Hi everyone, long time lurker that has specifically signed up just to ask this question.
So I’ve been playing racing games religiously for over 30 years (mostly sims) and throwing around real life cars for 20 of them, I’ve been very good at both from the very start - Usually in the top 100 on any racing game leaderboard when I give them a go and have had many number 1 times across a range of games, always using my own tunes. Currently ranked S4999 in Forza. I like avoiding the meta cars in games and almost exclusively drive FWD cars, with the aim of trying to win races online in a car that just isn’t supposed to.
But today I was left absolutely stumped and haven’t seen this following example discussed in this newest Forza. I booted up the game and had a look at the E class hopper that is currently on, saw that Miami Speedway was coming up and went into free play to check that I hadn’t messed up one of my cars last time I used it - A Peugeot 308.
I did 3 laps with a full tank of fuel in free play and confirmed all was well, it was running 40.5s laps, enough to keep up with most of the Porsche 550 that so many people online bring to this track. The Peugeot 308, while in E class and at this track, is 100% full throttle, you don’t need to lift and it doesn’t really struggle taking the corners.
And this is where the confusion begins - I only qualified online here with a 41.2 and this is with the bare minimum 3 laps of fuel, so the car is lighter and should be slightly faster. In the race, even while drafting a bunch of Porsche 550’s for entire laps, still didn’t get better than a 40.8s lap. After the race, I jumped into rivals to see what was up and ran a 40.5 straight away, and as you all know, rivals is with a heavier car as the fuel tank is full.
Does anybody know why on such a short 100% flat out track, that my car would be a whopping 7 tenths slower online? Has anybody else noticed something similar? I can’t wrap my head around it, my laps in free play and online where all in identical conditions as to what you have in rivals.
The only thing I can think of is that the physics between online and offline are slightly different. It wouldn’t be the first time a game has done this, I noticed this back in GT6 and it was a well discussed topic in the GT forums, lots of people knew about it there, that cars drive slightly differently if online/offline, but I haven’t seen this issue mentioned in Forza 2023. Is this a know thing here?
Thanks.