Why don't Rally expansion seasonal events have rally option?

I think the rally expansion seasonal championship should be more interesting if it was a month long rally event. Each season with a 4 stage race with the points carrying over to the next season. I think it’s kinda lame that the seasonals are the same format as the main map. And the narrower, more technical courses are better as rally than race. The full grid races are always a mess.

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agreed rally is too narrow for the way drivatars are programmed, and for 12 cars in general. also no 500 or 600 rivals, shows a real lack of effort on their product.

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It doesn’t sound too bad what youre saying. Untill you think about the pure rally experience without drivatars and particulary when we can’t really change seasonal difficulty. Highly skilled with a tuned car even if you do your crapiest driving you’re still going to finish 1st to 3rd place at worst.

One thing about it is the difficulty which just has to match player skill. And it has to feel competitive. Then the “rally” expansion in forza wasn’t quite designed to be an actual rally expansion. Nor the handling model is very good at rally racing.

At best this is a great idea but then by not being able to change the difficulty and the other things i just said it will just be a very mid experience. And it won’t be as challanging nor as fun as it sounds on paper. Therefore you might as well go play an actual rally racing game where all of this is set up. With proper rally courses and a proper handling model. At best this will just be yet again another tick in the box of the festival playlist.

And back in horizon 3 you could create custom championships. If we had that in horizon 5 you could do all that on your own.

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Two things:

  1. If you want actual rally you are better off playing other games (this is NOT me saying “go away”, just stating facts)
  2. For those players who might need it: You can’t ram a car that’s too fast for you if it isn’t really there

Wow, I’m impressed. The forum software detected that I was making a list, even though I used closing brackets instead of periods, and formatted accordingly.

The rally feature is an underdeveloped, poorly thought out afterthought. I have to agree with @Laberbacke , if you want a good rally experience, you need to play a different game.

Unfortunately the rally mode in this game is more for playacting than anything genuine. Like how a little kid playing with a toy car makes gear shifting noises without knowing what that means or how it impacts the drive.

You can’t even make the mode in eventlab. It really was just built as a short gimmick.

I play Dirt Rally 2.0, Art of Rally, and I’ve also got a solid 60 hours in WRC Generations, though I stopped playing that game a while ago. Still, I could give you a breakdown of those games if you’re curious to see which one might be best for you if you want.

I do play Dirt Rally 2.0 but not for more than a couple hours at a time. I find the tarmac in DR2.0 is actually quite similar to FH5 but the dirt is far more savage mostly because there is so little margin for error. I keep forgetting to change my tires and wonder why the car has so little grip. It stops being fun and starts becoming a chore after awhile. It’s why I keep coming back to Horizon, there’s always something else to do. I just wish the event formats were more engaging.

Yeah Dirt Rally 2.0 certainly is a mental slog and the learning curve is steeper than a mountain. There also isn’t any downtime like there is in FH5 with open world cruising and the like. It’s fun (once you get past the learning stage), but it’s not relaxing.

I too wish FH5 were the everything game. I crave more and more involved open world racing. Unfortunately, we have to face the reality that it isn’t, and probably won’t be for a long time, if ever.

Based on what you’ve said you might enjoy Art of Rally. It’s not exactly easy, and it does require a lot of finagling the controls in order to get it “right”, but it’s a fun little indie game with a lot of style and surprisingly deep driving. It also does have a fun little exploration mode for some genuine downtime with the cars. It’s got some downsides, being more a passion project than a real licensed game, but it’s worth checking out I’d say.

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That only leads to be a “master of none”, and a lot of people wouldn’t enjoy a big chunk of the game they bought because that would be so far outside of what they wanted from it.

For an extreme case, look at The Crew 2 (especially since it’s easy to compare to its own predecessor with a mostly similar map). Boating and flying are really underdeveloped AND both of these things led to downgrades of the game, even for players who would never touch those modes: For the boats, the waterways had to be expanded, taking away land mass from ground vehicles. For the planes, the graphics of the environment had to be made worse so your hardware isn’t choking because of the much higher view distance from the sky.

Sure, Forza only sticks to cars. But even within this relatively narrow field there’s a ton of different disciplines one could simulate. Which leads back to my first paragraph.


The other thing this reminds me of, the truck simulators from SCS (Euro Truck Simulator 2 and American Truck Simulator). People keep suggesting stuff that technically belongs to trucking (in real life), but it’s stuff that either makes it more tedious (having to get out of the truck to get fuel or connect the cables, loading your own trailer, having to eat) or actually taking care of the business side of things with a hardcore economy simulation. The thing is, most people just want to drive and look at the scenery, not work a second job virtually.

Sorry about the rambling. :grinning:

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I get where you’re coming from and I don’t necessarily disagree with it, but within the context of this thread, they did make a rally expansion. And maybe that was pushing the boundaries too wide and too far for it to be successful, but I’d much prefer the boundaries be pushed like that then the way they tried to make the game like fortnite with the eliminator or an expansion entirely focused on visual wow at the cost of any driving depth whatsoever like in hotwheels.

However, I will admit, wishing for the everything game is a poor choice of words and not what I actually want. Call it a very poor summary of my desires for the franchise.