I thought about steering many times and I still have many questions and new input from other would be great.
How do you feel about steering in Forza allows you lost your back easily? In other games you just steer and see if the speed was OK or not. In Forza, you steer and lose your back. It’s not completely bad but it’s not too fun to play. How do you recognize right speed ahead? It’s very visible with rear-heavy cars where losing is very hard. Why Gran Turismo use different approach?
If you mean fish-tailing or swerving when you say “lose your back” try going easier on the throttle/gas. Turn on traction control. Tuning the roll bars helps too for keeping the car straight when accelerating or braking.
It’s about how steering works. No tuning necessary. When you steer fast the game doesn’t help you much with your back and you lose it first which is more hardcore but I am still not sure if it’s necessary for a racing game.
Only the front wheels are turning left or right, so you need to be controlling the corner speed correctly so that maximum lateral grip at the rear is not exceeded. Springs/suspension rate/rollbar/tire pressure/rear diff settings/engine position/brake bias all affect what the maximum lateral grip so you need to get the right balance of front end steering and throttle/speed control in place.
The really good drivers seem to be able to get the tailend oversteering ever so slightly so that it’s continually pointing towards the direction they want to go hence maintaining maximum traction for forward movement.
That’s true but other games like Gran turismo have it different. You steer, get understeer (too much speed) and you know you are too fast. It’s easy and you don’t really steer but I am still not sure if it’s better. I heard many times many people use full-locks only. OK, but with a full-lock you lose your rear end first in Forza. It adds another level of difficulty and you don’t get much for it.
If many people uses full-locks, how they play it? Do they use assists for stabilization? Because without it they should lose rear end in almost every corner.
I found interesting thing. In Horizon 4 you get vibration clue you are going too fast which could be used for better steering. Bad thing is you don’t have it in Motorsport 7.
You should be getting the same forcefeedback ‘cues’ in fm7 as you get in Horizon. I’d have thought they were more braking/ accelerating indications rather than steering but I guess it’s all subjective to a certain extent.
It should but it’s not. I tried M6 and M7 today and no steering clues at all. Just tire sound could be used. It’s very hard to steer then. In Horizon 4 you get controller vibration before you would lose any end. Could be something with the grip because if you lose any end in M you get vibration too. Needs more testing…
Difference between M7 and H4 clues looks real but I am not completely sure. I used telemetry and if you are near the edge of grip, Horizon gives you a clue but Motorsport does not.
On the other hand. I always had problem with steering in Forza. When I used stability management with super easy option I got all other games instantly. It’s funny how other games use it without you. And Horizon could have something similar enabled by default because cars there are too stable.
So if you want Gran Turismo steering in Motorsport, stability management is the right option for you.
Horizon 4 simulation steering means something like normal normal steering in M7 (at least counter-steering helper and probably other input filtering)
Horizon 4 stability control off means something like light version of stabilization with possibility of drifting (cars are very stable)
As many ppl mentioned d-pad steering, it’s an option in newer Forzas so it could mean enabling KB support for the steering. I don’t have any experience with KB helpers.
The sad thing is you could have Motorsport experience in Horizon if you could disable all helpers which is currently not possible. Grip still be different but it’s not a problem.