A moment ago and just out of curiosity I asked Copilot this question:
How much does it cost a car racing simulator game’s developer to license a car model?
I thought you might like to know what Copilot had to say:
The cost of licensing a car model for a racing simulator game varies widely depending on the manufacturer, the specific car, and the terms of the agreement. Some developers have reported that licensing a real-life car can range from five to seven figures.
Factors that influence the cost include:
- The popularity and prestige of the car brand (Ferrari will likely cost more than a lesser-known brand).
- Whether the license includes telemetry data, 3D scans, and other technical details.
- The type of agreement—some brands charge a flat fee, while others take a percentage of game sales.
- Whether the game features damage models (some manufacturers are hesitant to allow their cars to be shown in a damaged state).
Some developers manage to negotiate free licenses if their project aligns with a brand’s marketing goals or serves a charitable purpose. If you’re developing a game, reaching out directly to car manufacturers or licensing consultants might be the best way to get an accurate estimate.