What is endurance racing?

skipping anything is an option. i have never fired up the paint editor. if i’m drifting is because i have blown a corner pretty badly. my total number of drag races is zero. it does not force anything on any one. my job is not forced on me, i can quit anytime. but then the pay checks stop. its called earning. if i want the check i have to put in the work. i have ocd. if it were not optional i would be the first that would lose the option. what it is is people wanting a free pass, press a to win type game. not every player in the nfl gets a superbowl ring, only those who win a superbowl. when its easy/fair/everybody gets one its no longer special and believe it or not its no longer fun. it destroys intrinsic motivation. i can whip you up a game that will let you win by touching an key on your keyboard. it sounds liek a winner, everybody wins every time. in reality nobody would play it. its too darned boreing. it would be the easiest game to program, the reason you haven’t seen one much less many is because people wouldn’t play it even for free. its not fun, its tedious. it is frankly meaningless. put the line "if key = * then print “you win” into any and all of your games. you wont have improved them, you’ll quickly realize that easy sucks. too easy is much worse than too hard even. atleast too hard leaves you with a goal, a sense of accomplishment, a sense of hope. too hard will leave you with a sense of value, the feeling that it may not be worth the effort but it still has worth. and if you do accomplish it then you feel really special, really good. a single hard win will be more satisfaction that a million press a to wins.

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nope

I want a longer career mode but not longer races.

I don’t want completion on a platter.

If we get endurance races in career then I hope unbeatable difficulty is ramped up.

People are still missing the point that if they are put in career mode you are stuck with whatever T10 make them eg dtm cars at hockenheim for 10 laps.

What if i want dtms at Silverstone for 30 laps?

A solid custom race editor should be in the game.

And you still miss the point entirely. If it is a requirement to finish the career, I , being one who wants to 100% career, would still have to do them, skipping wouldn’t be an option at all. I won’t continue to explain myself further than I already have.

So either do them, or get over it. Life isnt fair. People should be allowed endurance races in career. It is a legitimate part of motorsport.

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lol sat that was to post 26 not to you. i agree with you. the post than including endurance races is abusing forza players basically. i am 100% for more custom options. my point was that just because something is included does not abuse you. you can skip it. i dont demand they drop drag or drifting just because i choose not to participate, i just choose to skip that. i dont feel abused because they let others people who do enjoy it have it.

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Fair enough, my apologies

If they are added to career I will do them. But I would prefer them not be there.

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The thing is races in Forza is 3 laps so T10’s idea of Endurance races is most likely to be around 10-12 laps? Would it really kill people to race 12 laps? It is a “racing” game after all.

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Would it kill me? No.

Would I do them? Yes.

Do I want them there? No.

It is that simple. My vote is to not have them in career but have a fully customisable race editor.

I am not saying Turn 10 should listen to me and ignore eveyrone else. I am simply putting my single vote forward.

One of the big problems I have is that the difficulty settings are lacking. Both Don Ente and I had videos showing us hotlapping the final lap of FM5 career races on unbeatable. What would endurance be like with the old difficulty range? I personally do not want longer races but want a difficulty slider that probably ranges from -50% to + 200% compared to the FM5 difficulty range.

If that is combined with a lap count slider and maybe even a drivatar aggressiveness slider awesome.

I had thought of the difficulty and we’d maybe be lapping the AI after a few laps although i do expect Forza 6 AI to be a big jump forward. For me the 3 lap races in Forza 5 became soul destroying…I reckon career race length options has to be the answer like someone already put forward.

The old career endurance races each lasted about an hour. T10 removed them because - according to their data-mining - very few people played them. Apparently, the vast majority either skipped 'em or used hired drivers.

Back in the days of FM2 and the much beloved (as people around here remember them) Custom Public Lobbies, it was rare indeed to come across races lasting more than 6 - 8 minutes - unless it was 50 laps at Sunset oval, or drag racing up and down the Straight at the Ring. I would ask the host to make the races longer… occasionally the host would comply and change it from 3 or 4 laps to 6 or 7 — and the rest of the lobby would complain or leave.

The only time it would really work is when a group of friends would join a lobby together, or for the organized league racing. Any idea that the typical group of random gamers were enjoying 10+ Lap / 30+ minute races is pure fantasy.

So, unfortunately… Yes, It really would kill (the typical) XBox gamer to race 12 laps.

I didn’t realize that the game was saved every time you went into the pit. I don’t see how this could create a 12 or 24 hour race. The most laps you can select is 50. If it takes 12 minutes to complete a lap at the Nurbergring, the total length of time is 10 hours. I can’t think of any longer course.

If you feel the need to complete ever achievement that is your problem. That may sound a little cold but it is the truth and I can’t think of any nicer way to put it. By your logic, no one should produce a game that will have an achievement you don’t want to do. Are you saying you won’t buy a game that has achievements you don’t want to complete?

Saying Turn 10 should fix the free play issues doesn’t mean they will. If endurance races are in the career, they are much more likely to be set up correctly.

I forgot there are not complete race time leaderboards in FM5. I know they existed in FM2. I think they existed in FM3 and FM4. I need to check. I will add that to the wish list.

I am saying the distance should be set so that the race should take about a certain time. I think this time should be 1 hour. This way people will know how much time it will take. I’d hate to start a race and find it will take 3 hours to complete. Knowing that all the endurance races will take about an hour lets everyone know what the race will require of them.

I understand that many people will not want to do endurance races. There are a lot of people who do. Why should one group of people be allowed to dictate what the other gets. I am trying to strike a compromise. That is the reason for having two achievements for the career. The first for completing all the career events excluding the endurance events and the second for completing all the career events including the endurance events. There can also be awards for completing 10, 25, 50 and 100 career events. I think something like this already exists. This way you can compete in only the career events you like and still get rewards.

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EDIT: If we get endurance races in career plus a solid custom race editor I will be happy. If we get just endurance races and a garbage custom race editor I won’t be happy.

My suggestion takes nothing away from anyone.

Your suggestion is a compromise because the endurance lovers will get what Turn 10 come up with and not what each one of them wants.

You want 1 hour races. Others want 2 and 3 hours.

Some will want multiclass. Others will want single class.

Some will want production LMPs. Others will want tuned.

Some will want it raining cats and dogs the whole race. Some will want it dry, others will want dynamic weather.

Some will want cars x and track y.

Get T10 to put them in career is a compromise. Doing it via custom everyone gets exactly what they want.

My suggestion takes nothing away from anyone and gives them more.

There are also other issues that the endurance lovers should specify in the wishlist thread - how should they be added to career mode? What should the structure of career mode be? Should it be like FM5 and each group have 1 endurance race added. Should it be like FM3 where there was an endurance section in the event list that was separate from the rest of career? Should it be a section in career mode with timed races but you get to pick the track / car combos etc

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Grid had it where you could do the 24 hrs of LeMans with 24 hr setting,12 hr setting all the way down to less than an hour with day/nite in all of them. Why could’nt T10 do this with endurance races? And the 24 hr of Lemans capped of your season,you did not have to do the race either,your choice.

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If there was a 1 hour option i would be happy. I can vaguely remmebr the GRID race you mention TREX and from memory I chose the 1 hour option.

SatNiteEduardo,

I really liked post 36. It is well worded and has got me thinking. When you compromise, nobody is happy and everyone hates you.

I really like the race editor idea. Let there be a default setting for every career race. The user would be able to change these settings. No matter the settings, if the user won the race, he would get credit for winning the career event. Some settings would not be adjustable. These would be the number of cars and type of cars. Other settings may be adjustable, such as length of race and weather.

Here are a couple of examples.

Indy 500: The cars would be limited to Indy cars. The weather would be limited to no rain. If weather allows for temperature that could be adjusted. Time of day would be limited to daylight. The length of race could be adjustable with one of the following values; 50,100, 250 or 500. The 50 mile race should be completed in under 15 minutes. If people think this is excessive, a 25 mile race could be added but I would keep the default of 50.

24 Hours of Le Mans: The cars would be a mix of LMPs and some other car class. If there is only 12 cars allowed in the races, there would 6 LMPs and 6 of another class. If 24 cars are allowed in race, there could be 3 groups with 8 cars each or 4 groups with 6 cars each. Since I don’t know what FM6 will be capable of, it is hard to be accurate. The weather would be adjustable to anything available. The length of the race could be adjustable with values of 24 minutes, 1 hour, 2 hours, 4 hours, 6 hours, 12 hours and 24 hours. I would allow the start time to be anything such that the completion time would be on or before the actual event ends. If the user selected the 24 hour race, he/she would have to start when the actual race starts. I think I would set the default at 24 minutes. Being able to race 24 hours would require some sort of way to save the race.

I would try to make the races based on real races have settings that could be adjusted near what the real race would be. Notice that the race length could either be time or distance.

Something similar to what I described above could be set up for every race. Not all races would have to have an endurance setting. For example, if there was a race series for C-class American muscle cars, there could be a race at Laguna Seca. In this race, the number of laps could range from 2 to 6 with some weather and time of day settings.

In general I would keep the time needed to complete the event with default settings under 15 minutes. There would be some exceptions like 24 hour races which I would have a default setting of 24 minutes. I can only see a few of these races and I don’t see 24 minutes being unreasonable. I would also force some races to be in the rain or at night just to force some variety into the races. There would be few of these and there would be an achievement for racing in the rain or at night.

Just to recap, I would make the career races have a group of adjustable settings. These adjustments would include weather, time of day and length of race. Some of the races would allow for endurance events. No one would be required to run with the endurance settings and there would be no reward for running with the endurance settings other than saying you did and saving a game replay to prove it.

Q) What is endurance racing?

A) Endurance races are long races. In reality, an hour or two wouldn’t qualify. I’ve seen races near four hours considered endurance races. Typically six, twelve, and twenty-four hours would be proper endurance races distances.

However, those are professional series, so it’s a job. It’s different with games which people play between their actual jobs, and we don’t get paid for endurance racing. Additionally, endurance races are done with two or more drivers swapping out, which isn’t realistic in a game. Because it’s an unreasonable task to set before players, asking them to sit for longer than a professional driver would is going too far. For such distances, we’d need an option to save and resume at a later time.

For a save-free sitting, an hour seems reasonable. In GT5 I’ve done up to four hours with just bathroom breaks.

They don’t award “first” to the top three. They award “gold.” Gold has no numerical value. It just represents a good job. Silver is so-so and bronze is an honorable mention. While all racers want to win, they can’t all win. You can only have one winner. However, you can have more than one outstanding drive. In professional motorsport, making it from the back to the front would be a praise-worthy accomplishment even if not a win, especially if you did it in two laps. Getting from the back to top-three in F1, IndyCar, NASCAR, or any other motorsport would be highly praised. It’s only in video games that accomplishing this feature is considered losing and terrible. Only in video games would overtaking an entire field in two laps to finish on the podium be considered shameful. F1 doesn’t celebrate just the guy that finished first, but rather the top three, because second and third is still a great result.

In FM5, gold doesn’t mean you won. It means you did a great job.

Then you’re not playing the game. You bought a game to not play, but instead to have it sit there and play itself. That’s provided that you mean the AI driver option we used to have. If you mean another player, your solution is to buy a game for someone else to play.

Unfortunately, that wasn’t how it always worked. I played it for months from its release and the option to resume wasn’t there until after I quit. You had to do them in one sitting, even if that meant pausing and just leaving your PS3 running for no reason until you were ready to resume. For that reason I only did them up to three or hours in length, without breaks other than for the restroom.

I’m sorry. I thought gold, silver and bronze was universally known as 1st, 2nd and 3rd.

And yes I meant the removed feature, that’s what it was there for.

This can be solved in one quick and easy step, get rid of career mode.

If we only have free-play and rivals, then nobody misses out, or is forced to either do or not do race lengths or types they dont want to.
Change the achievement to races won instead of championships one or career completed

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Not an option. You need career for the casual player. There are also may others that enjoy that part most in the game. The solution would be a customized career. The amount of laps could affect your difficulty rating.

Sorry but, stupidest. idea. ever.

Doing this will get rid of all casual gamers and the game will tank most likely.