Just cash-oled to get the SE Forza console and game. Now I am kinda second guessing. I dont play many games. Forza, Halo and Borderlands. Don’t like FH or FF series. If this game plays poorly I guess I will go back to building gaming rigs.
Just cash-oled to get the SE Forza console and game. Now I am kinda second guessing. I dont play many games. Forza, Halo and Borderlands. Don’t like FH or FF series. If this game plays poorly I guess I will go back to building gaming rigs.
I was thinking of buying the XB1 wheel for my Fanatec V2 setup but after reading this, I won’t be. Thanks for the heads up gents. I guess the controller will have to do for this arcade racing game. I use to consider a simcade. Something close to a sim for the consoles but after they released the STUPID cards that effect the cars actual performance and then this, I consider this now a FULL arcade racing game. What a shame. When you think about how Motorsport started you really see how far down the “pick up and play for everyone” they’ve actually went. Come on, that’s what Horizon is for. Keep Motorsport, MOTORSPORT.
I agree. It amounts to documentary proof that using a wheel works in FM6. These guys are racing against Pro drivatars and no assists too, so they are pushing the ffb boundaries and doing okay.
Let me also add that I’ve just bought a G920 so I’ve got an interest in promoting the case for using a wheel in FM6.
I watch their channel all the time, but neither one of them are setting the leaderboard on fire lol. Pro difficulty is a medium setting so that’s nothing to brag about. I would never tell anyone not to buy something they want, or tell them they’re lying if they do like racing in with a wheel in forza but it doesn’t change the fact that it’s not setup properly for one. Like I’ve said it’s playable i can get to within 2 seconds of some of my controller times with certain cars but its just not as enjoyable as it should be for me and a few others in this thread as well as others in past threads. The ffb is almost non existent compared to other racing games and if you have a ffb wheel that’s a problem. Every car you use has to be altered manually which gets tiresome, some other games(project cars) does it automatically which is alot better. Another problem that they didn’t fix was the ffb strength on cars that you do want to have a higher dor, basically the higher the dor the less ffb you have and I think that’s stupid. Ive said it earlier if your only going to play single player the wheel will be fine, but once your in a multiplayer lobby things will go down hill fast. Any little mistake or contact with someone else will send you spinning out of control because there no way to counter steer properly with the wheels. I think the forza series is the best all around racer on the market, but the whole wheel control thing was definitely not one of their priorities. If you play other racing games as well as forza I’d say get a wheel, they are so much better than they used to be, but i really couldn’t recommend one solely for forza.
I have been trying out many things with the TX wheel on the FM6 demo and back to FM5. I have found that the main problem is the cars in the FM6 demo are not tuned and this makes them skid when pushing the car to its limits when using the wheel. One test I did was to drive the Honda S2000 in the demo on career. I had major problems with skidding in the first race at Lime Rock. Things were a bit better at Yas Marina since I had the grip mod. Still not ideal. I then went back to FM5 and bought a stock S2000 and drove it with the TX. Guess what. It also sucked. Then I tuned it. Whole new ballgame.
The bottom line is that the wheel will eventually lose traction as you push the car past its limits. You can tune the car so those limits become higher and higher. So the major problem here is tuning.
Oh yeah, I also tried turning off springs and dampers in the TX control panel. Didn’t seem to do much but you can try it. I put them back on 100% strength today and have not had problems with tuned cars in FM5.
I have always been faster in Forza games with the controller except on the ovals. It would be great if we had a separate leaderboard for the users on wheels, also if we could have wheel only option online lobbys public or private.
Exactly… Every other racing game apart from 100% arcade games like need for speed has good controls with a wheel. The fact that turn 10 has more money and resources than any of these other companies, they should be ashamed of themselves honestly. We’re not talking about some cheap hardware here, people are spending hundreds of dollars to play a racing game only to find out they’ve been duped. If the scrubs over at slightly mad can make their horrible madness engine work with multiple ffb wheels I can’t see how turn 10 can’t make a game that works with a handful. I’ve said I before, I love forza I’m not going to not buy it, ive always used the controller but i enjoy using a wheel sometimes and I can deal with being slower with a wheel compared to a controller, but it’s not even enjoyable in these game.
I don’t think I have ever seen a response from someone at the studio. Just mods. Doesn’t mean it’s never happened because I know I am not the most active member.
Don’t wait for T10, I wonder if they ever listen to the community.
I agree somewhat with the comments that tuning will make it better, but not perfect, just like in fm5. I have tons of great tunes, but still difficult with the TX. And I play other games with stock cars and they feel much better, so it is a Forza issue…
If you want to waste your money go ahead not my money.The wheel flat out sucks in forza.You too will find that out after you try and try to convince yourself that its good.Haha!
They look like they are wrestling with it cuz they are.Its not because the ffb is working correctly…The wheel just does weird stuff,doesnt even make sense.It starts moving in directions that are not true.You can go right ahead and spend the money but if its only forza you use it for you will be disappointed.
At 42:17 he says how in the BMW 2002 “slipping felt good in that corner”. He said he could feel when he was at the edge of grip. And at 42:28 he says how in the demo “it kind of just dropped off a cliff”, but he’s not feeling that in this car.
I’d say that the slipping on ice thing mentioned earlier in this thread is not the same for all cars, and that tuning could correct this problem.
Tuning may help the skidding a little bit but then your times get even worse.Listen if you can figure out some magic tune to make a wheel work well then great! Bottle it and sell it cuz nobody else knows it.Ive driven almost every car in forza five with the wheel and they are all similar in the way the ffb is on wheel.Once you play multiplayer as soon as you get bumped you spin out of control in most instances.Im not making this stuff up.Please by all means buy the wheel and figure it out if you can.Me,im just getting better with a controller now… Atleast im competitive in multiplayer now.With the wheel I was out of it after the first turn.
This thread really surprises me. I was much faster in FM5 with my TX wheel than I was with a controller, and that’s after years of playing mainly with a controller. I had a Wireless Microsoft wheel fro my 360 but only really used it for oval racing.
I used my TX to play the FM6 demo and loved it. Sure, it was a bit of a challenge, but I put that down to the game being a lot more sophisticated and realistic than FM5, and me having to get used to it.
I was only just telling someone the other day that I much prefer the feel of FFB in FM5 to the FFB in Project Cars - but then, I might not have my Project Cars TX FFB settings quite right. I’d love to get that figured out.
I always have my DOR at 900, but only turn TCS off for the less powerful cars. Maybe that’s why I’m not feeling the same problems you guys are.