I tried the Mustang for a while today, and I didn’t notice a significant change in brightness when switching to cockpit view. I’m currently driving the Silvia, though, and it’s very dark, like the Maloo was.
Has anyone else noticed a difference between the Mustang and the other cars? I’m thinking it might be an issue with certain cars.
I totally agree! I only drive with the cockpit view in Forza 6 and all other racing games, and I also find it annoying with the demo’s overexposed cockpit view as well. I also noticed that the drivatar cars don’t cast a shadow on the road, which makes them look as though they’re not sitting on the road properly.
I also agree switching to cockpit looks like it’s been tinted. Although that is a genuine effect for most real life cars it is a level realism that sadly makes it harder to drive.
Agree cockpit view is great but so is bonnet (hood) view. I play in a full cockpit with a stick as well so cock put can be quite redundant. I did notice cockpit was quite darker like the windshield was tinted. Good view is a lot better color and exposure wise. Ya I hate driving in chase view. It’s easier to gauge speed and your control in hood or cockpit anyways.
This has always been my biggest gripe with Forza games. It’s like they’re intentionally trying to make you not use cockpit view. To make matters worse they have now introduced the worst rain animation ever. The horizon 2 rain was incredible, single droplets that increase with intensity. Now it’s just a single on off animation that is really distracting.
I was hoping it was just an issue with the demo, but man is the cockpit view dark in a lot of cars! I really hope this is addressed at some point. Some cars are OK, but others are nearly undrivable in first-person.
I want to drive my Impreza, but I can only see out of the windshield 50% of the time. I hate using the exterior cameras, so I’m just not driving any cars that have this problem. Unfortunately, a lot of cars seem to have it.
Well, at least I have the AE86 and GT86. I can see where I’m going in those.
I made a thread about this in the Xbox support forum, I see the same thing on many cars, and sometimes the same car can go from dark to light and back.
I didn’t notice it for a while, but now it’s really starting to bother me how dark the cockpit view can get at seemingly random, and how different it will look in terms of lighting and color from the hood and other external cameras. I’ve reached the point where I wish I could crash the windscreen and break it off completely when I see it, but I don’t think you can do that, only crack it.
I couldn’t really make sense of it because sometimes the game world and lighting looks exactly the same in cockpit or outside, and other times it’s visibly darker and dimmer through the windscreen. I wonder if it has to do where the sun is positioned and the direction of where it’s shining? IDK.
Actually I was testing a bit last night and I think it may indeed be related to how the sun is positioned. I’ll have to test more to confirm but I think the issue is that cockpit lighting is glitched to dim when facing AWAY from the sun, ie the opposite of what it’s supposed to do.
I have notifced this as well (especially in the rainforest parts and dirt roads in general). It looks good, but it is difficult to see what’s going on.
I think it has to do with the game being ready for HDR to be honest as there is a lot more detail in shadows with this technique (I never saw it IRL, but that’s what I have read over the last few years).
So maybe this is a cause of this. I don’t know if you have to set it into HDR “mode” or not), but if you don’t need to do this, I can imagine it having an impact on non-HDR screens (except if it justs detects HDR mode via the screen and sets it too the correct mode like that).
Using cockpit in online would make it so much more fun. It would still be crashing and bumping the first few turns but it would improve the experience a lot. At least they should make it an option.
I’ve played with brightness of two high quality TV’s in our house, playing with contrast and brightness. It’s very frustrating. The key issue is how light levels are set.
They can’t do full ray tracing on the fly, so how the light reflects off surfaces is pre-calculated or optimized which affects visibility of the contrasting colors. In chase view colors are more vivid, down low in the cockpit, the racing line and shadows disappear. In Forza 6 I can compensate by knowing the tracks. So even in a car like the Audi R18 I can’t see the corners but know the line from practice.
In Forza Horizon 2/3 racing cross country is VERY hard in cockpit view. I can’t get use to the sluggish response in chase view so I have to lower the drivatar levels in cross country to do OK. Normally I’m a top 10% racer but in cross country it’s like I’m in the bottom 25% in cockpit view. Only taller vehicles like the Ford Raptor give me a chance. I wish they’d kill cross country events that aren’t on trails with any low cars. Racing a Ferrari across a field in cross country is painful and I only do it to finish the game.
In Horizon memorizing the roads is far harder than tracks, so I often need the racing line in order to get any real speed even as a hint when I pick my own line, but on many surfaces it just disappears. Of course I can’t see other cars over crests of roads when driving into oncoming traffic as well as chase mode and get penalized for it by losing skill chains but at least it’s realistic so I live with it.
I was showing some friends what’s it’s like to drive Virginia in Forza 6 with a fast Porsche at night in the cockpit. They couldn’t believe it. Many corners I’m totally blind and just gun it based on instinct. I have so much respect to the guys that do it for real in these cars in overnight racing.