You need to stop thinking console, and start thinking PC now. Where most racers use a wheel, the opposite of consoles.
Your xbox is just a low end pc now.
As for how many high level, there has been a number of users already asking about direct drive wheels. They. aint. cheap.
The Xbox has always been a low spec PC which is why the original name was Direct X box. I’ce also played PC games and have for 30 odd years, only I don’t have the monetary investment in it that you do. My first PC was an 086 8mhz Vendex with 512k RAM and a 20MB HDD. You’d be better served not looking at Forza Motorsport as it it were a high end simulator which its not and a simcade-esque game with enough realism to satisfy the majority. They say these wheel issues have been fixed but that’s up to you to decide. Wait for a review or preorder hoping they’ve been addressed.
All this debate about wheels kinda sums up why I ditched PC gaming for consoles in the first place. Compatibility issues, rubbish drivers, endless patches and bug fixes, the endless quest for performance and the fact that on PC you’re generally locked away in some spare room like a hermit leaper.
The XBox has always been a low end PC but everything works, games are optimised, they’re cheap and do exactly what you expect of them.
Over the next few months we can expect to see the support threads balloon in epidemic proportions as people out there with a million different permutations of hardware and installed software encounter problems.
Consoles have an awful lot going for them.
T10 are being criticised for the way in which elements of the games perform (or may perform) when run on PC but it has to be said that other developers have failed to impress migrating their games from PC to Xbox. It’s early days and I’m sure that eventually the wrinkles will be ironed out across the entire W10 platform. In time it shouldn’t matter what you run FM on and what periferals you use but that time may not be September 17
There’s a similar thread about this on GTPlanet, so I’m copying my comment over here:
Forza games typically take a “one size fits all” approach, as they have to work on so many cars for every release. That’s why every car has the same camera options, available assists, number of tuning sliders (when adjustable) etc…
I wouldn’t be surprised if Turn 10 decided that 180 degree steering was a good “one size fits all” solution and used that as the base for their driver animations. Afterall, a Formula 1 car isn’t going to have 900 degree steering anytime soon.
Another potential presumption is that setting the rotation to 180 degrees was made with controller users in mind. When playing on a controller it’s possible to go from “lock to lock” within a fraction of a second (although steering becomes less sensitive at higher speeds), and animating anything above 180 degrees would look very odd to a player who’s flicking the stick left and right multiple times a second.
Although staying true to the source material is important, sometimes you have to cut your losses and take some creative license in order to ensure the final product is fun or “believable enough” for the majority of the playerbase.
This is simply not true, in fact it take considerable time to go from lock to lock INGAME( even when the car is stationary, it can takr between 1-2 seconds) no matter how fast you can move the stick, because of the steering buffer.
Imo a 900 degree animation would look very good on a controller on forza because of the unique way they handle the controller inputs.
I agree though that 180 was used because to to correct animation on ALL cars would be extremely time consuming.
Does GT Sport or GT6 have 900 degree wheel rotation in the cockpit view? If so is it only when using a wheel and less on a Playstation controller? I haven’t played Gran Turismo since GT4, but I know PC and Assetto Corsa both have 900+ degree rotating wheels in cockpit view.
It is frustrating when playing with a wheel to only have 180 degrees but it doesn’t bug me when using the Xbox controller. It looks really odd playing PC on a controller with 900 degree steering. At least FM7 has a new cockpit view without the wheel visible aimed at wheel users. Turn 10 has at least done something to address this.
You bring up a great point Skunkworks!
I had not even thought about the new veiw we were given. This new veiw as you have stated will fix the animation problem for whoever it bothers.
I think it’s pretty much the same cockpit veiw but without the wheel being present.
When doing rivals and racing hot laps I like the cockpit veiw but in actual races and any public lobbies I get into I use the chase veiw to see my competitors better so I race them clean. I also use the hood veiw sometimes as the hood veiw has a nice rear veiw mirror to see who is coming up on you again so I race them clean.
I think he means you can go from left to right almost instantly with a controller vs. turning a wheel. In my opinion after watching some GT3 in car cameras, 270 degrees rotation would be ideal although 180 is a passable compromise given the amount of cars in the game. I’d like 270 but I’m not going to lose any sleep over it. A 900 degree rotation of animation in game is not necessary and looks awkward to me at least. Many wheels even do not turn 900 degrees. My 360 wheel is a 270 degree turn.
Yes you can move the thumb stick that quick but the physics don’t respond that quick, it takes considerable time for the physics to go from lock to lock regardless of how fast you move the stick.
Ideally the game should detect the hardware and map animation appropriately but i think there are two many combinations, and then there’s the fact that some wheels can adjust DOR and that throws the animation out compleatly.
180 does the job, it’s not the prettiest but it’s not broken/game breaking
I know, I wouldn’t trust t10 with adding auto soft locking anyway because cars like the v8 supercars have way too much steering angle and if they soft locked to a realistic DOR like 450 then the car will feel very twitchy.
I dont know why everybody is comparing forza to asseto. Asseto has horrible physics when it comes to tires simulations they simply refused to fix it and it makes for a horrible car sim game for that. When it comes to wheel have you ever tried driving in asseto with a xbox controller or keyboard it just sucks big time. I dont care much about how the driver moves hes hands and i dont think it matters at all in a driving game. Both with a controller and keyboard the driving experience in forza6 apex is sooooo much better compared to the other title its not even worth the comparison. If they keep the same thing for FM7 ill be more than happy with my pre-purchase especially since it will be my first forza PC experience.
^^ This discussion has nothing at all to do with physics. We’re simply asking for a much requested feature. It makes very little sense to me, personally, why you’d have such beautifully detailed cockpit views with reasonably convincing camera movement, only to be marred by cartoony animations. The fact that controller implementation is better than X or Y is completely irrelevant, though if you must know, CARS pad control is perfectly fine once you dial it in properly.
There’s a good reason Assetto and CARS have proper hand over hand animation and NO, it’s not because they are proper sims, but rather the attention to detail, that truly adds to the immersion.
Forza need not be a full-on sim (even though I’d love it to be), however, that certainly doesn’t mean it should continue to slack off in the animation department. I also hope they have improved animation and car rendering in replays as that’s also holding it back, as far as the whole animation thing is concerned. I do feel it deserves more attention.
An extra 45 degrees in either direction in time for Forza 8 would be nice but it’s not a game breaker. When I watch Project Cars 2 cockpit footage I’m not thinking to myself, “Wow look at those sweet hand animations!” I’m thinking about the tracks that are in that game but not in Forza 7. Although I am pre-ordering FM7, I am not totally discounting PC2. If PC2 is right on controller I will eventually buy that as well. As a side thought PC1 controller setup is a nightmare. After trying many setups I eventually deleted the game off the Xbox, It was free anyway, Hoping PC2 does better.
At this point FM7 is all but done. They are not going to revamp all of the animations in the less than 2 months they have before the first digital downloads start transmitting. This is a feature wish for FM8. The key time period is the first year or so after FM7 launches where all the real development for FM8 actually takes place. They probably had alpha level demos ready to go as early as spring. Perhaps before.
@Kdogg788 - I think Turn 10 could easily implement an extra 90° per side giving us a 360° wheel animation like Codie’s F1 games have in the space of 2 months. Do I think it would be hard to, no. Do I think they will, no. That’s the problem with Turn 10, I don’t expect them to do anything.
True but I don’t even need 90 on either side. Another 45 would be fine with me and enable right animation for most of the turns that you see race cars make. I don’t expect any changes for FM7 so maybe FM8?
This would be an issue for me if VR comes out for this game. If all I can see is the wheel turning 180 and cant see my physical wheel, its going to throw me off.
what some people here are not understanding is the amount you turn the steering wheel is fundamental to driving a car, and in realistic driving sims the amount the wheel is being turned matters in cockpit view because its a visual reference point to how much steering angle you are asking the car to do at any given moment.
its not just a “neat feature to make the game pretty”, its fundamental to driving the car realistically in cockpit view.
and i play assetto with the pad in cockpit view and its amazing and easy to steer once you adjust the various steering settings, just fyi.
This frames it very well. Forza is the only racing game in my collection where I find the cockpit view near-useless. I don’t even mind the wide/zoomed out FOV - but the wheel animation throws me off every time I’m trying to make corrections during a turn or trying to nail the apex at a hairpin. I could get used to it yes, but it just looks very unrealistic.
I know they’ll have their work cut out for them if they do eventually decide to model the wheel animation correctly for each respective car (be it pad or gaming wheel), but it would truly add the finishing touch on cockpit views that are otherwise beautifully detailed and already have good cam movement to boost immersion.
Any road car IRL requires more than 90 degrees lock negotiating high-speed turns and almost 180 degrees or past that on slow hairpins. I wish T10 would get serious about this because it would truly bring the cockpit cam alive. It just feels dull and unrealistic as it is and the FOV actually makes it a bit cartoony as you can see the driver’s shoulder when you go to full lock in a number of cars.
From what I understand, it’s not as if they have to remodel animation for every single car but simply include code for 180, 240, 540, 720 and 900 degrees animation. Cars should reflect the DOR they have IRL in the game. They’ve ignored this for so long but, if we keep voicing our suggestions and opinions about it, maybe, just maybe they’ll consider it an “important enough” feature to include in future games.