Career And Multiplayer Gamplay

What if some people enjoy playing like that? Why should they not have the option.

I raced clean on unbeatable in FM5 and found myself hotlapping the final lap more often than not. Therefore I don’t want laps added.

I don’t understand why giving each one of us the ability to setup the races in a way that is fun for us (in career mode) is such a bad thing. What if people do not find it fun playing hardcore (summary of your method) for 6 laps?

I mean heaven forbid making a game that more people can enjoy…

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How’d you find unbeatable easy in the higher classes? I did some R class yesterday without using top tier tunes and barely won. The 2nd place car, who is one of my teammates, ran identical laps with me and I was well into the top 1000. The random drivatars were anywhere from 20-25 seconds slower.

Back on topic, IMO 2 laps is too short for almost all tracks. 3 laps at times still feels hurried. I’d say 4 laps minimal for all tracks except lemans and nurb would be a healthy compromise assuming no adjustable lap counts.

An adjustable lap count would be the best option unless T10 really wants us to experience a few long distance races.

The difficulty did seem to ramp up with the higher classes, but when I raced against top ten drivatars they did not run top ten laps or laps that made them unbeatable. But yes those classes were not as easy as lower classes.

Maybe if difficulty increases in fm6 I might want to add a lap, next person may want to add 10. I say give us that flexibility.

That’s what pretty much everyone wants and if Turn 10 don’t implement this then I would consider it a mistake on their part.

Just what IS career in this game?

Is it a simulation of starting as a “rookie driver” in karts / spec Miatas and then progressing to bigger cars, getting sponsors, building a race team, joining various series, etc?

Is it selecting from pre-defined race “categories” - generally based on car-type / power / etc - jumping around as you play the game, until you’ve checked all the boxes… at which point you have “finished the career”?

Should you get Achievements for career events? And for career completion? Personally, I don’t care about 'cheevos, but I know a lot of people do…

Should I get the same “career completed” achievement if I rip through it doing 1-lap races as someone else who does 8-lap races? Perhaps the “default” career would be all one-lap races, and allow people to change it to longer races if desired.

Of course, thinking about it, not much different from back when we had “hire a driver” feature… Plenty of people got the career achievement without ever running a minute of an endurance race (or any other race they didn’t feel like running at the time).

Maybe it doesn’t matter at all. There’s no real story-line to the career, so perhaps the best thing would be to give everyone every career-based achievement as soon as they enter the first race. From there on out, set races to as few or as many laps as you want…

I just want to add some explanation to my thoughts on this.

My career desires ie shorter races is nothing to do with me wanting to put in less effort or get it over with quicker. Its to make each race enjoyable FOR ME.

If it is important to someone else how much effort I put in then they can put in an achievement like drive 20,000 km in single player career or earn 50m credits in SP.

Or have the option to do 2 sprint races or 1 long race.

To me 3 lap races on unbeatable difficulty are enjoyable. Adding extra laps is just adding hotlapping and that is not what I play career for. So sure make me drive the same amount as the next person but let me allocate that to lots of short races.

If you want half as many races but double the distance then give you that choice too.

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people play career?

Actually I tend to play career mode at least couple days just to familiarize the physics and get used to at least couple cars before I jump online, and currently I’m actually working the “extra” races of each category just because most of my friends have been gone for a while now, and random lobby’s tend to be a mess.

Sure I’m not claiming that we should have 10 lap races, that would get time consuming, if not actually very boring very fast. that much I agree, but 1 or 2 laps more than currently assuming that at least some drivatars actually can drive fairly fast. in my opinion it isn’t the end of the world. Actually you might get decent race with them, without actual rush to pass them.

Personally I get half decent racing with the top 3 drivatars, although soon as I get beside them they ten to give up. Thinking that they will be faster in FM6 I would have to drop the difficulty, and I’m pretty much having top 500-2000 times on almost every track in below S class (I don’t usually go over S class).

I think it would just make better racing with the AI if some tracks get more than 2 laps.

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Many of us do, yes.

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dust i always do career before multiplayer. it gives me time to get he physics down and learn the tracks so i’m not a hazzard in multi. if you jump straight into multi you dont know the new tracks braking and accel points, you are going to take out an innocent bystander. we cant gripe about noobs not knowing how to race and gripe about them having a way to learn at the same time. when i do start multi i finish better than average, so yes career mode has its uses. hell i wish we still had fm1 style tutorials to start career mode. and tuning tutorials in game. you might not need it, but if you lobby for it not to be a priority then you have no right to gripe when someone that did need it takes you out on accident. myself i am all for anything that helps a noob not take me out. it was frustrating to be leading a close race only to be taken out by a lapper. and 2nd place felt more robbed than i did, they believed they were going to win legit and make the win that much sweeter.

I’m really hoping the custom lobbies are like FM4 in FM6… The biggest feature I truly missed was being able to choose what car the AI drives in a race. Also it was much more easier to set up proper rules and restrictions when doing certain types of racing. Multi class, GT racing, V8 Supercars etc.

well if unbeatable proves to be unbeatable, what is the best option to do. Dropping that difficulty level.

I always did find it odd they chose to name the highest difficulty “unbeatable” when they clearly were beatable.

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because it tells the newbies that dont even know tuneing is in the game whats going to happen if they jump in over their head.

I trust turn 10 to make a good career mode with enjoyable progression and varied experience. The career mode is like a huge showcase to express the depth of the game. I believe they will have longer races depending on car type. Ultimately over your period of playing fm6 you will do enough laps on each track that if all raced were 6 or more laps it could get boring. Rivals or multiplayer is where I would put in most laps but will definitely start out in career to get my cars dialled in and familiar with the tracks

I only play career and have since the first game.

The 2-3 lap sprints just aren’t fun to me anymore. Other games like project cars and F1 let me practice, qualify, setup, and choose how long I want to race.

Starting from the back and fighting the way up front just isn’t the same kind of exciting to me. It shouldn’t be that hard to give people a slider and let us choose how long we want an event. I unfortunately may have to get my racing in with other games if this isnt implemented in forza.

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