[Balance] AI unfair cornering, traction, speed

Ai faults are due to with in-game processing speed restrictions. Usually when programming the player car you can add all the physics like the drifting for example, but the other 11 cars can’t use all the physics, because that would be too slow. So when you see an Ai car slide it looks fake, because it is fake (it looks more like a wobble). People are just asking to make the game fair so that when the Ai don’t skid round bends they don’t get an advantage from it.

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