Wallriding Fix

So I’ve just been watching the live stream up to the bit I was waiting for, the wallriding fix. Disappointingly they did not actually show wallriding in action and how its going to be fixed. I don’t think PG understand what we mean by wallriding. Wallriding is not taking a corner too fast, hitting a wall and driving off as was shown in many of the examples in the stream. This is not wallriding just bad driving.

Wallriding is guiding your way round a corner using pretty much most of the outside barrier gaining significantly better exit speed than taking it normally. This, as far as I saw, was not spoken about or exampled in the stream. Moreover it seems slight glances with barriers do not cause the slow down penalty so this fix is not going to affect wallriding as the community know it I fear.

Another concern is being bumped into a wall by another player at a force significant enough to be slowed down yourself. The stream showcased the ghosting for cars travelling faster than another car. What happens if you’re travelling at similar speeds? As I understand it the ghosting wouldn’t come into effect thus probability of getting shoved into a barrier and being punished yourself with slow down.

Personally I don’t think this is the wallriding fix we were expecting because wallriding isn’t actually being fixed. I may be wrong I will have to wait and see.

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I guess we’ll have to see if serious wallriding is affected by the fix or not. I hoped they show especially this because this wallriding is the main problem.

They covered that. If car A shoves car B into a barrier, the game detects it and doesn’t penalise car B. Instead, it ghosts car B, so car A is likely to pass through them, hit the barrier, and be penalised.

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The section on Wallriding is 24 minutes into the YouTube replay video, here:

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It all looked pretty dang good to me! Can’t wait!

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I feel like they went a little too far with a penalty system for merely hitting a wall. We weren’t asking them to punish sloppy driving as much as the intentional use of corner barriers that allowed faster exit than could ever be achieved with proper breaking. I’m afraid it’s going to scare newer drivers away from online racing if they find that they get a penalty every time they hit something. I’m a practiced driver, but still slam into buildings and barriers regularly. It’s rarely beneficial for my lap times. We’ll have to see how it plays.

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I couldn’t agree more! I’d rather have wall riding than this. They say if you’re bumped you won’t get penalized, but that’s not the case. It’s even more frustrating! To top it off, if you make a mistake and hit the barricade at the start of the wall you get dinged with an extended period of time. I would have already been screwed…I don’t need to be penalized on top of it. I hate to complain, I appreciate them taking the time to address it, but it’s over the top.

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I’m worried that a slight glance off the wall or a bad corner that ends up in a wall will completely ruin your race, flying through a corner and hitting the wall at the end is just bad driving and is slower than the racing line anyway so you shouldnt be punished for it by an extremely harsh slowdown. There are enough small mistakes that can ruin a multiplayer race already, like missing a checkpoint or hitting a rock, dont add another one

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Using the wall as a break is not always slower than the racing line. A wall can stop a car from 300 km/h instantly. How long does it take to slow down a car from the same speed using the brakes? Think about that. In rear life if you hit a wall you’re done for, this new system is extremely forgiving.

I watched it live and have rewatched the segment and still I see no actual wall riding only wall collisions. Please understand there is a difference. Wall riding is cornering using most or all of the outside barrier giving improved exit speed. Please if you have any communication with PG can you tell them this because I don’t think they understand what it is. As I watched the wall riding part of the stream for the second time I actually felt sorry for them, referencing wall riding when everything was wall collisions.

Also can you tell them good job on the anti collision ghosting. IMO they nailed that. The joy of being able to take Greendale Foothills Scramble hairpin without fear. Love it.

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Yeah however even on the sharpest corners driving normally is still faster because it takes ages to accelerate from 0mph. There are only 2 or 3 corners I can think of where hitting a wall is faster, and that’s when there is a huge straight just before it and a short one after.

Im not saying wall riding isn’t an issue though as there are plenty of corners that are faster if you actually Ride the wall all the way around. This can be fixed by just making the walls more sticky but don’t add an artificial slow down because there are more situations where it would detract from the gameplay

You are contradicting yourself.

Who? Me?

Wall riding might be fixed, but a new issue arises. It only took a couple races for guys to learn they can just bump you into a wall if you try to pass. The slow down is so strong you lose multiple places especially when done on a straight. The jumps on cross country are a complete mess of piled cars. Street races still seem to be okay, everything else is close to unplayable unless you start from the front. Can’t we just remove the walls and widen the jumps?

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Cure is worse than the disease. People predicted this. Has reduced my desire to play after experiencing it just now.

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Exactly, thats what I posted in another thread, those bumping people were annoying but now its impossible to overtake someone without them trying to bump you into a wall

I understand that some people want to have a “clean” gameplay without wallriding, violent collisions… But since the last update 9, the online gameplay is really frustrating for me, there are definitely weird behaviours sometimes, if a teammate push you against a wall, you have a slow down penalty… I don’t really like it personally. Instead of impose this gameplay to everyone, I think this would have been better to keep the “old” gameplay as OPTION before launching multiplayer to have the ability to play horizon in an “arcade” style.

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so first i want to said i really like the high speed collisions system … it works really really well … corner bombing is almost gone (yes there are still some moron that still do it and its hilarious to see them went straight throuth and smash the wall)

but im a bit septical about the wallriding penalty system … well for sure it fix wallriding so its really efficient … but it can be very harsh sometime and it seems to apply even when u hit a wall would already slow your speed enough … probably because the load of the hit is equal to a load of a wallride.

maybe increase the “deadzone” would help with that ?

another thing is when u get pushed in a wall … it works most of the time … sometime a small hit can unsettle the car enough to hit a wall a few second after like 3 or 4 … and its counted as a wallride

increase the “deadzone” here to would help too

but to be quite fair … to me … increase the friction of walls and change walls layouts would be the best solution to wallriding … but i guess its not possible now … at least for wall layouts … but i think wall friction might be doable ? (like the crew 2 did or like FH1 was)

but for now its works quite good … needs some tweaks like every new feature but it works fine enough

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It needs some tweaking but by far the best racing I have had in this game since this update. I feel like got a new game. It was more fair and forces people to make some attempt at actually driving. For the first time I see people trying to be more careful and that is a good start.

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ok i ve just done some races … and i got penalties after being pushed in a wall … and it was a direct hit … i was on the apex and someones dive slow enough to not start the ghosting … i end up in a wall and got a penalty … there is clearly an issue