What are things you DON'T like about the handling/physics

A couple of points come to mind. Both could be my own driving issues, or be perfectly realistic. But I notice them while driving FM, and less in GT7 or ACC.

I play with a wheel.

First: A feeling that the front tires are sometimes being “pushed” through a corner at slower speeds. I’ve made my turn into a corner, and a point comes where the FFB indicates getting all I can get from the steering. Throttle comes into play to adjust the rotation now. But even at low speeds, like 30 to 50mph… The car just feels like it’s understeering… plowing… when my instinct tells me the car should be able to turn that radius at this low speed.

Second: The car seems to just “disconnect” from the ground, losing grip for a while. Mostly happens in traffic. And only sometimes (again, like above). I can adjust speed/steering to where the car “should” snap back into grip (I do this in GT7 and ACC, anyway)… But nothing happens. It’s like the car is just disconnected from the ground for “a while” and then ends at some point.

Again, I dunno how realistic/unrealistic any of that may be. Just sometimes pops up while driving FM.

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To anyone complaining about handling, try doing this before u complain again:
-Take almost any car (but not oldest renault in game, this car is pepega)
-install full race handling (u can use sport brakes)
-if u use rear heavy car use balast to make it 50/50
-install race transmission and race diff
-install sport/race tyres
-max out tyre width

Then go to fine tunning menu and reset to tune settings, to fix tyre pressure.

Fine tune gearing and brake balance if needed, and leave everything else default.

And try how car drives.

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you’re right about this, being able to go fast on Forza Motorsport when you go to other titles you go faster

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I’ve mentioned this somewhere else the way how they simulate dirty air feels like a “stat debuff” you receive for x-amount of time. Doesn’t matter if the car causing dirty air is out of your line during corners, doesn’t matter if you are very slow and it should be foremost about mechanical grip instead of downforce.

Could be you just get a significant decreas in grip by proximity of other cars no matter what, at least that is how it feels.

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Playing with a pad, ABS and steering assist on, all the other assists off. I generally gets settings from the community.

What I like of the physics is that I feel in my hands enough precision to manage realistic lines, as long as I am gentle with steering, brake and accelerator. Every car requires a slightly different approach to the corners. For this reason, I need practice when I jump on a new car.

What I don’t like is that some cars seem un-drivable with a pad, regardless of how much I can practise with them. This is specially applicable to the oversteering cars, like all the Porsche 911 and the KTM GT2, but not only. I know that different settings may help, but I don’t like to spend time on that. I can see other people are very fast with those car and I don’t know the reason: maybe it’s all about driving skills, or they have a steering wheel, or just a different setting.

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It’s just throttle and weight transfer management seems to matter much more for 911s because of their rear-engine layout. Staying on throttle through corners and avoiding sudden weight shifts to the front (unless you can use it to your advantage) helps, you just have to get a feel of how much throttle each car needs to keep it stable.

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Steering assist? Why ? It’s impossible to drive when assists turn to one side while u want to turn opposite (if u are off theoretical racing line)

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If you’re on a xbox controller you should try adjusting the caster angle to something like 5.3; it seems to aid turn-in on corners.

it’s to simplified the tyre model is very inconsistent some cars handle like a empty shopping trolley tuning doesn’t do anything other cars is like turning a boat the tyres can feel like they are made of plastic instead of rubber on certain cars using controller

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Yeah, I was probably inaccurate in my description. Actually I play with steering in normal mode (not in simulation).

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Yeah, maybe I only need more practise and a different driving technique for cars like that.

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I’ve tried it, it definetly works for 911s applying some throttle before and during corners. However it is alot of work nailing that small throttle input just about right so you don’t go wide or still lose control despite of doing it. I have T500 pedals which are decent at best, maybe it is easier with a better pedal set?

You have to approach every corner differently as you would with other cars, you are not coasting you are not trail braking. It feels really weird and different for me at least.

Wheel or controller? I’m on a wheel and sim twitch is still as bad as it has ever been.

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Controller, I know for wheel users there’s actually oversteer, not the case for controller on most cars.

The unusual understeer and lack of feeling/responsiveness around the centre when steering. Pad only, sim steering on. Don’t know about wheel.

I think it’s about time they gave us unfiltered unrestricted control on a pad if we so choose.

Suspension and chassis need to twist more when there are higher G forces and inertia on the car. Forza Horizon 5 has this wonderful physics effect when your sliding and come to a stop while changing direction, the chassis twists and flexes before the car comes to a dead still. Wonderful effect, only Forza game that has it.

Also, I think torque steer could be more realistic for the various power train configurations and please resolve the engine revs getting stuck as you launch off the line with wheels spinning and change gears while the wheels are still spinning

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Interesting topic! Not sure if I’m explaining it properly, but visually speaking with the way cars rotate it seems like the physics engine relies more on a single swivel mechanic in the middle of the car as opposed to relying on four distinct contact points of each tire touching the ground. This is most noticeable with open wheel race cars or any car that’s ultra responsive.

It’s as if the front tires (and how much they are visibly turned) have no tangible influence on how the car would rotate accordingly. It’s noticeable at times when you see the front tires turned a lot (or move really fast in a direction) while the car doesn’t turn much at all. It looks unrealistic.

This odd way the car rotates makes it difficult to feel the weight transfer to the front corners when braking and turning. Could also just be a limitation of using a controller. But I will say that Gran Turismo 7 does a much better job both visually and physically (through the controller) signaling the impact of the tires connecting to the ground.

Again, I’m sure I’m doing a poor job explaining this.

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There’s a physics bug that annoys me especially due to my car choices, as it affects me often and has cost me a number of race wins.

I drive FWD cars on stock to sports tyres - if I build a tune that gets the car to rotate well in a corner, the game will turn the car into a 3 wheel powered one on the corners. Sometimes this bug gets stuck for over 5 seconds, causing me to spin out no matter what I do, sometimes it out powers the brakes.

I have a replay saved (why still only 10 slots!!) where I’m leading in a D Class, VW Mk1 Golf, when suddenly during a 45mph hairpin, the game decides and records in the telemetry, that one of the rear tyres on my 140hp FWD car will now spin at above 250mph for several seconds.

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Evo III have similar problem, but only if u use stock engine, if u swap it to V6, problem disappears, try if swapping this gulf fixes this issue

That sounds like a major problem. If you report this issue in the Troubleshooting Hub (THUB) with that replay you mentioned, please post a link to it here so we can all go upvote it.

Makes perfect sense. The physics model feels heavily assisted most of the time if I’m being dead honest and I think they’ve done this on purpose to make the game appeal to everyone.

I really wish they would take some inspiration from Assetto Corsa and give us at least options to dive into a proper life like physics engine with no rails, third wheel, or hand holding.

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