around 300k an hour with this method. Odd…)
≈ 301,200 per hour
Now, with the regular head-to-head method, the math above shows amounts anywhere from 180-422k, which can be made in one hour but the CR gain percentages are all based on preference and personal skill. I just now tested this method for an hour straight (07/26/2016 06:45-07:45) and made 424,000 using an X-class Bentley with my own track tune.
“Freeway Cutoff” Method:
Now, a slightly more obscure version of the head-to-head method, what I dubbed the “freeway cutoff method”. How to do it: fast travel to the spot on the freeway right above where it says “NICE” on the map. Be sure to be heading Northeast and not Southwest on the other side of the freeway. Sit there and wait for a drivatar to come up behind you. When they get close, catch up to them/it and start a race with them/it. The finish line should have been placed where the GPS sends you towards the golf course or towards Nicé Massena (in some cases). Most of the time, the mileage of the race should start out around exactly two miles. It does for me, and this method works for me, so it should start out at around 2.0 miles for you, as well, but depending on from where you start the race, mileage can range from 1.8 to 2.2 miles (tested). Race to the end and win, and the reward should be hefty, around 5,000 CR base. Now, more math:
5,000 CR * (5,000 CR * 1.25) = 11,250 CR per race
Reward ranges greatly because of distance traveled, usually anywhere from 10k to 11k flat. Almost for just less than a minute of racing. Nice! Now, assume each race takes around a minute and a half to complete (including fast travel time):
**NOTE - O Bleak Genius has contributed a lot to testing these methods, and he pointed out that one figure of the equation below made the final total way off. Read his post here.
New equation:
10,000 CR * (3,600 sec / 45 90 sec) = 400,000 CR
As noted in O Bleak Genius’ reply, the actual feasible total is nowhere near the previously predicted hourly CR total of 800k, it’s more likely to be around 400,000 CR per hour.
Rivals Method:
O Bleak also mentioned Rivals and his method of exploiting the ranking system to maximize profits. His steps do stand true, I tested them this morning. Steps below:
Start a Rivals event from the in-game menu. Choose a rival that dishes out 10,000 CR (the max reward for beating a Rival). Then, start the event. The key here is to beat the rival just barely, as close as you can get to their finishing time, while also beating them. The trick is to start out at a relatively slow finish time, then work your way up, rival by rival, beating each by as little as possible on each run.
Other Possible Exploits:
I will note that there are workarounds to exploiting the drivatar head-to-head racing path creation system (dub?). One example is the long stretch of freeway East of Nicé Massena. The thing is that there are no turnaround spots for around 2.7 miles. Thus, if you start a race on the on-ramp going West on the freeway just West of the Festival, occasionally the race route will either be set to down in Nice or somewhere Southwest of the Festival. From my experience, this isn’t too common, though. I have not found a way to get it to work every single time and I’m not sure I ever will seeing as how the route setup widget in the game is somewhat random when choosing finish points. The crazy thing is that depending on how far the finish line ahead actually is, I’ve gotten 34k total rewards from an 8.2mi race that only took two and a half minutes. Might want to try it yourself to see if it works for you.
(Somewhat Ambiguous) Conclusion:
Averages for Each Method (Per Hour):
Finales - 323,750
Head-to-Heads - 301,200
“Freeway Cutoff” - 400,000
Rivals - TBD
According to O Bleak Genius’ testing of the “Freeway Cutoff” method and my testing of the regular head-to-head method, both methods dish out around the same average amount of 400,000 CR per hour. Though I do not know how well O Bleak’s performance is, I do know that my times for the cutoff method were ranging from 55 seconds to a minute and five seconds, though every time I cut off to the other side of the freeway because the game kept making the finish line to the North instead of South towards Nicé.
If you’re shooting for something that’s a bit more diverse than just racing up and down the same stretch of freeway, move around the map and challenge a drivatar to a head-to-head every time you see one. Most of the time the paths created will lead you across the map anyway. Something a little more diverse than that is the Finale in Horizon Online, though it can get boring if you end up being the only one left racing or if you’ve done it enough times.
Also: can someone let me know if the port town “Nice” is nicknamed “Nicé Massena”? Because I’ve been calling it that since this game came out because I remember hearing “Nicé Massena” stated in the dialogue.