I’m playing with a Fanatec wheel and pedals. No idea what the game is like using a controller.
The good:
Some of the cars have excellent driving dynamics, but the quality is inconsistent and others are dire. I have experience of a few models IRL, going all the way back to the BMW 3.0 CSL and the sim captures the feel of it, as does the 718 Cayman GTS (albeit the midrange acceleration doesn’t feel right, though that could be because of the upgrades.)
This is the first game where I can consistently feel the back end losing traction, which is awesome.
The Nordschleife is worth the entry fee alone. What a great simulation that track is.
The not so good:
FM23 can’t work out if it is a sim or an arcade game. I think it would work better if the devs quit trying to satisfy both camps.
The engine sounds. Once heard, the scream of a Porsche flat six at high rpm is never to be forgotten. Ditto the Italian V10s and 12s - getting those recorded properly would be a major step. The current engine sounds drone like someone recorded a PHEV with a 1 litre going flat out and I often play with the sound off because of that
The lack of spray when it rains. The most difficult thing about racing in rain is seeing ahead, but you wouldn’t guess so from FM23. Also, having a dry line would make it feel the level of grip more realistic. Finally, even with ‘race’ tires fitted the feel in the wet is off.
The upgrade system. I realise this is going to be fixed in update 6, but ACC got it right first time out - all their cars are race ready and you don’t have to spend a day grinding to get such essentials as roll bars, limited slip diffs and slicks. C’mon guys, what were you thinking of?
The ugly:
Everyone’s bete noire - the AI. Which is as bad as it was in Project Cars and how long ago was that game launched? I read people wondering if it has influenced the amount of shunting that happens in multiplayer and there may be a lot of truth in that. Why do all the races start with a 24 car grid when the AI can’t handle that many?
Some suggestions:
If the AI can be fixed, great. If not, give us the chance to cut down the numbers to a level FM23 can handle - apologies if it is already possible and I have missed it.
An ‘arcade’ mode and a ‘pro’ mode. Pro to be unforgiving about offs and contact. Only let players into pro once they have done enough clean races with the AI to qualify and even then have them on watch. After all, it works - more or less - for iRacing. However, this route would mean having working AI…