Allowing a painter to share a livery with locked decals.
Hear me out on this one, currently racing leagues when hosting a race series will often choose between have livery requirements or to have none for simplicity. However generally when a league is choosing to have livery requirements for such a series, they have to be made to be “easily traceable” in the create vinyl group section, by this I mean easily replicable as with the way FM7 works, a locked decal on a cars livery prevents it from being shareable.
Putting yourself in the position of a team painter, you’d much rather put the time making your teams livery look nice as opposed to tracing a livery requirement decal.
Putting yourself in a race leagues position, you want the cars running a specific number board with the leagues logo as an example, which could be difficult or take vasts amount of time tracing the livery required decals, putting a member off from racing the league potentially stopping others from enjoy the race series as numbers aren’t that high, or the number boards don’t look like anything special.
My way of thinking is this… Allow players to share a locked decal as how it is on FM7. Then, allow those who have downloaded the decal to make a livery with it then share it.
Upon a player downloading the livery with locked decals, credits will get rewarded to the livery designer AND a percentage to the locked decal creator(s). Depending on the number of locked decals are on a downloaded livery, 5% of the credits go to the decal creator, with anymore locked decals going on being an additional 5%. This eventually get’s capped to 50% with the multiple locked decal creators getting a a shared percentage of any awarded credits for a livery download, use, like etc. The rest going to the livery creator.
I appreciate this may be difficult to code but this will prove greatly appreciated by the community leagues whom would like nicer livery requirements on teams cars, and racing team painter whom just want to paint their teams cars with the leagues requirements.
Personally, I wouldn’t like anyone getting any credit for my work. Especially if an enormous amount of time was spent. I think the better option would be to allow the original creator to choose whether specific decals can be reshared. That way, someone on the team can create it and specify that it can then be reshared by whoever. I think this could be much easier to add to the game without too much problem
Racing leagues would appreciate that,
BUT they got other problems now.
While the new upgrade system has made it to private lobbies, organisers will have a lot of work and hard decisions to make.
First they have to level up all potential cars before even balancing them. Then they have to cross fingers that enough players are willing to upgrade some specific cars to participate.
For more spontaneous things, a little away from the mainstream, its a true nightmare.
Btt: I miss the times when i was able to gift the Startnumbersticker to every driver.
I agree with this too, at least then it gives the option to decal creators, and they then know the risks (if really any?). So the decal creator has full control on how it’s used.
I would like to see it go the other way, allow adding to liveries but doing so will make it locked like using downloaded vinyls do now. That way if we find a really good design we could add our own race numbers to it.
I think the easiest way to deal with that would be to give credits (as in money) to third-party creators as if someone directly downloaded their vinyl. I.e. if person X makes vinyl A, and I use it in my livery, when you download said livery, if counts as one download of A for person X.
As for credit (as in attribution), it could simply say “Livery by Y, additional vinyls by X, Z”.
TBH, i wouldnt mind this, as long as the original creator got some of the credits.
On previous games, if a player sold a duplicate car with another player’s livery on the AH, the creator would get a mention in the listing & some recompense.
When looking for a livery, sometimes the creator misses out a few key sponsor decals, but the base design is spot on.
Id want to add those extra keys decals & still have the original creator get some recompense for it.
Iiagree it’s not like forza 4 where u made a tone of money I refuse to remake all the decals I had done buyt i do use them and like making theme paintjobs I would gladly share and not care if people used or shared them its not like we are making a ton of credts from them just, give the peoples who decals I used there fee on every paint job I do or everytime I use there decal. I also try to like the decals I do use so at least the creator gets some credit.
I respectfully disagree. Yes, it would be nice; in a perfect world. However, I very much appreciate Forza’s stance on protecting individual’s time and efforts by not allowing what you suggest.
If Forza ever decided to change that and allow everyone to share other people’s work, I would personally and promptly unshare everything I’ve created.
I appreciate people don’t have time. However, if YOU have time and wish to create something shareable with your friends, then I simply suggest that you do the extra work and recreate all those decals so you can do so. That would be your choice.
The complexity and sheer amount of data tracking and calculations that would be required to support Kurzion’s approach would be really impractical for the negligible benefit. It would also probably be very buggy. I shared 300 vinyls at launch, and you make nothing from them, so why worry about it?
Keep it simple, and either make them re-publishable or not. If you’re concerned about credit, you’re not going to use this option anyway.
As an aside, how much do we trust T10 to implement this change? The whole matte/glossiness addition was super simple on paper (i.e. it should only apply to future cars and changes), and yet, the issues it introduced took over 4 months to rectify. How many vinyls should we expect to be accidentally unlocked on day 1? I still remember learning from patch notes in November that all of my vinyls had been stealable for several weeks.