Ai faults are due to with in-game processing speed restrictions. Usually when programming the player car you can add all the physics like the drifting for example, but the other 11 cars can’t use all the physics, because that would be too slow. So when you see an Ai car slide it looks fake, because it is fake (it looks more like a wobble). People are just asking to make the game fair so that when the Ai don’t skid round bends they don’t get an advantage from it.
@FlashyClamp5213
I admire your persistence and your energy … but most of the posts just turn out as troll imo, sorry.
Could probably do much good, but as it is - nope and I choose to ignore those posts from now on.
I also wonder why hiding behind secondary account (2 min FH4 playtime)?
For last couple of weeks I have seen lots of new players in FH4. It’s not only the Trials but there are those player dots all over the map and then I noticed they tend to gather where Bonus Boards are.
Meanwhile game is what it is and wild goose chase isn’t helping anyone with what we have.
So if you are new to Forza Horizon 4 and this all looks very confusing. This is for you.
On higher difficulty levels there’s additional challenge to figure things out. For example: Edinburgh Station Circuit (Series 21 Playlist event: Championship: “German Engineering”).
I messed it up, I don’t know how many times, till I figured that Gunter Works Porsche Carrera 2 is still a Porsche, rear engine RWD. So I started driving it like one and took right lane past tram car stop instead of left where the driving line is. So it’s a Porsche, drive it like Porsche, D’oh! moment for me.
I don’t really tune but for Trial events and have some cars I experimented with to do PR stunts, so my knowledge is limited.
What definitely helped me though, was when I discovered that Porsche 918 Spyder can be tuned to take bends with Braking Line glowing red and I experimented with it to make it take more bends like that. In the process it became something that eats single player Drivatars for breakfast on most, not all, Single Player routes. It’s good to experiment with stuff like that, to know what kind of car is good enough to have for higher class Trial events.
Driving aids
I needed to eliminate as many variables as possible for data gathering I did. It’s also required for transparency that results are easily reproduceable by others, without downloading tunes, without need to figure out if there’s ABS or traction control used or any convoluted process, and then it just stuck for me. That said, I never liked how FM7 homogulation made cars feel like clones. It a compromise that had to be done in FM7 for MP reasons, but I really enjoy racing the likeness of historical piece in FH4. That’s all that there ever was to it.
IMO using aids like traction control and whatever with at least some RWD cars like '15 Chevrolet Camaro Z/28 would make sense. Don’t know if AWD’s benefit as much, at least of all driving aid options, my gut feeling was that some of them were counterintuitive on AWD’s.
Sim-steering in theory should decrease steering lock, allowing front tyres to have more steering angle. In practice I don’t know how much difference that makes on gamepad at least. It may work the best when combined with well tuned differential but don’t quote me on that though, I really don’t know.
Speed and game physics
Lot’s relative speed comes maintaining it and that comes from knowing the routes well. Doing races with any difficulty helps with getting familiar with bends, bumps, traffic patterns in Street Scene (there are several for every route) and game physics. Learning to anticipate bends, knowing braking points before corners and finding good corner entering and exit speeds helps a lot on Trials. In general, increasing game difficulty penalises for inaccurate decisions and execution, mistakes and rewards for developing skills.
That’s not to say it can’t be fun. Quite the opposite. For me physics is greatest feature this game has. While spinning wheels on corner exits is not good on higher classes that IMO are more and more about grip higher you go, on lower classes pushing and exceeding car limits is totally possible. For Street Scene Wind Farm Rush and Rail Yard Express are good examples, then certain uphill bend at Lakehurst Rush is about staying within grip limit maintaining as much speed as possible, tyres wailing but not quite losing it, to maximise forward momentum.
For Trials, on current one (series 21 Autumn “Silicon Rally”) I’m have raced Renault 5 turbo with suboptimal tune quite successfully. That tune is about power gliding when game is about grip, but it can work and be very fun, but it really is worth to get to know the game first. Lot’s of things are situational and it’s huge game, with huge number of events and cars, unless you are looking for Ranked, it’s just too much to cover in any single post. Time spent playing and developing a gut feeling for things occasionally trying higher difficulty challenges is probably best time investment for casual gamer.
So, I’m not looking to go down any rabbit holes today, but…
Development of AI and the behavior thereof is a little bitmore complex than determing the most suitable menu bar for user engagement.
‘May’ is a discretionary term. If that astonishes you, I may have to augment the statement…or I may not. Maybe the expense involved is prohibitive. Maybe a dual purpose is served, one users are not privy to or are even aware of. Maybe more harm/confusion will come from augmenting than good? Because I read somewhere that “when two elements of an interface conflict, or are ambiguous, the behavior should be that which will least surprise the user.” As such, it’s reasonable to conclude that whatever behavior or feature users are finding so knock-me-over-with-a-feather astonishing approximately 18 months later, the decision whether to make a change or leave in place was made a long, long time ago. I also read once that “the choice of ‘least surprising’ behavior can depend on the expected audience,” and as others have already pointed out, including the astute person you quoted, “Horizon without question is designed and marketed for much broader appeal to a wider audience.”
Sourcing your own snark posts with repackaged info is lame; don’t waste my time.
“It was never meant to be personal.” Really? Astonishing.
Okay, in all seriousness, you’ve been quite the chatty cathy here recently, squatting and dumping all over this game, which is fine, but I can’t think a thing that you or anyone else here has skewered recently that hasn’t already been roasted ad nauseam. Sure, theyre aggravating to some, but apparently not enough to warrant budget allocation for any action. Stuff like cross country buggy AI doesnt ruin the game and were just going to have live with it. But if youre really looking to sound the clarion call, to make a call to action addressing what really is ruining every aspect of the game, from online adventues to rivals leaderboards to the auction house, your time would be much better spent making as much noise as possible about the hacking and exploitation of this game through pc’s…if you could enough attention generated to move that mountain, THAT would be a real service to us all.
As i said, they beatable. My Point was the Chance to meet a God-Drivertar(s) with Rubberbanding, Speeding like a Rocket out of Nowhere and so on. I call them Cheating AI but its just my Opinion, i mean as you said they 6 Seconds faster as usual. 6 Seconds are 6 Seconds, often there are 2 Seconds matter to get the first Place so its a lot. There is a Difference between loosing because of bad Driving Abilities and loosing because of this so called Boosts. I’m not a Ultra Pro but i’m not a Beginner too, even spending Hours to optimize Setups for my Cars depending on the type of Tracks like tight Corners in show Distances between, long Straights and so on. The Chance of loosing while testing my Setups is high and i definitely do while optimize the Setup but there i loose because of a bad Setup at this Point. After all, if i loose because i took a Corners wrong an lost 200 Milliseconds that is my fault, never blamed the AI at this Point.
Thanks. Well, someone actually reads those posts… that’s good to see.
There’s mountain of work done by others. For Drivatar research it was mainly V12 SprungBoss whom I got tips, and many others. There’s car visual model inaccuracies and glitches topic, that is huge contribution from people posting their finding, not only to us who play Horizon 4, but for all future Forza games as car models move from older games to new ones.
Jezza14 and Rayne SE contribute towards, not only for those look good experience in Ranked and Rivals but also the Trial, building their own tunes, testing and commenting other players tunes. General knowledge about the game they and various other users post is very valuable, helps those are new to game contribute tunes to get better, like WangKeRui. whom tune for Renault 5 Turbo I took in top 100 at Ambleside Scramble last night.
Some players, like Seanbill who never posted that much contributed to understanding that Horizon 4 has really wide audience, people of all ages, I wasn’t the first one to point that out.
Really huge thing, on Trials, those players whom has been just incredibly good. Sometimes with proper car, sometimes with most ridiculous ones, always bring 650 points, and with style. I learned a lot by following them and in team racing there are good reasons sometimes just to do that. The audience for this game is huge, so players like that are sort of anonymous heroes despite gamer tags, but they helped me a lot to discover things in game.
Big companies, they have their marketing departments, huge budgets just for advertising. I do believe customers are the last line of quality control and it’s healthy to be critical too, but for the most part, physics and racing part, FH4 has been pretty good experience and new players probably would benefit the most from finding features they like.
I haven’t tested step by step by for me it has looked like each step up in difficulty makes races, Drivatars about 3 seconds faster. Unbeatable can be really unforgiving for slightest of mistakes, some routes I have found to be more forgiving than others and difference in winning margin can be ~3 seconds for some and some hundredths for others.
While my times are with stock and while it may take time to find results from my TrueAchievements gallery, you could try checking my results with Pagani Huayra. It’s S1 900 and if you built your cars for S1 900, see what times you get with them and, this is important, relative Drivatar results compared to their speed vs My Pagani Huayra run.
If whatever about this game sticks in your craw so much that it’s driving you to create alternate accts to hide behind as you post drivel, make nonsense arguements, and sticking snips of quotes without any commentary, you might want to start looking for another game…or a therapist (no, AND a therapist ). Find something else to enjoy. I’m not trying to be insulting or anything, but if you’re that dissatisfied with the game, well, your time and energy are of value, and i guess i just hate to see someone that seems to care about the game w a certain level of passion waste precious time and energy on changes i think we all want but we will not see this late in the game. Ships have sailed, i’m afraid. And this notion you keep referencing, that if PG and Microsoft dont bend to our will, fixing what we say needs fixing, or they go bankrupt/fold/cease to exist, THAT’s what’s absurd. That noise just now? That was PG laughing all the way to the bank. Anyway, done here, not wasting time responding to your fluffy-fluff, i’ve got a game to get back to. I hope you find something else you might enjoy doing. Sincere bout that.
Can someone explain the janky AI behavior when playing online with other players ?? Not sure if you notice, at times when playing Co Op against AI with other players. The AI goes mad ! It will jitter all around the place ramming you left right or even hitting the brakes hard all sudden…what’s up with that ?? Connection issues with other players ??
Also lastly, I can confirm the AI is broken in this game is because, one of the recent race. If you guys remember during the Summer Weekly, there was one race everyone have to use Class B Buggies…
Guess what…NO ONE LITERALLY NO ONE CAN EVEN CATCH UP TO THE AI !! No matter how hard we tried, the AI beat us all…I have to retry that game almost 3 times before I can win it.
No I wasn’t being slow, I was around 3 - 4th place, but I can’t ever catch the 1st - 2nd AI…
The rest of the teammates…almost dead last…but one VERY VERY WEIRD thing happened. Since we did luckily won 1 race…the first one I think. It’s a 3 event Championship.
The last race is at the train yard. I don’t know how but out of nowhere…a S1 Class, REAL LIFE PLAYER, joined the game !
So of course he easily took first place and stay there…that’s how we finally won the Championship…
If you think I’m lying no I ain’t but sadly I didn’t screenshot it either…so I have no proof…but believe it or not, it happened like that and this is the first time I’m seeing this as well…
Not sure if it’s a bug or the Developer came to the rescue lol ?? It was a Toyota Baja Truck, it’s not even a buggy ! It’s completely out of place…
i know. about a month and a half ago. the trail was beyond buggy… i tried 20 times to win it. ai car would get ahead … then stop in the race. go in reverse and vanished … i got real mad about it and posted about it…
i manage to capture hours with of video of the ai bugging out. was able to replace it to…
As for attempting clean races with RWD just on the very edge of control like a true gentleman I’ve just about had it, having built a sort of blackbird porsche trying to get the BMW E92 M3 GTS challenge done, entering a corner in braking contest on the very edge of control, and if the silly tot up front isnt brake checking me or cutting into my line he has no chance to clear from that position, I heel & toe, feathering the brake pedal between caliper lockup and grip, flick it in and just keeping it between slide and grip to get the nose pointing out of the corner, and just when I floor it (when a Porsche is dangerous if unsettled) the AI proceeds to just RAM right into me spinning me into the wall.
And when I finally get it right, exiting corner in the EXACT perfect position to out-accelerate whoever is out front, on a nice wide long straight = They rubberband and then accelerates like bats right out of hell.
I then go back and tune the car, sacrificing grip for acceleration based on the abilities of the cars that the AI had the first go-around, nope they rubberband again+corner even better despite horrendous racing lines.
Edit 2 or 3 (cant remember at this point): And, perhaps unrelated, but it doesn’t exactly help: Do we get to change & upgrade cars in the event or do we have to completely quit the event, spawn like pfffff 50 miles away, then drive back to the event area?
Oh, yep yep yep spawn 50 miles away, change car, go to festival to upgrade, and HOPE TO GOD IT’S UPGRADED RIGHT, then drive back and fail again anyway, sorry, my mistake how could I forget
And THEn there’s the rally and trophy truck stuff, whatever car I grab the Ai does 10x better and has perfect traction through dooooodgy as heee*k corners and apparently has aircraft control surfaces through jumps, IRL you dont jump around like that even in the most grueling of rallies, you want the car to last.
Fixed any of that? Nope, but they got no issues adding lots of emoji’s and social avatar doohickery.
Just when I thought I had the bunch of that spastic stuff unlocked so I can finally get to unlock all the thicc cars, maybe even Trueno if permissible (because apparently I dont get to auction snipe like everyone else in the world), NOPE another batch of emoji stuff just to make sure I don’t have any fun with the game, my bad again.
Sorry for the rant but the game has been out ages and they’ve fixed none of the bugs that makes the game soooo annoying for any playtime length more than 1hr at a time.
I find the Physics in this game is awful to begin with, so don’t beat yourself too hard about it…
I will let you know a secret…99.99999% of the people in this game all had their car swapped to 4WD anyways which is stupid…another reason why while you’re racing online you see everyone launches their car so fast and EZ and going through corners as if nothing.
I for one sticks to the original drivetrain for most cars, unless I’m doing a special heavy mod for the car. But most the time it’s still close to original, I don’t swap the engine either.
Actually you don’t have to drive miles back to your house to do the modification, you can just Fast Travel to it or anywhere on the map actually.
If you’ve unlock the feature of course, it’s one of the Mansions you have to buy.
For car tune, you go in pause menu, car , tune, there is a button for load tune, search for the expected category, download.
NB :
If you are using your own tune, consider saving it before downloading a new one
if you are already using tune of someone else, you will need to force removing current tune before downloading a new one
Up to me physics have been eased so much that we are more and more closing to mariokart.
Issue with RWD is that it is more effective during the race than at race start. Because of that, it’s incompatible with racing against FH4 drivatars which will run away from you from the very start. That’s why everyone is switching to AWD, race starts conditions keeping with rammers / drivatars vs being ahead of those.
if you wish to race RWD, custom championship no collision, no freeroam A or S1. At playing hours ( evening ) there are often people to there, and you can have a good game. no collision kills a bit the experience but still much better than trying to have fun with RWD on a regular offline or online race
Using stock engine, or totally stock car is a good challenge but you have to find mates willing to do the same, this game is unable to make such matchmaking, not even able to matchmaking players with the same difficulty level settings so …
FH4 team sees FH as a NFS Fortnite thing, don’t expect them to improve anything on racing feature, they are not interested. Car enthusiastic left the game crew months ago … be careful about FH5, we are many to foresee as worse.
It’s completely unfair, RWD launches way slower most the time, I tend to drop least 2 - 3 position because of this even I tuned the car well without wheelspin, I still have to control the throttle and can’t just full out like 4WD. ( I’m using controller so there’s a limit how much I can control )
Secondly, through corners I really really must be discipline with my throttle when exiting or even hard breaking entering corners.
For 4WD…not a care in the world…
But 4WD least in my experience and actually it does too in real life actually. Unless you have a really good " traction control " let’s put it that way.
It understeers like a boss ! I wish we have the GT-R’s ATTESA system in the game lol.