Any tips for improving my front engine/RWD driving (i.e. trigger/throttle control)?

Hey! So I’ve been practicing with different tunes/cars/suspension, but for the life of me I can’t do better than the bottom 3 in any race with that type of car without lowering drivatar difficulty and turning on TCS and stability management; I’m just spinning out all over the place (plus the drivatars are ramming me in the corners, rewind rewind rewind). I am pretty sure I just need to develop a better touch on the controller trigger, but it seems like it’s either 0%, 10%, or 100% throttle. I feel like I should be able find more grip than I am.

Anyone have any suggestions to help me practice? A particular car or track or whatever that will help me get a better feel for the throttle? Thanks!

First things first, controller setup! I can’t recall what I use, but I picked it from someone on YouTube, basically your throttle and brake controls need the most travel possible. Standard setup is pretty [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D]. These can be tuned in Advanced section of Controls menu.

If you’re on the Xbox, the controller’s haptic triggers work. I don’t remember if they also work on Windows 10, they should do but I haven’t tested it. This is important because it’s a replacement for the FFB you’d have with a wheel.

With FR cars there are some basic tips:

  1. Trail braking is your friend. This means moving brake bias rearward.
  2. You’re gonna want lower accel diff to make the car more predictable out of corners, especially if you’re running more power. This is because in FR cars you want the slightest bit of exit oversteer to fine tune your racing line.
  3. Use the lowest decel diff you can. Applies especially to really front heavy cars like the Classic Muscle ones.
  4. This is counter-intuitive because speed is king in this game but a wider front tire, which usually comes with a big PI increase, can help with understeer at the cost of some predictability.
  5. Increase negative camber in the front.

I think the rest is just practice, really. I could simply tell you to use AWD conversion but, though meta-friendly and thus more competitive overall, AWD simply isn’t as fun to drive as RWD. I like pointy cars, and AWD doesn’t work very well with that (and with FR cars in particular) because it adds too much weight to the front.

It’s on the xbox, using the triggers for brake and throttle. I should also mention that I mean on asphalt, not snow or dirt where I expect to lose grip. I’m fine with awd, FF, and MR cars, but I don’t want to make every car awd just to win (some races you can’t anyway). I will spend some more time playing around with the settings as you suggested, and I will just keep practicing anyway.

I guess I expect vehicles in FH to handle like they do in FM, but the more I play the less that seems to be the case. I guess that is fine because I have fun with both, anyway.

Thanks!

They said the tire model of FH is supposed to be more forgiving, but I don’t think they changed only the friction values, because when you say the tire is more forgiving, it means it loses grip more easily but the grip loss is more progressive than in a less forgiving model. Which is why people don’t use sport nor race tires in drift builds for example. This might be why you’re sliding all over the place.

Just keep practicing, I used to be the same way, also might be the tunes you are trying/using. Just work on countersteering and throttle control to straighten out oversteer when it happens. Try drifting it’ll teach you how to catch oversteer before you spin out. Also a possibility may be your controller, i had a high quality controller before and had good triggers so i could use the full range of the throttle, it stopped working so i bought a cheaper one and the trigger is like an off/on switch it’ll jump from 15% to 85% engagement. I’ve spun out a few times before noticing that lol.

Two things you need to do here:

  1. Set your deadzones correctly. Zero for inside, 100% for outside. This applies to all inputs.
  2. Experiment with steering linearity. You might find a certain set of settings better for race cars and supercars/hypercars or different settings more suitable for muscle cars, sedans or say, rally cars. Experiment!

Finally, you need to be mindful of your inputs and learn weight transfer. Even though they claim FH to be a casual “action” racing game, it isn’t exactly your standard NFS fair. It does not lean heavily toward simulation, but then again, it isn’t arcade either. So learn to brake early, downshift at key points, and start to turn in. Feather the throttle mid-turn and power out of your turns, but, be ready to countersteer.

There’s a dedicated tuning section that can greatly help you understand how to tune for specific cars or races.

P.S: The AI is a bit retarded so you’ll either have to anticipate their ramming or lower the difficulty down further.

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The things I like the most in Forza’s physics are the impact of setup changes and the believability of the handling of the cars. The basic stuff is done as it should, which is enough for me. So I agree with all of your points.

In addition to what others have suggested, you could try getting and Afterglow wired controller (mines uses a removable usb cord, might try to find one with the cord hardwired to the controller as I’m having connection issues where the cord meet the plug in on the controller) and install the Afterglow app and adjust the vibration functions in the hand grips to 25-50% based on preference and the trigger rumbles to 50-75% based on preference. If you go the Afterglow route start out at 33% grip rumbles and 66% on trigger rumbles and adjust both in small increments of 2-3% until you find your sweet spot.

I love my Afterglow (when it’s not being a douche and disconnects randomly or mid-drift/burnout, it’s awesome for FM and FH games because of it’s light pull triggers with adjustable trigger rumble, if it wasn’t for this controller I would be as fast or smooth as I am now. I feel the only way I could get any smoother would be to switch to a proper wheel setup.

Here’s a link to a tweet of my DRIFTKHANA: Byron Bay video made by the Game DVR. https://account.xbox.com/gameclip/9cfb3a9a-f95e-4cdc-8110-c1e3d5b875df?gamertag=Salvaged1Gdsm&scid=00000000-0000-0000-0000-000000000000

I use stick extensions, mine are from Kontrol Freek they allow for finer steering control because movement at the top of the stick extension means a smaller incremental movement at the base of the stick. This means less jerking of the stick and being able to maintain more grip. They are not a total fix but they may help, and they are cheap to buy but once you go stick extensions you wont be able to play without them.