Again it is not the steering problem.
The amount of steer on game pad is relate to the grip and speed.
In H4 lifting off accelation got lot more drag → The car turn in more
In H5 no matter how you flip the game setting. Some car simply dont turn and cant be competitive online.
(And also cant tap brake it result more understeer.)
People simply avoid this problem by not driving those cars. It is like half of the car list become “bad cars”
The amount of the traffic is like this in new patch
It is unplayable for non-trackcar user
I asking for better/arcadey handling are not only/mainly for me but bring up the accessibility for all players so we have more safer and closer racing, less ram-fest.
Tuning should be a option to change cars character but it should not be BAD TUNE AS STANDARD like FM. In older car or non-race-street seden is understandable. But in h5 are highend car also bad tune as standard…
There is a bottoming out mechanic in the game now, where if you bottom out, as opposed to breaking your car (which is impossible) you get a short but significant slowdown.
I quite like the mechanic, there is actually a benefit to raising suspension now that isn’t just smoothing out the ride, what’s stupid about it is that drivatars are completely immune.
In response to the thread I general, I very much like the physics changes. I understand it’s not for everyone and someone’s going to dislike it, but I’m always going to favour more realistic physics, which this game has achieved. It does make the game harsher for the casual player, but it adds so much more depth to tuning and driving.
There are still concessions made for the sake of accessibility. But if you’re going to start turning off assists you need to learn throttle and brake control. I’d also highly recommend getting rid of steering deadzones, switching to simulation steering, and messing with steering linearity until you find a setting you like. Default settings are going to hamper you, especially with assists off.
4 Likes
A easiler solution without physic big patch/change are adding new upgrade parts to the game.
Jesko/Veneno track package (power cut+handling upgrade)
S1 maybe a new set of race tire and smaller front aero.
And maybe rear wheel steering upgrade
Or put a FE version
No that’s just basic physics.
During acceleration weight of car moves to back, lifting front of the car slightly = steering is more difficult.
During deceleration (braking) weight of car moves to front giving which pushes front of car down. This makes steering easier for short period of time.
2 Likes
I know that is part of the REAL PHYSIC.
I already said it is more close to SIM.
But I am saying it dont fit an acrade game.
And we are running in a non-realistic game speed
You dont have to explain the basic weight transfer thing to me
I doubt those changes would make “casual gamepass shortvisitors” using the brake and not slam into corners and not beeing all over the place on straights…
FH5 has a lot fresh players who maybe not so much used to racing but they also want to have fun
well, you read this from some people and other people wondering why they are so easy and fun to drive and where the magic handling comes from…
Me also like the stock tunes in FH5 more than those in FH4
like him:
yah you figured out what differences you feel between FH4 and FH5…
there is a suggestions section in the forum with a voting function
use it
I guess nobody say no to new upgrade parts
If it is tune/contorl/assist issue we should seeing those “bad cars” in the matches. And have a good result with it. but it didnt happen.
veneno jesko laferrari etc
SP2 is also useless in S1
I think SF90 are going to suffer between S2 and S1
You said this multiple times but what is the point?
I doubt those cars are all setting the same laptimes on trackdays in reality…
they are different and some have a better turn in than the others…
What is the point of having 500cars but there are lots of them dont have place to play beside driving pointlessly in the open world?
I understand it is not possible for all cars but a basic hyper car?
A hopper for diffrent type of s2 car maybe?
The point is atleast find a way to bring more cars to be “playable” in S2
I am not asking the same lap time. But some time it still can have a fight. In H4 some hypercars can having a good fight by launch faster/ high top speed even it is slower in the track time. It is a race and can still be effective.
The problem is
If create 1 more hopper just of S2 non-track car > we gonna have match making issue
So the other solution are making all cars become track things
FH5 is not only OpenRacing, you can also create custom races with a specific group of cars…
S2 is not only what you call S2
1 Like
balancing is always a problem… in all games and FH5 is a decade grown gamecode…
Are you saying that all cars that can’t be upgraded to S2 998 are bad?
No. Not sure why you say that.
But there are lots of S2 car from H2~H4 become useless in H5.
Wide body upgrade from S1 to S2 also.
I find in open racing you end up using the same cars all the time.
There are not much option anyway
The car i like + able to Survive in S2 without getting push off track.
I want to drive jesko/one:1/Rs/Regera. But I cant. It gonna get push by track cars.
Veneno are the same. cant use anymore
New car like TSR/ AMG one. how many people keep using it today? no because it is a track car game.
So I choose(adjust) to the trackcars I like
This has got everything to do with the fact that S2 is alot faster in H5 then 4. There is way more performance gap between the classes as well.
PGG could easily solve the problem by adding more classes, but instead every car has to compensate, and that means, particularly at the top end, some cars are going to end up being terrible no matter what you do to them, because they’re too good to be in S1 but can’t make it to the top of S2 without compromising the car, or in some cases at all.
It’s not a physics issue it’s a gameplay design issue. I guess arcade physics could help but I’d much prefer more classes. A 950 restriction is desperately needed.
2 Likes
Part of it are physic issue
This ability to adjust course in mid corner thing can be use in almost all cars before H5.
It can be use more than once in longer corner(AWD. Not totally sure about RWD excpet Jesko with magic rear tire)
In H5 it almost gone.
Accel paddle play only give you understeer or none. The car only keep course but not turning in.
Even with lower speed some car just keep understeer like a tank.
(And this also happen in lots of track toy in standard setting+fully upgraded)
Not sure is the rear tire draging or they dont let the weight back to front again.
I keep using Jesko as example because it is very noticable on it.
People try to over come it by fliping suspenion and make the car rotate itself more.
But on Highend non track car thing it make the car floaty and lost control itself. because it dont have grip to make that rotation useful. Unlike track car can be easy to regain grip after slide.
(The turn change in H4 are happen within grip. The front heading inward. It is not done by slide out the rear)
Jesko cant fix by tune. Even a unimog in A class get more turn in than it.
So there are 2 option
- Physic (which is not possible to change now. I know that)
- Give 1 more level handling option. Give up more power and even a power cut in exchange. S1~S2 there are lots of car dont have much option to choose more lightweight/front tire/front aero in S1
Pretty much I dont except it happen within H5 lifespan.
I just put down my feedback and looking forward to the next game.
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a funny thing is
Usally take off AWD weight is the way to fix understeer. but in Horizon it dont matter.
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Currently many tuning to overcome this problem result a less precise and less stable handling.
On S1 we are running dirt/snow tire to gain power + use the bad tire to rotate the rear out.
S2 aggeessive messing with suspension.
It is faster and winning race but it dont feel good in long play. And danger with close racing. Because it hard to get precise when side by side someone in a fast game speed.
Changing the speed like this to correct the cars.
And also sometime it is useful to do faster entry to avoid getting crash from behind
Or make a move in brake zone > correct my car and keep on inner line without pushing opponent to outside.
I mean, as long as you’re playing solo, you don’t need to brake. Just use the cars in front to slow down.
/s