i just wonder why there is NOT an option like that even though in FM 7 ? in fact i can select 4k in resolution section thats weird too…anyway so i can play it in 2k or 4k on 1080p monitor…i have an GTX 1080 Ti and half of the gpu is sitting for nothing…pls add this option just like in FM7 in the next update…it is so easy for you guys both games are using the same graphical engine…
just do it…
man you dont get it what i mean…in FM7 there is a setting in options/video/advanced/resolution scale
i can set it to %200 that makes the game 4k resolution…but in FH4 there is not such an option like that…and because of that i have to play the game in 1080p even though half of the GPU is sitting for nothing…my gpu is strong so if there would be an option i could play it in 2k 60fps easily with more beautiful graphs…
so i wish Forza Dev Team add this option just like in FM 7…thats all
No you didnt. He is asking why there isnt a resolution scale option in fh 4. And i am interested as well. Uping the game to 4k could aliviate that terrible aliasing and shimmering and the game could finally look pretty decent.
It was always in graphic driver settings because it doesn’t make sense to have it in a game. I don’t have gaming PC now so I am not sure how it is now.
You could go to Nvidia Control Panel or AMD Catalyst Center and force DSR/VSR, it works with every game and lets you fine-tune the quality of the downscale. If you’re at 1080p and want 4K, just set it to 4.0x and have fun.
Obviously some of you never used this option before. It allows you to get more resolution, in cases where the AA is not enough, or the game looks like crap (like in this case) because the aliasing is beyond awful. So yes, it will be an amazing option to have in FH4 (of course at this point is impossible, but keeping in mind how bad the game looks, the devs should have considered to add it into the game).
Videogames these days look like crap, with terrible aliasing, shimmering everywhere, flickering, bad shadows, etc, etc. And honestly in 2020 a videogame that doesnt even have a proper AA system, is beyond ridiculous. Most games these days use TAA or the scale option we are talking about to mitigate some of these problems. But obviously you dont have a clue what im talking about because you are from the new generation, and you never played videogames before 2013-2014 lol. If you did you would know what im talking about. We didnt have these problems back then.
What escapes me is, what has to do using the pc properly with this? if you dont have a clue what this option does, you should just stop saying nonsense.
They are two different things. DSR from the nvidial control panel consumes many resources and it doesnt work well on non-native resolutions.
The scale option in-game consumes way less resources (it should) and you can use it on any resolution. Many games support the change of game scale throu game options, even older games. Keeping in mind how bad FH4 looks , and we dont have any possibility to improve the AA through nvidia inspector (or control panel) since Microsoft blocks all files, this option will be the last resource. And will be a fine solution for those who have mid-end pcs.
Answer: You can’t do that in this game, and they aren’t going to add it to 2 year old software. I hear you, but, the option isn’t there. Move on.
You’ll need to use DSR in the Nvidia control panel, which does the same thing. Perhaps not as efficiently but it works, so if you have spare horsepower on your 1080Ti by all means
use that route.
Mostly because it’s your only option. Since you are on PC give yourself the maximum POV available and then jack up those DSR resolutions until you’re struggling to hit 60
Resolution scale option takes about the same amount of hit as using DSR anyway. Just use DSR if you have all that power. It’s a bit of a gimmick anyway. 100-200% doesn’t even make it look that much different. It just knocks my frame rate down by half and causes stutters.
And this is the problem of gamers these days. Complete ignorance (no offense). No dude, Horizon 4 looks terrible. As i said, obviously you never had the experience of playing videogames with perfect AA, no shimmering and correct LOD generation and shadow generation. And no, current games look like hell, better models with more polygons, maybe, but everything else??? please dont make me laugh. Shadows look terrible. The aliasing in some games is just, ridiculous. Some games cant even be played because the shimmering is so big that it even hurt your eyes (but of course im pretty sure you dont have a clue what shimmering is), so many things to name that will be absurd to do it here.
FH4 looks just fine, for a videogame of 2020, but it doesnt look fantastic, not even closer, because of many problems i mentioned before. And well, what looks “fantastic” for you, its pretty bad for other people. Trees in this game are a joke, some textures of the terrain are too low resolution, and for the rest, more or less what you can see in other racing game.
And again, you dont know what we are talking about. You say that if you want better AA, use higher resolution… dude, ahem, what do you think the escale option does?? if you are already using your maximum native resolution, how do you expect to use even a higher one??? thats only possible with a scaling option or DSR.
These days a scaling option is always good, no matter the videogame. Whoever does not understand this in 2020, well, didnt play more than a couple videogames these days.
It seems from your wording you think a scaling option or DSR can give you a higher resolution than what your TV and monitor can do. That isn’t possible. I’m someone who also HATES aliasing and shimmering of any kind and I’m seeing very little of it in Horizon 4 on my PC. The way you describe it , your game has the appearance of a sub 720p resolution. That seems odd.
FH4 IS really bad for aliasing. Even on a 27" 1440p screen with the quality settings maxed out, there is visible aliasing. Shadow of the Tomb Raider is an example of a game that has much better AA than FH4.
I think the user is complaining about the simplistic state of trees/foliage in the Horizon games and the issue with anti-aliasing and anisotropic filtering that is, or isn’t happening on shadows particularly those on roads from those trees, etc.
Was more of a problem in Horizon 2 and 3, my guess is they’ve tweaked some things so its less distracting in Horizon 4.
Might be worth trying to play with game-specific settings in Nvidia Display Manager, not sure if this being a UWP game will make that funky or not, but you can force some forms of both anti-aliasing and anisotropic filtering, see if that helps. Of course using DSR to render internally at 4k and then scale to your 1080p display will help as well.
But its worth remembering: this is an open world game…trees, etc, that are deformable are expensive…and there aren’t many (any?) other games out there to compare against…