I find myself using Road Atlanta most of the time. It has a nice mix of sharp and sweeping turns, and long enough straights to let the powerful cars stretch their legs. Overall it seems like a good track to put together a generic tune that should be quick on most other tracks.
I used to used the top gear test track, now it’s Spa, Road Atlanta and I have to say that I absolutely love every version of VIR. I will be doing alot of testing there.
I’ve pretty much moved my garage to VIR. I dont use any assists including braking line so I’ve been learning track configurations. Killer track. If we could just get Mugello back I’d be all set. oh and the 71 Pantera…
You need to help me out then. After every car pack is released you come in here and say how much you like new dlc but it would’ve been even better with the 71 Pantera… How everything in this game would be better if the Pantera were in it. I’ve been doing it since release with no luck. Maybe if we get a petition going. That shouldnt be too hard. Everyone likes the 71 Pantera, we would like it much more if we could actually drive it
Hockenheim is a good for a few reasons 1. nasty bumps, 2. Sachs corner is a nice long corner for ARBs and differential tuning, 3. Some great spots to evaluate corner entry, 4. Short track allows you to easily use lap times to evaluate tunes.
Le Mans and Brands Hatch have some great downhill braking zones as you enter a corner that I use to tune brake balance
Cataluña National is a good grip track
I used to tune quite a bit on Road Atlanta which has a nice mix of corners but I prefer a shorter track so I can evaluate adjustments to the car quickly and over the course of lots of laps.
Hockenheim also has some nasty curbing. I learned this the hard way in a race when I let the outside rear tire of an F50 touch one at full throttle. Suspension immediately bottomed out and sent me spinning. Stiffened the springs a touch and problem solved.
Monza full: Good for everything fast with a twist. This track is also great for testing your braking after coming out of a run from Parabolica.
Bermese Alps: It’s fake yes. However the downhill section with the left turn at the bottom with a right directly after that can really shake a car out.
Road America: Fast like Monza, with brake zones like Monza however it has elevation changes that can shake your tune out as well. Braking at turn 5, climbing the hill towards turn 6 and the Carousel of course. Can your tune hold the Carousel at over 100 mph? That shows me how well the car holds especially for no aero tunes.
This is where a good track listing / description would be helpful
I was hoping to see a consensus for my tuning start. I was wondering if VIR should be my track (it’s my home track) learning it no lines and seems to have a number of variations that move from all out grip (patriot) to mid level grip/speed in the full.
Nice elevation changes (roller coaster and hog pen down hill turns after straight)
The esses are flat out (up hill and curbs)
My known all out grip tracks:
Rio mountain, lime rock, Sonoma, short Yas (one with the second half of GP Circut (doesn’t include normal stat finish line)
Watkins short / full are another track I love so I will probably spend a bunch of time making builds tunes for there. I just didn’t consider it a power track. It’s really need a descent amount of grip and momentum. I kind of put it up there with VIR full (not quite as the Glen has a much more flowing high speed turns. (Infield, the esses, where most of VIR are relatively lower speed turns on full
I am not being argumentative. I’m asking and testing out current knowledge and experience - I feel at times like I understand what you are saying then other times I’m like nope I didn’t get that at all, and I’m clearly turning the Corner in my driving ability and understanding-- and starting to apply that to testing out cars and trying to get the most out of the cars I love
For generic base tunes I use all three Monza circuits and Daytona Sports. Each circuit, starting from Monza short to Daytona, requires different final gearing settings which so far have given me a good base tune (gearing wise) for most tracks when jumping into lobbies. The last turn at Monza also gives me base camber tune. I only need a few turns to test/set suspension and the few chicanes on Monza are enough. I test Daytona last and if I can get around the first corner without twitching, I’m happy with my base tune.
When I find a good car, I set some time aside purely to test and tune in more detail to every single circuit.
I start every car at Daytona with all tunable parts except for aero. This usually gives me a good base tune for the car. As result, in D class alone I have at least 8 top 25 capable cars and most of which are not to be found on the board. Lol.
Next, for an aero build I take it to indy gp. The track has a good mix of technical corners and overall produces a very quick speed tune with aero that can be fast everywhere.
If the car is too slow no matter what I skip indy and tune at Prague short. This track produces very quick medium track tunes and the curbs and various surfaces help with identifying suspension issues.
If I need a grip tune, I use Sonoma because it is super technical.
If I need a major grip tune, I use lime rock. The first few turns and the last two have to be taken with minimal braking. This track allows me to find the point where I can get the most turn in possible for the car without worry about breaking loose.
I like brands hatch because it has long corner, sharp corner and differences in elevation. Plus it’s the third one on the options so don’t need to scroll lol.
I start at VIR for handling and some speed, move to Watkins full for some power with monza and finalize at daytona 24 for overall tunes. No perfect but works for me.