“There’s a new campaign in the game. It’s called the Forza Driver’s Cup” with a championship series point system as a “more motorsport, real-world-inspired career” per Dan Greenawalt’s live interview with IGN from E3 at 7pm Pacific.
Replay at 6:43:00 https://youtu.be/IS9rnShRytc?t=24179
Now that we get the 7th incarnation of Forza Motorsport, wouldn’t it be time to put some effort in a career mode? At least a bit more than “just throw together a few random races and force me to crash-overtake everything in 3 laps”?
When you see the amazing trailers and videos, they capture so much of an actual racing atmosphere. Yet, the career mode offers nothing like it. Career feels like an endless grind of random races that give me no emotions whatsoever.
With online racing being a griefers paradise, is that too much to ask for?
100% agreed. After owning every iteration of Forza, I will wait to see what Career mode is this time around. Too many years of the grind fest to do it again. Here’s hoping because everything else like you said has the race atmosphere. Still missing the Race Engineer or race commentary. Heck it’s in every other type of sports game and one other race game. Forza 7 does look great at this point.
The FM4 campaign was much more random than the FM6 one IMO. You could pretty much ride a car through the whole thing if they have your class available. The “World Championship” events really didn’t mean anything either and the races were just random trips around the virtual world map. Hopefully FM7s races are actually linked like a real career or campaign. The other games never really did that.
Really hope this means it’s a separate experience and they will have a ton of races like 4 along with it. The game needs a massive boost in race types besides just grinding out over and over again.
I’m intrigued. I’m glad they’ve listened about the awful single player of other games.
Some key points I got were that you can adjust the race length if you’d prefer a more endurance feel.
Another is how they grouped the cars. This implies a complete revamp in car classifications since every car can be played in career.
It also seems that the FM4 Forza world tour concept of choosing what you want to race to progress thru the career mode has returned…but likely modified.
Overall the popular concept of letting gamers choose how they complete the championship is in full effect. This along with rewards that encourage completion of career, the grind feeling may go away. Fun in career might occur.
the unlock aspect of getting things really peaked my attention. I love in 4 how you unlocked cars and in the past to work for things. If this is how you get special cars, driver gear, mod packs ect that’s very cool. I really hope the career is an in depth thing. Sounds promising so far.
I’m very happy that at least two of the things I’ve been insisting upon for years have finally been added in FM7 - 1) championships with points in the career mode, and 2) adjustable race length in career mode. I spent a lot of time in free play making longer races, often an hour or longer, to get a more realistic motorsport feel.
I seem to remember FM2 having races that were a bit longer, like maybe eight or ten laps, but evidently that was too long for the casual crowd used to shorter races in other games so that is what we got stuck with for years. I know simply going to longer races wouldn’t go over well for the casual players wanting two-lap blink-and-you’ll-miss-it races. It felt like having an option to choose what we prefer was a win-win.
I just hope CR and XP are scaled accordingly. In Free Play, I get more for longer races. If a player is doing ten laps only to discover that players doing two laps are getting the same winnings, they’ll probably feel cheated and go back to shorter races.
Anyone else concerned by this? I really hope we don’t end up in a situation like FM2 or every Gran Turismo game ever where you can only drive like 50 of the 700+ cars in free play without being forced to play through a large amount of the campaign first.