What are things you DON'T like about the handling/physics

If u want no assist at all just use steering wheel.

Since gamepad inputs are in perfect, u need some kind of assist to be able to keep proper line

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Not so much as physics but car are given a default set up that undrivable

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100%

Half of the game’s appeal is rooted to the controller filtering. I’m not sure they know what they’re asking for in wanting a 1:1 input mapping on a joystick. They can try that on various other sims and realize how awful it is.

Filters are a necessity.

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In first the crew, u were able to change gamepad steering to the same u get on steering wheel, it’s just unplayable.

But tbh most of handling problems comes from tunning, or general perception of speed in game.

With default settings (if u use race suspension, race ARB, race reinforcement, race diff (just 75/0 it) and race weight reduction), cars are quite playfull, tho u do need to use full steering input on most of corners like when using keyboard. But it’s easy to make car lose traction by trail braking, or using torque on exit too early, but at the same time it’s easy to counter steer just by “tapping” other direction.

Also I think lot of players mistake grip with understeer sometimes, this is not horizon, and if u want to get max out of lap time, u can’t slide too much, usually cars with default tune try to drive on grip limit, if u try to force more rotation, u can just lose grip.

Another thing is comparing yourself to ai drivers, AI cheats all the time in this game, on difficulty 8 with collisions off, I can see how ai have same cornering speed as me using same race car, full downforce and soft tyres, while ai is using “medium” compound. Ai just cheats grip, don’t have to pit, and is unaffected by weather.

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For me I think the physics are fine, but it’s everything else that throws it off, like the tire heat. I reckon that tires heat up and cool down too fast. Also with the addition of endurance races, they need to make tires last some more laps. If they do that then I reckon the game will feel a lot better. I also reckon that the suspension physics could use some refining.

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I agree with you in a… roundabout way

Tuning’s part of it, the controller filter mapping is part of it, the inherent design of the physics are a part of it (ie all underlying tendencies are still felt on a wheel, which removes the controller mapping variable), and there’s probably a small handful of people contributing here that are coming from an arcade-heavy game like FH5 that don’t understand how to manage tire load and simply confusing logical understeer—like coming in too hot/overcooking an entry—with other games (like FH5) that provide a surplus of unrealistic front end grip for sake of entertainment

But again, 1:1 mapping on a joystick will not make a single person faster nor happier, which was my main point

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Cool down isn’t fast or lets say the effect of tire overheating is extended beyond reason specially with no or low power input. Which causes that exra spin facing the wrong way.

I’ve tried lol didn’t go well I’d love it if MS turn10 could let us use these filters in the Xbox app for other games

t10 Yes this Needs improvement ASAP! The tyres model also feels very inconstant the car just doesn’t turn not every car just random cars its like turning a Tank i think T10 went overboard with the Tyre model it’s far to Sensitive to over Heat especially wide tyres they need to go with real Tyre data from a tyre company a custom made one doesn’t work well if it’s not Tested Enough and it wasn’t a lot of Testing is Necessary for the best possible tyre model and I’m disappointed

Nah, I don’t have the time, money, or patience to invest in and then setup a wheel.

Assetto Corsa gives full control on a pad, so does D.rally 2, and even PCARS 2. They handle great once you tweak the pad to your style. Forza just wants to make things really easy and linear on a pad which I’ve never liked to be honest. I actively avoid games like NFS, TD, Horizon, The Crew, etc. as there is little to no nuance in the control, feels too assited. Now forza is trying to be like them

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Well I’m not saying they should not make this option available for hardcore players like u.

Tho if u rly want, u can probably find software that will make your gamepad visible as steering wheel.

Software? When did that option become available on Xbox?

Oh RIP then. I just assumed most of players use PC to play games. And always forgot that consoles are more popular due to cost efficiency :sunglasses:

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Not everyone can afford a decent pc more people play console because they don’t have to worry about upgrading or get better parts if it’s necessary :slight_smile:

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Yeah I know, it’s just… Pc master race, tho in the end… Consoles might be more expensive than pc. (U need to pay monthly to play online, and there’s no steam sales😎)

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The kerb physics. They’re so grabby and some are just immediate death.

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Remember the curb physics in Project Cars 2? Near death experience almost every time :laughing:

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yeah your right both has there pros and cons also :slight_smile: if a decent powerful pc was more affordable i will definitely get one but it’s not cheap and there’s bills to pay - _ -

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Thats true, that curbs are bad, but default suspension settings dont make it easier. U can “easly” retune your suspension to reduce curb inpact and also make car be more stable overall. [all u need to do tbh is just to reduce spring stiffenes a bit :slight_smile: like 20-30% reduction]

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I used to think kerbs were inconsistent. Some tracks you can ride them and it’s fine but others throw you off instantly. There’s one at Catalunya (think it’s turn 7-8) for example that seems to get me everytime. I was convinced it was broken and tried to avoid it.

Then I read this:

“Turns 7 and 8 make up a medium-speed, uphill, left-right chicane. Drivers brake and shift down to gear three, and must not run too wide as turn eight has a large kerb on its apex which could potentially damage cars’ suspensions”

So now I’m thinking it could be correct behaviour and I just need to learn the individual ‘qualities’ of the different tracks and corners.

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