So, I’m a seasoned Horizon (2 & 3) Driver but new to FM6. In Horizon, things were much simpler since your primary concern in online racing was to avoid being slammed into a wall. So in Horizon, I would use any driver assist I could that would give me the slightest edge. I know (based on comments on the forum) the FM6 community feels there are a lot of poor drivers in FM6 online racing. But, coming from Horizon, the FM6 online racers are saints!
So, now that I’m in FM6, I’m trying to get down to some serious driving. So… what Driver Assists do you always use, never use, are acceptable, and/or aren’t acceptable?
Breaking line dosnt make u faster it makes you more consistant
Tcs is personal preference but as a rule anything over r class will require tcs
Clutch is only required on road cars and old race cars, new race cars do not require clutch as they have sequential gearboxes. For instance the #007 aston martin db7 does not need clutch but the ferrari 458 does.
ABS on will cost you time, it’s best to have this off your ideal break percentage is 76% on the telemetry
Sim steering is a personal preference and it is certainly faster on fwd cars along with p and x. It’s difficult to master in other classes particulary with tcs off. I still use normal steering and I recomend you do the same.
Assited anything will slow u down and needs to be kept off
What’s the point of competing on hardcore? There’s pretty much no incentive outside of easy top 25s. Now if there were overall leaderboards, team based leaderboards, or forzastats, then you’d see lots more.
Like previously stated, FRC showed that no line wasn’t any hindrance to success. Took time to learn the tracks and cars properly, but wasn’t too bad.
Which brings me back to laziness. Not many care to spend that extra time unless you dangle money and fame. Lol.
Generally people have a comfort zone, which, as the name suggests, they feel comfortable in. They won’t venture outside of this often, unless for a good reason. In this case, the good reason was the potential for a cash prize.
Times on hardcore leaderboards are usually slower because of several factors.
Not many of the elite run hardcore
U have to use clutch even when u don’t have to
Combination of all assists off making it harder on genral.
That being said during forzarc the elite proved that running no line does not slow u down if anything u can get faster times if you can pick your breaking points correctly.
Break percentage and break pressure are 2 diffrent things. Pressure u can set to your own preference in the tune. I use 160 to 200 break pressure.
Break percentage is the amount you pull the trigger in before locking up. The optimal percentage is 76% u can check this in the telemetry in test drive or during a race
U are right to be curious about the clutch and transmission swaps. U can get away without swapping the transmission if you use clutch saving you valuable pi for other upgrades. In the cotroller settings u can switch clutch to the a button and then press gear up/down as well A making it very easy.
Agreed, the braking line is merely a visual assist so i’d argue it doesnt directly make you faster but it does provide a benefit which typically translates into less driver errors.
Errors generally translate into actions that make you slower though so it could also be argued in a glass half empty or is it half full manner
The main benefit is that it’s a dynamic visual aid (ie it changes based on your speed, location and more importantly the car’s capability) as opposed to “learning braking points” which are generally just static markers like signs, rumble strips or any number of other non-changing things on the track which you wouldhave to do uniquely for just about every car.
It’s still up to the driver to press the brake at the appropriate time of course - the difference is what the driver uses as a gauge of when that right time is, a dynamic line on the track or a learnt static object/mark.
A significant benefit of the dynamic line really comes into play when you’re entering a corner either faster or slower than you normally would - eg you got a bad exit on the last corner, you had to weave through traffic, you got bumped from behind or maybe even bumped someone yourself etc.
In these situations those learnt static marks are not much good, you have to make a judgement call on how much earlier or later you need to brake to what you’ve learnt… the dynamic braking line on the other hand automatically factors this in and changes accordingly so the chances of you hitting the right braking point is increased dramatically by using the magical line.
I wish I could drive without the breaking line; however, I’m still too unfamiliar with the tracks to do that yet. Maybe someday.
Interesting about the clutch. I thought it was any pre-21Century vehicle required it; however, your stating ANY road vehicle as well. This does make sense since I just recently setup a 2011 Cadillac CTS-V and noticed a significant lag on the shift with the stock transmission (Manual Only). Normally, I cure this by upgrading to the race transmission. I’m going to have to think on this one, just because I have mixed emotions on how Manual/Clutch is used… or perhaps I should say how it’s “abused”.
If I understood the brake percentage correctly, the recommendation is 76% on brake pressure. I’ve been using 85% but I think I’ll give yours a try.
Simulation Steering: This is so weird. In Horizon 2 I could only drive with Simulation Steering ON, whereas in FH2 and FM6, Sim Steering seems way too sensitive and I’ve been having to use Normal Steering.
One thing I just recently discovered was the “dead” zones on the controller. The Brake, Acceleration, and Steering all original have some major dead zones programmed in. I found the section to eliminate that and, surprise, the controller seems so much more responsive.
In all honesty, you’d want to use zero assists. The game already has a hidden steering aid on the controller which prevents you from truly overdriving your car and throwing it hard around corners. Adding more assists on top of that really numbs the experience, at least for me.
But, if you really must, turn on ABS if you’re in the habit of braking aggressively or TCS for high-powered somewhat twitchy cars like the Venom GT. I personally recommend no assists at all, and if you play the game enough, you’ll understand why I said that!
Keep your deadzones at 0/100 for inside/outside and try the game with sim steering. Enough practice, and you’ll be driving like a pro.
My long-held stance is that you should use whatever you’re quickest, cleanest and most comfortable in. Some people will try to talk you out of using some or all assists, but you’re the person that has to race the car. My personal favourites are the “real racers”, who are too good to use any assists, yet are consistently WAY off the pace at any track in any class, but smugly think the only difference between himself and the fast guys is that TCS option.
A guy who refuses to use ABS, but is constantly locking up and slamming into people is not as good as the clean person not doing that with ABS. The racer with little throttle control and is spinning out and hitting other people is not better than the guy using TCS and providing a better and cleaner opponent to race against.
We’re all just using toys wheels or plastic sticks and buttons to pilot virtual cars around a simulated track. Go with whatever you like.
Use whatever assists you like but would keep the line off. Having the line on doesn’t help much when you go from track to track, it doesn’t give you the ability to learn the layouts and where to brake. It is laziness and a nice beginner tool to start but should not be kept on all the time. That’s why the hardcore LBs are scarce because most can’t run the track without some type of aid then boast about how elite they are. You can argue about the line being an assist but the fact is that it’s an assist to aid you around the track by knowing when to brake. Hardcore LB is meant for everything off plain and simple.
Don’t worry about what others tell you to run, run assists if you want or don’t. Once you get into a lobby, no one will care about what you use you’re just another person to pass or take out. That’s a fact.