Just come across something interesting in forza 7.
I was trying to get a design for one of my Honda Civic type r cars when it came up with the message “you have too many designs saved, you need yo delete some of your designs” or words to that effect.
I am currently somewhere around 540 cars and don’t have specific designs for all of them so what is the point in having 700 cars if you cant have an individual design (or tune) for each?.
A bug in the system or a design flaw in the game?.
Not sure what the car spin animation is. Although I personally don’t have an issue with the garage I’d like to be able to get in a car from the car collection screen , although that’s more of a wish list conversation. It certainly would speed everything up.
Tune limits is around the 600s I think, I tried making 1 tune of each of the 689 cars I have and I reached the limit around when about 100 cars were left to tune.
As for cloud storage, the solution would be to tell Forza which cars or designs you can save in your own storage and which ones go to the cloud.
They don’t seem to have this issue with other games.
Think of a car in forza as a player in NHL18. In NHL 18 there is not a limit on how many players you can edit their ratings or information. They just let you do it as much as you want.
They need to do the cars like players where you can edit all of their info and it will save it.
It would be nice if there was a “my collection” screen like the car collection that displayed all your cars with all your paints in the preview windows. Hey Mechwarrior Online figured out a way to do this.
As someone noted above … storage space for game files and game save files is not infinite. Even with Microsoft’s large server network. Every game on XBox has a game save file size limit decided on and enforced by Microsoft. Turn 10 has no control over that and has to work within the limits imposed on them.
cool than don`t make so many cars with so many mistakes…
when i can collect all 700 or more i also want to paint and/or tune all of them thats why i buy Forza for… -.-
its not the first time that the limit is reached
but with the new Homologation tunes geting less caus of a honda civic with reduced hp [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D]
and then there was this fantastic old Porsche racer in the DLC but if you want to race with this you must restrict him with -180hp or somthing
what for?
I don’t think so. Original purchase including homologation parts does not have a tune file so I don’t think it takes a “tune file” slot.
I started deleting tunes when I got the “too many files of this type” error message. It left the tune-purchased parts in the car’s inventory, along with all the stock-plus-homologation parts the car first came with. I can re-homologate, swap parts in and out, even adjust things like psi, toe-in, camber, caster, gearing, springs, etc and leave the car that way without saving as a tune file - it stays the same as I last set it up, and doesn’t take a tune file slot. Of course if I then load a tune onto the car, all the settings I had set up and then not saved disappear and would have to be manually re-created.
Do you know about the 935’s racing history? If they let this Porsche loose, it will destroy everything in its class!
It was that good back in the day and remained competitive against later GTP cars for a while after Porsche stopped entering them officially.
Division 1 of the DRM was basically all 935s because no one was able to build a car to compete with it. Zakspeed did field some Division 1 Capris but those were short-lived. And, when Porsche made a 935 with a smaller engine for Division 2, it won there as well.
The car even won Le Mans against purpose-built prototypes.
Designs that do not take a design-file slot include anything from the factory-color tab in paint booth. In many cases these are race liveries. Once I started running into the “too many files of this type” on my paints, I started reverting to stock paints on a lot of my cars. You can also apply paint jobs and layer groups, then “save to current car” without creating a file, I think. But in many cases I kinda like the factory paint jobs and original race liveries. Whatever design you build up and then save to current car without creating an actual design file, will be lost if you change it later without saving to a design file before you start your design changes.
Also, good on you for trying out so many community designs that you hit the limit! I’ve also put on a lot of community paints, still enjoy browsing them, and always keep some slots open to pick up designs I like. Best way to keep a lively design community is to keep rewarding creators with downloads, races, and likes.
Its really frustrating that when you buy or win one of the 100 locked cars, if you want to paint them to another manufacturer colour then the default one T10 gave it, you have to waste a design save slot. It means I cant paint any of the other cars as I don’t want to run out of space and I’d like to have the locked cars in different manufacturer colour. If they would lets us choose the colour in the Special Dealer or on the “here’s the car you’ve won screen” it would be so beneficial. In every other Forza I haven’t had to waste slots on choosing the manufacturer colours when buying a car (only the handful of unicorns). That meant I could get on with making race liveries or correcting cars with missing paint details or where Turn 10 hadn’t got the manufacturer colour quite right (Juke Nismo grille and 08 California lower boot area).
I also stopped getting cars from level up rewards as I couldn’t change to a different manufacturer colour and I would have wasted even more design slots on something that should be a basic game design. All level up, Forzathon, Bounty Hunter and Special Dealer cars should be treat the same way as buying a car from the regular dealer, giving you a free colour that doesn’t eat into your saves. Then you can use your saves for actual designs.