I'm struggling to keep cars from sliding

It feels like the controls are too sensitive or the cars just get into a slide real easily. I’ve always played on unbeatable in previous entries and in this game I cant even win against highly skilled. Either my racing days are over or someone has similar difficulties and found a solution in the settings.

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Yep. Same issue.

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I think the physics for FH5 are a little more accurate when it comes to turning under braking. You can think of it as a friction budget—if you are using your friction budget for braking, you have much less friction left over in your budget for turning. I find I’ve had to be a lot more deliberate about braking in a straight line, and then initiating the turn at lower speed than I would have in previous Horizon games.

FWIW, I have been playing with ABS/TCS/STC all off, but steering set to normal (not simulation.) Maybe one day I’ll learn sim steering, but it’s always been a bit too sensitive for me. I would assume sim steering would be even trickier when you need to make sure you are braking in a straight line.

I’ve been pleasantly surprised at the default set-ups so far, actually.

What a joke.

Dirt racing. 30-40 mph. My car sliding on corners like if its ICE. Its frikkin dirt for god’s sake.

And im not talking about cars not made for dirt, im talking about specifically dirt cars, how can they slide so much… its ridiculous.

It reminds me to wreckfest, on of the racing games with the worst physics when it comes to driving and one of the things that pissed me of for years in there. Now, we have it too in FH5. Just great.

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They said something about switching to Motorsport tyre physics, and Motorsport is slippier than Horizon. I thought actually that Motorsport would benefit from Horizon physics, not the other way around.

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They have upgraded the physics some as well as how cars handle when braking. There are also some slight changes in the suspension category yet again (similar to the #'s in FH3). Because of this, cars that are not tuned to counteract body roll and weight will slide more during turns and braking. This is why I built a tuning calculator for “Zero” out balance on the car to make it all even in FH4 from stuff that has been around, and used since FM3 days. Every generation it changes slightly until recently with the addition of the drift suspension.

Also, the effects of the surface effects the tires even more as well. Less friction as mentioned will cause you to slide even more even under the most simplistic of turns. This can come as a blessing, and a curse. For instance, the numbnuts who want to ram you in the corner will lost more speed and slide more than a person who applies sufficient brake and throttle through the corner. They can have a possibility to slide right off the track and miss completely.

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I found this as well - kept getting the “seesaw” effect. I went into settings > advanced controls and adjusted the steering dead zone (inside) and changed it from 10 to 30, which seems to have helped quite a bit. I still may need to tweak it a bit further, but it’s better than it was. Try adjusting it in increments and see how you get on.

I’ve had the exact opposite reaction to FH5. I have to really try to get cars unstuck. Not that it’s a bad thing, feels more “real” to my eyes. I did however fiddle with all the things like steering linearity and deadzones right off the bat though. I’ll note though, I reduced or removed all of my dead zones, and increased steering linearity, so that might not help you. I also play in first person driver view, where the car gives you much better feedback on what is going to do.

Too high or too low of differential settings can also be the culprit. Another thing to keep in mind: cars in FH5 and generally heavier than 4, meaning tires have to work harder to keep the car from sliding.

Only other advise I can give is make sure to manage your throttle and breaking. Like a real car, you can’t be too aggressive with these things out the car will break away.

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Okay guys I think I’ve found the problem. I am playing on the xbox one s. My relative plays on the series x and I gave it a try on their console and the cars were much grippier and I could literally throw them around corners without any struggle. There is clearly something going on. I suggest anyone that plays on the base xbox ones to compare it to the series s and x and report back. My relative tried playing on my console which is the base xbox one s and they also struggled with steering. Do note that all my settings are default and I’ve also tried multiple controllers just incase.

Playing on PC, using a wheel. I have also noticed that you now need to ensure you are braking in a straight line, more than in any prior Horizon title.

The issue I’ve got is that AI cars don’t seem to have the same limitations. I can brake at exactly the same point as the AI, turn in at the same time, at the same speed… and I keep going straight while they corner perfectly.

There have been some occasions where the car just hooks up and turns in perfectly, but I’ve not been able to work it out so far.

Maybe I’m unconsciously trail-braking a bit and that’s throwing the physics off? In any case it doesn’t feel great to me so far.

The game definitely has a more sim feel. If you have racing brakes, I’d suggest lowering brake pressure to 80% as your go to default. I noticed very quickly that you need to brake earlier in general.
I’ve only played for a few hours, but I can’t comment on the AI.
The normal go to for FH and FM is the AI comically quick on laps 1 through 2.5 or about 80% of a p2p race, and then slow down.
Now it seems they’ve lost that slowing down, but are slightly slower in general. The cars I build tend to be suspension first and, AI isn’t out handling me, I’m just losing slightly on straights. If I find the AI is turning as well as I do, I usually fiddle with more settings. The problem is I will usually rebuild a car if I get beat too bad on the straights and that’s when I notice cheater AI. If I lower handling to raise speed but I find the AI is still too fast on straights and starts beating me in corners, that’s when I notice the cheating AI.

Game is still AWD broken though, if the AI is in an AWD, its going to seem too fast.

I noticed right off that it seems much easier to lock the brakes and slide off a turn. I simply had to start braking more like I do in Motorsport. What I found interesting was the terrain in dirt/offroad races seemed to have more of an effect on handling which the racing line doesn’t account for. There are more instances where it recommends hard braking when you can just let off the accelerator and turn, letting the dirt and hills do the work.

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I’m glad I’m not the only person finding the drivatars to be more difficult at a lower level. I’ve played enough Horizon 4 to predict that I’d be all right against expert drivatars eventually, but against above average ones, I’m winning by slivers of margins, and they can be quite sneaky, too.

I accidentally did a five-lap Goliath (on my very first go of the race), 1-v-1, and only won because I clung to every apex to block the McLaren GT that was otherwise all over me.

Overall, though, I’m not finding the handling overly demanding, at least in road racing. It may just be the way I play the game (PC/keyboard) and the technique I use for braking.

No idea what you´re talking about. I´m playing on simulation steering without traction control or stability aids on a wheel. The grip is uncomparably better than it was in FH4. Drivatars are harder tho but they were laughable at best in FH4 so this change is welcome.

I noticed that too, though I quite like the change,
It made me focus on braking in as straight a line as possible,
It’s really rewarding once you know how to handle it, and can possibly give you an edge in online races.

What drivetrain are you guys using? It seems there are more changes made between the different drivetrains with the new physics. For example: FWD (more understeer), AWD (slightly more understeer), RWD (more oversteer) in comparison with FH3/FH4.

Only thing I’ve noticed is if I go into a turn and brake, I stop turning… so, like someone else in this thread, I have to be very cognizant of the curve and brake before I turn. No room to be lazy like in FH4.

That usually happens with ABS off, do you have ABS off?

You have to change it in the settings menu. Can’t remember what it’s called, but I had to switch something from off to on and it’s back to normal.

Mind you, there is an on-going issue with cars not properly turning.

I generally play with traction and stability on for races just to make it easier since most of the time I just drift. My go to car is the 2002 Skyline as I love the car in real life. I leave it as AWD as I enjoy the speed and the more difficult turning and corners. Usually, on expert I leave everything in the dust. This year, it was just not as easy. It wasn’t because they were just perfect, but the opposite of them having a slower last lap. I lead from the end of lap 1 to around the beginning of lap 3 where a car past me going 10-20mph faster than what it had done the entire race, and just kept being perfect and going fast no matter what i did.

For the car set up, I use Race Suspension, Race Sway F/R, Race Diff, Race Driveshaft, Race Clutch, Race Flywheel, Race CAI, Race Exhaust and widen the tire track (pop tires out) which places the car as a B700. I then tune the suspension to even out the car’s suspension and reduces body roll while turning using the calculator i build for the community. This is something I have done since FM3 days when the original poster sent out the forumla for doing so and i’ve adopted and modified since then. So any car I drive with, is generally the best version of itself.

With that being said, the updated physics and changes to the vehicles are really nice, and the steering itself is still arcade like, the physical properties of the vehicles matched with the new physics they are using for both the car nd environment have changed a lot of things around. Much like what I posted earlier, you have to change the way you drive to keep being good. Race breaks can cause the wheels to lock up much faster than previous. The reason this happens is most people just go full 100% on the breaks, which people who drive with ABS turned off know not to do this and only apply enough pressure to slow down enough to turn correctly. This is also the reason that drives who turn with assist turned off are generally faster because the drive in a more true fashion than others. Like having a pure 100% throttle press vs a 35% throttle press to maintain speed in a slalom, but keep full control and turning without spinning the tires. In a straight line break, the car only has forward and backward movement which allows the car to roll forward during a hard brake. If you break at a slight angle, the car can turn in towards the angle which is what more people are experiencing now. With stability control still on, the car’s computer will try to keep the car from excessive angle and want to correct itself, which is sometimes the reason people will just fling their car in the opposite direction, which is a known faulty system in a lot of current mustangs which has earned them the pedigree of crowd killer, along with their rear solid axle.

What we see and feel with our vehicles in the changes seems to not add up with the drivertars that we face and race which seems like it is much harder. Notice that if you watch them, their cars do not really slide much while they turn while maintaining higher speeds. But, since they are computer assisted, it makes perfect sense that the cars are braking hard enough to turn without breaking tire grip, applying throttle at the right time in the apex of a turn, and thus making them faster.

So the suggestions of checking braking habits, maybe reducing the overall strength of braking, ect is something to consider no matter how you play.