What camera view are you using?
I use the hood view. I like this the best, cockpit view has to much in it what you never see when you drive a car.
Before I got my G920, I used cockpit.
Now I use hood view as the extra pair of arms and the on screen steering wheel that only goes 180 degrees lock to lock puts me off.
Hood view feels more natural to me when using a wheel, but I do miss the interior detail. Hood view also has that very functional rear view mirror.
Cockpit, when theres no rear view mirror I switch to hood view.
hood view - for the better visibility and rear view mirror. (but I enjoy cockpit view in replays)
Usually cockpit, unless its raining or an LMP car with limited view and then I’ll switch to hood cam.
Cockpit view, love seeing the stunning detail that every vehicle’s interior possesses outside of Forzavista. Also, adds immersion and realism I guess.
I used to use hood view for the increased visibility and better mirror.
But recently I have switched to cockpit. I notice that I subconsciously use the interior features as reference points for driving, and I hold better lines and such when I’m in cockpit. Plus I can see more of the sides of the car, which has prevented quite a few incidents
Plus racing in the rain is absolutely bonkers in cockpit view. I was white-knuckle the entire race on the Nurburgring in the rain!
I’ve been using cockpit view since starting on racing games. I’ve used each view point, but each has far more disadvantages for me when it comes to proper immersion in various racing games.
For those who say that the animated hands and wheel don’t work properly, or that their animation is distracting because it’s wrong, or don’t represent proper steering visuals etc etc etc…
Then if ask you an honest and non-discrimatory question… If you’re racing, why are you looking at the wheel and hands?
Seena once said the he just focused on the track ahead, and that all he could see was a sort of tunnel vision effect that excluded peri feral insignificant distractions. I’d say he was perfectly correct.
The only time I’ve switched my personal view point, is with the 898 peugeot, or cars of its ilke. Mainly because the view is extremely restricted due to not being able to move your head and look around. I’ve yet to try the head synching that’s avail with the use of the Xbox peripheral, I’m sure it would help a little, but doubt it actually.
When driving in game, I’m never looking at any of the gauges, so IF they are giving incorrect readings, or not working, as many have complained about, I’m much more concentrated on the track, the braking points in each approach bend, the direct road traffic ahead, and in the distance.
I’m not fussed how my cars look. If I’ve painted them, I’ve seen what they look like in Forza Vista, and even upgrading, tuning and painting them.
Every RL, the driver has seen his/her car prior to getting into it, knows how wide it is, where their blind spots are, and have already worked out various dash, bonnet, guard (fender) and other visual points that tell him/her where the car sits on the track, and knows exactly how close they can take the vehicle towards shoulders/Kurds/walls and edge of track. Like a previous poster has “rightly” mentioned.
I’ve never taken notice of any inside detail, other than be amazed at the sheer detail and authenticity that Turn10 has put into their vehicles. I focus completely on the track/road ahead. To be honest, the old adage of many good bike riders and pilots that repeatedly say. You look where you want to go, focus on that, and your mind will take over and get you there, or through your objective.
It’s common brain-body synchronisation that exist when your eyes, ears and brain work fully together. I rarely notice that the animated hands don’t correspond with my thumbsticks movements.
But… I’d also contest that many racing vehicles, manly in the upper levels, have extremely narrow wheel locks. Just like in F1 and Indy cars, it’s impossible to do a full circle or 180 turn without it making several turns to do so, the lock is just too wide.anyone sat in a “real” V8 Supercar and tried to do a 3 Point a Turn? You’ll find it’ll be more like a 5-6 point turn on any normal road.
It’s like trying to do a U-Turn in a go kart… I’ve had the extreme privilege of working with a few of the various top tier drivers and their real cars when Microsoft and the Australian Xbox Team did several V8 Supercar displays at the release of Forza 3 in Sydney. Trying to turn those cars around, even when fired up, was an effort.
We ended up having to use a jack/dolly to move them around etc. so in game hand animations is probablly closer to correct in some of the upper level cars… I noticed that when the various drivers played the game in proper racing cockpits that were used during those demos, they almost always used cockpit mode… They never noticed the various cockpit distractions, they focussed on the track ahead.
I’d suggest, for real immersion, try concentrating on the track only, use your windshield, or bonnet markers to determine where your vehicle goes before it scrapes something.
Sure, you can perhaps get better times with dome cars in the game, but for proper immersion, get “In The Car” and “Drive” it as you would a real car, deal with the limitations you would have in a real car, learn how to work around and with those limitations, but to your advantage.
I’ve worked my way from “Above Average” to “Pro” and now working on some “Unbeatable” races … I must admit that It’s been a long learning curve, but it’s been a rewarding one… And one I’ll be continuing to do… And I doing so, continue to enjoy this game… It’ll take me longer, but I’ll take greater enjoyment from it by improving on my skill level, in my proper view point, cockpit.
Your post was “sensical” enough, until that last bit where you felt the need to drive your point home with an elitist’s remark. So, I’ll approach the “proper view point” comment first and finish off with why it doesn’t even matter.
The hood view can easily be regarded as an authentic driving perspective as it purposely removes all aspects of the in-car view that, when driving in the real world, would be dismissed by the trained eye which focuses on the road ahead (as you allude to in your post). Additionally, the sliver of bonnet framing the bottom of the game’s hood view (while unique to each vehicle) provides a visual cue for judging distance and position about the digital automobile … something that, with my real world vehicle, is very much a part of what I see while driving.
On the other hand, while videogame cockpit views provide an increased sense of the gamers’ (ever-so popular word of the day) immersion, it presents a problem which does not come about in the real world: the gamers’ viewable space through the virtual windscreen is limited to the amount of pixels presented on one’s television set. However, without pixels behind-the-scenes of what we see in our everyday lives, the view behind the real world steering wheel can be expanded as our mind and eyes work together to create a large field of view, complete with a more comprehensive depth of field, all while taking things like the dashboard and gauges completely out of sight. This just isn’t possible when looking through your fixed, two-dimensional in-car camera view which is now limited to what sometimes amounts to merely half of your television screen. Instead, that tunnel vision you speak of isn’t so much the tunnel vision we’ve come to know in real world vehicle operation (where our eyes focus in upon a significantly large viewing space), it’s a tunnel vision of another sort: your eyes having to focus in on a much, much smaller viewable space in order to accomplish the task at hand.
Ultimately, claiming one’s videogaming camera view is more “proper” than another’s is akin to calling yourself the mayor in a community of one. Your decision, in this instance, only affects yourself and whichever style you use should be the one which suits your needs. So, by all means, have a preference; but, to suggest yours is the only “proper” view point goes to show your tunnel vision is much narrower than you think.
Cockpit view. Definitely cockpit view. It has ambiance and is the most informative from a physics perspective. There’s a better sense of what is happening and, more importantly, what is about to happen.
The pavement-scraping cam was also a favorite of mine, before it was removed. It (seemingly) doubled track width and heightened one’s sense of motion, which added a [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D] ton of precision to driving. It is the only perspective, I feel, that could take an OP car beyond beast mode.
Cockpit.
I sacrifice visibility and lap times for immersion and realism.
Chase Far in Multiplayer
Bumper in Single Player
Equally quick in both.
I run cockpit. I’d like an option to turn off the wheel/hands though.
cockpit on almost every cars and hood vue with some strange narrow windshields .
Usually I switch views every now and then. While I normally use chase, I do change to cockpit view to see the inner beauty of the car and the realism of it every now and then. I rarely use hood and bumper.
The one where you can see the whole car from behind, but its the closer of the two. Is that chase close?
Cockpit for single player, chase for online where I need the peripheral vision.
Well, I’ve been a bumper/hood fan all along. Sometimes I switch to chase just to hear the exhaust.
I’d be using cockpit view only had it not been for the toy-car wheel animation. That just throws me off, it’s unrealistic. AC and PCARS do the cockpit wheel animation just right.
I used to race exclusively with the in-car view ever since it was introduced to the series in Forza Motorsport 3. However, I’ve since found, for me, that the view is too restricting and not at all representative of what my eyes see when driving in real life. For this reason, I reverted back to hood view with Forza Horizon and only jump back to in-car for the sake of checking out the interior, from time to time.
I’ve been using hood view since Forza 2, chase in 1. I tried cockpit, which is a cool concept, but the road just seems too far away.