First of all: If this subject has already been touched in another thread: Please move that post to the other one. I have searched the forums and could not find anything similar. So if there exists a thread like this i apologize.
I have long and carefully thought about if i should open that thread or not. But finally decided to do so. As much fun as playing FM5 is (the physics are awesome) i really miss the painting part which for me was the most fun in FM3 & FM4. There was nothing better to win a race in a completely self made car. Be it the tune or the paintjob, ideally both. And i dearly miss the painting part. I might not be the best painter in the world and might not be as known in the community as like for example the amazing guys from Apex or Redux but i made my fair share of paintjobs and decals over the years, was part of the great logo exchange group that Nightwing set up and i know what i am doing.
So why do not continue painting you might ask. Let me elaborate.
The most important information i read when the first news concerning FM4 began to pop up iwas the fact that i will be able to import my FM3 decals into FM4. WHOOHOO! GREAT! So all the time and work i put into my vinyls was not obsolete. Thank you T10 for thinking about that! And with FM5? No such thing. Huge bummer.
I am fully aware of the fact that FM5 had to be put up from the ground for a new console. So absolutely not compatible. I am also fully aware that FM5 HAD to be a launch title for the XO and therefore HAD to be released in time. So unfortunately a lot of features had to be left out of which i am sure T10 would have loved to implement into the game. The thing about that though is that for me personally having the possibility to import all the stuff i literally put hundreds and hundreds of hours into would have been one of the most important features for FM5. Of course i have absolutely no idea how the data was stored in the previous 2 installments of the Forza franchise. But having worked as a 3D artist/designer at a company that had developed their own 3D real time authoring system, working very close together with the actual devs, i think i kinda know roughly how that works. And the amount of data should not have been the problem. A pure text file for example with all the information of a single shape (shape id, transformations, color, opacity) is less than 20 bytes. I tested that. The only issue according to a buddy of mine who works in the IT business might have been the networking stuff. He tried to explain that to me but honestly i did not understand what he exactly meant.
Anyway. Not being able to import my vinyls from part 3 & 4 keeps me from going on to continue painting. I am not willing to again spend countless hours with the paint editor. And i really dig the guys that still are. Kudos to that. On the other hand: If you take a look into the “Race Paint” sub forum, there are so many old names missing that i suppose many of them feel a bit like me.
The second part though that really annoyed me, was the fact that some of the cars still have unpaintable areas. Why? Just make proper texture coordinates so that the painters community has less hassle painting a car. Unwrapping a car ain´t no rocket science. Letting a script run over the mesh is just the base but not enough. Obviously some areas needed manual fixing. And that neither is rocket science and does not take that huge amount of time.
I really hope, from the bottom of my heart, that T10 will find a way to make it possible someday we will be able to import our old decals. That would be awesome. And until then i continue to adore the amazing work the guys who still have the patience to paint are doing.
Thank you for reading
Cheers
Bonsai