I only want OG sim racers in this thread, and not kids who’ve only played a few racing games over the years with nothing more than a gamepad, because their opinion is invalid.
Now to thread topic, and I’m not stupid, of course when you go test drive a Miata it feels light and nimble as opposed to a Mustang. But I will briefly explain why in races every car ultimately feels the same, and it’s simple… It’s the AI mechanics, and how they’re implemented, explanation below.
Let me use Gran Turismo as an example (and I can feel some of you guys rolling your eyes right now but bear with me please)
Firstly I’m not talking about GT AI, because even hardcore Gran Turismo fanboys know the AI in every GT ever doesn’t even know you’re on the track with them for the most part (many people would say the fact that GT doesn’t have legitimate difficulty levels speaks for itself), but what’s indisputable is the one thing GT gets right and it’s how cars feel in relevance to one another, as each car’s advantages/disadvantages to one another are absolutely present and very much felt.
Let me use a Nurburgring race for example at a 600pp limit, I will pick a heavy stable 4WD GTR to carry me through the bumpy uneven turns and hilly terrain, while the rest of the field is lighter FWD and RWD (both front and mid engined)
Now I can very much feel and see that my GTR is different than the other cars, I can take advantage in those tight bumpy corners and hills with my stability and grip, while I watch them just destroy me in those smooth high speed corners and straights… so each course and choice of vehicle ultimately is a delicate balance that’s completely up to you how you want to approach and play it, and it’s just like that in real life.
Now in Forza sure the AI is pretty smart overall (Driveatar system I guess) but the way the difficulty levels actually have the AI racing, there doesn’t exist what I just spoke about in the above paragraph. Yes you feel faster if you choose lower difficulty, or vice versa with a higher difficulty, but it’s very artificial and generic. You’re faster because you’re just… faster, or slower because you’re… slower… You just are because that’s how it is configured and unfortunately in Forza you never get that distinct feeling of being in a heavier 4WD car coming out of a corner on a straight, getting your doors blown off by a lighter car only to finally catch up to him as he slows for the next turn then just blowing past him through that turn thanks to superior grip, or vice versa.
So ultimately in the end, I guess there isn’t that “REALISTIC” difficulty level where the cars can really feel like themselves in relation to each other, I have no idea how GT manages to capture this mechanic while their AI is so horrendous, but Forza needs to figure it out.
Because if I want this same feeling with Forza, I can’t get it in Career mode which is where you spend almost all your time, I can only get it online for obvious reasons.
But wouldn’t it be great to have one special difficulty toggle/setting that’s there among the rest, and it simply says “Realistic” or “Simulation” and it would literally simulate exactly how the cars would behave among each other in real life… but anyway what are your guys’ thoughts on this ? Am I perhaps missing a secret difficulty level or something ?