Why is Turn 10 pigeonholing multiplayer?

I haven’t done a single multiplayer race this week, and wont be for the rest of the week, because I have zero interest in P Class cars.

That leaves me out of both Open Events. I also don’t care for any of the 5 cars in the Spec Early Factory Racecar Series. This leaves me with Forza Touring and Forza GT Spec series, which I don’t have a lot of interest in either. So, basically, there’s nothing for me to race in multiplayer for an entire week.

I’m completely baffled why multiplayer lobbies are set up this way and pigeonholed. What happened to racing what you want to race? Why force your playerbase into niche series for multiplayer with few cars to choose from? I seriously don’t get it. Who thought this was a good idea? Literally no Forza Motorsport player asked for this.

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Or perhaps your likes are niche and not the events? For 1 week they’re giving a range of events/classes and then it changes. If you don’t like a single one of them then… I don’t know, play single player career or rivals this week and then jump back in next week. They can’t please all the people all the time. Also, too many events at once will spread out the player base too thinly in the long run, so the current format in my opinion will work well.

How is this week varied? It’s all P Class except for Touring and GT. There’s no range. The choices are literally:

  • P Class Spotlight Ginetta Open (single car)
  • P Class Open
  • P Class Spec Early Factory Racecar (select few (5) homologated)
  • Spec Touring (select few S Class homologated)
  • Spec GT (select few R Class homologated)

Please explain to me where the variety is in that?

Nothing in E Class, D Class, C Class, B Class, or A Class. The vast majority of the cars in the game.

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They absolutely can please everyone. Just have all the classic hoppers AND the new stuff. The reason the old stuff is not there is because if it was, less people would play the new stuff because historically people like A-S class hoppers the most, and turn10 want to force us to play what they want. The thing is, if people generally prefer certain event types on average, there is nothing wrong with that. Lowering the players freedom of choice is NEVER the right answer. This is especially true if you have set a precident with prior games in the series (this is clearly not a ‘reboot’, no matter what the marketing lies said).

Also, the classic hoppers would reveal to more people just how bad the car progression actually is, because if you have the choice of any car instead of just a handful, you quickly realise just how bad it is to try them out because you literally can’t upgrade them without hours dedicated to just unlocking the right PER CAR.

This game is a mess. They tried something like this with homologation last game and got massive backlash, having to retroactively add the old style hoppers back. Now* they are trying it AGAIN. The guys in charge at turn10 clearly don’t care about the players.

*edits

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Also, this comes from someone who actually LIKED some of the homologation in 7. I played a lot of forza gt hopper in that game, but I know the player deserves the right to choose how they want to play, even if that means I get less people to play my prefered game mode.

Having fewer lobby types means more people will play in each on average and in theory provide better matchmaking. That’s why you don’t have loads of classes to choose from, though it would be nice if a week wasn’t entirely mid to high power categories. Slow car racing is just as fun.

One potential solution would be for Private Multiplayer to be renamed to Custom Multiplayer, and for lobbies to be (optionally) public and searchable, but Turn 10 decided 10 years ago that that wasn’t doing to be a part of Forza anymore.

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Variety. One week do C and R class. Next week B and P class.

This is the reason. I am not fan of fast cars either (I am bad enough with slow cars) But I understand that focusing on a special division per week is much better for matchmaking.

What is that you don’t like of those divisions? They really are the bread and butter of racing.

Looking at the playernumbers on steam. It might have been a retroactively beneficial move.
Though, If they had just made a good game to begin with. They’d have more than enough of a playerbase to fill those hoppers out. Instead of funneling down such a narrow scope.
The other thing they need to change is the wait times. You dont need 30 minutes before a race start. 15 is good for practice and quali at most. I mentioned it before but if they’re worried about filling out lobbies, just have a delay on the race start to meet a certain entry threshold, and then theres a maximum of 30 minutes it can be delayed for. I’m much more likely to want to hop into a lobby for a race thats starting in 12 minutes than one thats starting in 24.
But these races are not intricate enough to merit that amount of pre race time.
If they had championships with awards and rankings, that might make sense. High value race, people want to spend a good amount of time shaking their car and the track out. But Im not sitting around for 30 minutes on a track just for a casual 12 minute race.

That’s actually my point. To be fair, I like them just fine. Thing is, literally EVERY racing game on the market focuses on these. I’m an iRacing member for over 5 years. Touring Car and GT4 happen to be my main two series on that service. I also play ACC, AMS2, and most of the other true sims out there too.

I don’t play Forza Motorsport to race what every other simcade and sim game offer. I play FM to race what most racing games don’t offer; street legal production road cars. Not purpose built race and cup cars. I absolutely love racing the E through S class cars (it’s a shame they’ve removed F Class cars). It’s the entire reason I play FM.

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They advertised their 500 car roster so heavily and then forced players to race using maybe 50 of them. Whoever made the decisions for this game should be ashamed, because they made the absolute worst choices at almost every turn

They decided they knew best how a racing game should be played, implemented their vision poorly and unevenly, and then refused to let players engage with it meaningfully in any other way whatsoever.

There’s probably a reason it has about 1/7 of the players Forza Horizon 5 has on Steam atm, despite one being brand new and the other being 3 years old. It sucks that Turn 10 are apparently the only ones who don’t understand that, judging from their latest community update.

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Turn10’s advertisments for FM9 will be like “We’ve built our team from the ground up”

the leads at T10 need to be bonked over the head with this quote repeatedly. They’ve taken away massive amounts of player choice, amongst other sacrifices, for the sake of forcing their “vision” down our throats. And it’s not even a very good vision!

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That is a very valid point.
As I said earlier I guess that T10 does not want to spread the small pool of players on too many different events happening at the same time.

I am returning back to “serious racing” and to me TC and GT feels fresh. But I totally see your point.

It looks like T10 is aiming at people like you. Sim racers looking for something less dry.

Look up on the suggestion hub if there is some similar suggestion or just create one. Maybe they can consider to have 2 different divisions, one rotating weekly and one monthly.
But the pool of player is a bit small to be honest. I think it will improve because this forza is very promising

That’s exactly why forza always existed. Lets face it, if you compair forza to sims that focus on dedicated classes (like ACC etc), that focus on a small roster allows for better quality and content in comparison. What forza (and gran turismo) were about was having a large car roster and being able to mess with any of them, experiment, and take them to do vairous races.

Bigger scope, less focus.

Now they are making multiplayer focused on small numbers of cars and events, but the base of the game is the same, all the standard cars are still there, but with almost no reason to use them. It’s two different game styles badly smooshed together.

More focus, but the game isn’t built around that focus.

I just want to race multiplayer with my built Toyota Celica at D Class

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Limiting the choices is fine to some degree, FM7 had too many choices and it spread the players too thin, resulting in empty lobbies or long waits. But they have gone too far the other way here, and also making the choices too close (all P-R class) compounds the issue. At least have a wider range. The class hoppers should always be there and shouldn’t rotate. I assume they are trying to copy GT7 but this is one of GT7’s weaknesses. GT7 is not great for multiplayer either. The basic game is good but the choices are very restrictive. It isn’t something I want to see Forza copying.