The progression the vast majority of Forza Motorsport (series) players want harkens back to older racing games where you start with a below average road car and gradually upgrade and tune it, so it can compete at the top of its performance class. Once it hits this level, you take the funds you’ve been winning racing and upgrading that car to buy a slightly better one, and the process starts all over until you’re at professional motorsport levels racing GT3 classes, F1s, NASCAR or Hypercars.
It’s literally the “Zero to Hero” concept that’s often touted as the Holy Grail for racing games, but for some strange reason, developers and publishers just don’t get it?
I’m not a game developer, but is it really this hard to design a “story” or “career” mode where (broken down) it’s just a series of races and events that get progressively better (and harder) in terms of car performance?
Also, when I say, story, I don’t mean something like Grid Legends, NFS or F1’s “Breaking Point” story mode that’s fully voice acted, mocaped and tries to be an interactive movie. I mean, a simple progression that does what I outlined above that many racing fans seem to want, but no modern day publisher or developer seems to be able to deliver, for some reason.
You would think a series of well-curated races with increasing car upgrade progression wouldn’t be this Herculean task from a bygone era, but here we are. It baffles me from a consumer standpoint, but again, I’m not a game developer. Maybe there are too many things that go into campaigns of old I’m not considering that would be much harder today?
This is another major flaw in an already flawed system: Repetition.
Leveling anything (character; gear; vehicle; etc.) isn’t inherently bad as long as the system is fun, rewarding and there is a true sense of progression from when you started. Different genres and even hybrid genres know how to do this well e.g. MMOs, Hybrid-MMOs like The Division, Destiny, Call of Duty, etc.
The issue with Forza Motorsport is it takes so long to grind a car to max level… You get sick of it by the end and don’t want to drive it anymore. It’s because of the sheer monotony and repetition this system is built on compared to more engaging systems we’ve been analyzing.
This begs the suggestion, maybe T10 could compress the max level (and everything associated with it e.g. Upgrade unlock levels and Car XP requirements) down to 30?
If by level 25, you’ve unlocked most of the upgrades, five additional levels wouldn’t be that bad IF it also granted some kind of reward and/or other benefits while players continued to level to the (new) max level. They’ve got to do something if they insist on keeping this egregious system because it’s not working as intended, no matter what they believe.
It’s ironic T10 wants us to “bond with a car”… What a shallow and fetishized concept, btw… But by the time we’re done, we don’t want anything to do with that particular car afterwards. Ha!