Hi,
I just restarted the Rio race of “Rolling Roads” for the ninth time. I can’t make it past lap 3 without an AI car wrecking me.
Actually, one time—the sixth restart, I think—was my fault: I was in 5th when I should have been in 4th and slid into the wall. But the other eight restarts were due to your AI doing something phenomenally stupid. Something that defied all common racing practice and etiquette. Something that defied common sense.
Bit of history. I’ve been watching motorsports since the early 1980s. I’ve been playing racing games since Activision’s “Enduro,” for the Atari 2600 (beat it, sent in a picture, got a patch). Played racing games for Commdore 64, NES, Sega, PC, XBox, 360, and now XB1. I rarely miss an F1, NASCAR, or IndyCar race, I watch (some of) the major endurance races, and I stay current with WRC, BTCC, DTM, MotoGP and what-all-else seems interesting.
In addition, I’ve read all four of Carroll Smith’s “To Win” books—“Tune to Win” four times, in fact—and Ross Bentley’s “Speed Secrets” through the first three or four volumes, when they start to get really repetitive.
I mention all this not to toot my own horn, but merely to say that I feel like at this point in my life, I know a little something about motorsports and the video games that depict them. And I know that after six versions of the FM series, your AI is still awful.
You do a lot of things well. The games are visually stunning, the physics feel great, and I’ve always felt that I’ve gotten my money’s worth from you. But you still haven’t figured that one part out, and it’s a shame.
Maybe the problem is that you don’t actually watch much racing, because you don’t have seem to understand what races actually look like, or the principles behind driving a car fast with other cars on the track. I’m sure plenty of other posts cover the individual frustrations in detail, so I won’t rehash them here, but anyway I’m more concerned about your understanding of first principles.
I know you’re in love with your “Drivatar” technology, and you surely have a lot of time and money invested in it. But here’s the thing: it doesn’t really work. It’s never really worked. People here will shout, “but at least it’s unpredictable!” But it IS predictable. It’s predictably bad. I just restarted a career race nine times. I know darn well what’s going to happen. It’s the very definition of predictable.
Now, of course crashes happen in real life. But they don’t happen in every corner of every lap of every race, right? They happen once in a while, when something’s gone wrong. And in general, drivers really try hard to AVOID crashing. That’s the principle you should understand first. Crashing is, in fact, a bad thing.
I’ve played FM1, 2, 3, and 4, and since I only just got the XB1 I skipped 5 and bought 6 with the console. One of the first things I noticed is that you still haven’t implemented black flags (or any at all, at least in single-player). That’s fine, but let me ask you something: how do you think your AI would fare using even cursory black flag rules? Probably not so good, huh? Do you think that’s a problem? You should.
Since I know you want to get better, read the books I mentioned above and check out this video. It’s quick and very helpful.
iRacing Driving School 7C: Race Craft & Passing Etiquette
And above all, watch A LOT of racing. See what it looks like. Get a feel for it. Please.
Thanks.