Advanced texture mapping and masking in Livery Editor

  • Expanded roughness control

PBR Texture Set Support
Allow importing basic PBR texture sets such as:

  • Albedo (Base Color)

  • Normal Map

  • Ambient Occlusion (AO)

  • Roughness/Metallic maps

This would allow decals and stickers to have real depth and surface detail instead of being purely flat overlays.

For example, race numbers, carbon fiber textures, brushed metal, or embossed stickers could look physically accurate.

Highly Advanced / Professional-Level Ideas

These are more technical features that may not be for everyone, but could elevate the system significantly:

Improved Texture Mapping Options

  • Triplanar mapping
    This would reduce stretching and distortion on complex car geometry.

Smart Masks

  • Wear masks

  • Dirt masks

  • Edge wear generators

This would allow creators to procedurally add realistic aging, damage, or weathering effects.

“Professional Mode” Toggle

I understand that many of these features might overwhelm casual players.

A potential solution would be adding a “Professional Mode” toggle in the livery editor.

  • Default mode stays simple and accessible.

  • Professional mode unlocks advanced texture, material, and mapping tools for experienced creators.

This way, the system remains beginner-friendly while giving advanced users powerful tools to push creativity further.

Why This Matters

Forza Horizon 5 — and likely Forza Horizon 6 — relies heavily on user-generated content to keep the game feeling fresh, alive, and constantly evolving.

The livery editor is one of the biggest drivers of that creativity. Players recreate real-world race cars, design original builds, make replica brands, and share thousands of creations every day.

If creators are given more powerful and modern tools, the overall quality of shared content will increase dramatically.

Better tools would mean:

  • More realistic designs

  • Higher-quality community creations

  • Longer engagement from advanced creators

  • A stronger creative ecosystem overall

When players have better tools, the entire game benefits.

A lot of these sound like they would decrese the perfomance of the game, and others due to complexity would create a mess of non-uniformity and make vehicles look mish mashed… and some things, like changing the colour selection would break everyones previous work for not much gain. New textures based on the car “paints” that are currently available would be cool as they already exist just not currently for vinyls.

I think the rules said not to create lists like this, probably because it’s hard to address everything clearly, or merge your topic with others. For example I already made a topic about masking…

It’s the opposite. UGC from previous games shouldn’t even be compatibile because the new livery editor should be an improvement in all ways compared to the old one (that’s been identical since FM3), and realistically all of the improvements I’m asking for are listed in this suggestion (aside from some related colour stuff). This would encourage people to rework their creations for the new game, and they would likely result in even better quality work than previously.