Neither of you win races. A good racer knows the upcoming walls and brakes early, accelerating at the apex, while the rammers and riders chug behind, in their chaos.
I’ve seen many a post today, while browsing, with grievers asking these ‘issues’ to be fixed. There is nothing for the devs to fix. Casual game, casual gamers.
Expect the unexpected, shift your braking zones, stay inside, and pedal ahead at the apex. I rarely find myself outside the podium of a race, and the ONLY times I do, it’s because of another clean racer, outuning or shaving apexes with better accuracy.
In short: get better at foresight. Stop crying about a ‘needed fix’ to spontaneity, of public racing hoppers.
Oh I have no issue with rammers and wall riders in PvP. I would prefer for there to be less of them, but if everyone was a disciplined driver like I, it would be kind of boring. It’s Co-op where I find them to be a serious problem. Well, rammers at least. These people will mess teammates up and lose the race. Logic has left them. It’s pure insanity. They hurt themselves with these practices for nothing more than ego.
It’s for that reason that I speak out against ramming. Not that words have a chance of reaching these utterly daft people, but perhaps the devs might come up with a solution.
If by rammers you mean people who deliberately ram into other players in multiplayer, then I don’t think they’re very concerned about winning races. Their main goal is to ruin everyone else’s fun.
And another term for wallriders is ‘learners’. We’ve all got to start somewhere, and we all make mistakes. When I’m skidding against a wall, believe me, I’m not doing it on purpose. I screwed up, and I know it, and I’m trying to get back on the track without loosing too much time. If they’re actually trying to win, or at least do well, they may actually be trying a little too hard. And when you learn largely against the AI, where such tactics often pay off, it becomes a hard habit to break.
A lot of the wallriders and rammers aren’t doing it intentionally. They are mostly unskilled drivers in cars that they can’t handle on courses that they don’t know. Since most of these events ridiculously skew to the higher classes an unskilled player is often dropped into an S2 event in a car he simply cannot handle. It is also probably a car not properly built or tuned making it even more difficult to drive correctly.
I have a lot of experience in these games but if you put me into an S2 or S1 (something I generally hate) I will likely end up UNINTENTIONALLY slamming into a few walls and other players. I prefer A class and below since it is much easier to drive those classes in control. But they skew this game into the higher classes because everyone needs to drive their Hyper Car or Extreme Track Toy even though they can’t handle the power. I think there should be some sort of progression where you master D then C then B etc. rather than dropping every newb into the deep end of the pool and saying have at it.
There are griefers for sure just looking to be jerks but I think it is mostly unskilled drivers with no course knowledge in cars they simply cannot drive cleanly under any circumstances.
I like the Gran Turismo Sport approach. If you consistently play like that, you’re stuffed with similar minded drivers in a not so happy crash car derby.
Clean races outside of games with friends or clubs were never much of a thing in Forza (or most online racers). Part of this is tributed to the single player experience where you’re “trained” for this against higher AI. With no qualifying, always starting from the back and only few laps in default races, your best option is to wallride or use the AI cars as bumper.
It gets a bit strange however, when somebody is ramming you to get to first position in a coop race while being in the same team, risking to put you several places behind and therefore endangering the team win too.
I could get behind this, if they can accurately differentiate between bad actors and genuinely beginner-class players. I wouldn’t want to throw a bunch of unskilled noobs in with a pack of griefers, while highly skilled players enjoy their unattainable walled garden paradise.
I have the impression that some people here have no clue what wall-riding is.
Wall-riding is not going too fast into a corner and hitting a wall or using a wall to get around a corner you possibly couldnt take and bump or crash against it.
Wall-riding is going into a corner at full speed and using the wall to propel you around, so you don’t have to break at all and take the corner at much higher speed than any clean driver will ever be able to.
And that’s what I ( and a lot of others here ) complain about.
Every iteration of the game it’s the same. You can ride the wall and lose virtually no momentum.
Every ranked adventure there are multiple people that simply won’t break for corners and hit the wall at such an angle that they will take the corner at full speed. Every. Single. Corner.
And yet every time, PG seem to refuse to do anything about it. There would be so many easy solutions to fix this problem and yet here we are, once again.
Same pattern is echoed through every road road. Street races obviously don’t have walls (which is why they’re the best imo), neither do cross country races (but they don’t count). Dirt racing still has waaaay more walls than it should do. I don’t see any reason why they need so many walls on tight sections of the courses. And to make matters worse, so many dirt racing features huge stretches of tarmac (some are almost all tarmac… why), and yep, you guessed it, full of walled corners.
It’s the truth, but I’m sure if you edit the facts enough you can still support your argument.
So, not counting all the Street Scene, Cross Country, and a portion of Dirt is a start. Throw in Drag Events as a freebie, since only one has curves. Now discount every Road Race in Edinburgh or which goes through a village, as they involve obstacles that you can’t wallride. Out of what’s left, which may already be a minority of the curves in the game, perhaps the majority do have smooth walls. If I were interested in documenting them, I would have to also note how many of those have a rough shoulder between the road and wall that causes speed loss, as well as those that have a checkpoint which would be missed.
Regarding wall-riding, the game’s physics are not meant to be realistic. I mean you can drive a supercar cross-country at speed, over soggy fields or heavy sand, leaping 100’s meters through the air, land the jump, and the car still drives perfectly.
Whereas on FM5, briefly touch the grass verge on the edge of the track, it slows you right down!
Hahaha, oh dear. We’re clearly talking about road and dirt racing series where the possibility of wall riding is even a thing. Don’t be so moronic.
Imagine using drag strips as a argument to say they’re aren’t many walled corners.
-Rough shoulders is a terrible point. That barely cuts your speed at all.
-You can not discount Ambleside and Edinburgh races at all. I’ve convinced you’re just plucking ‘facts’ out of the air for the sake of arguing.
I’m half convinced you’re just trolling at this point
If I were being moronic, I might say “every single corner” when I really meant “a select handful of corners.”
Merely because of the one, and I noted there was just one, with turns - which thus adds to the total. And then I threw it out because I knew it was one you wouldn’t count.
I was only discounting them for the sake of your argument. If you count them, then there are, in fact, many turns that you cannot wallride. And thus, even within your edited list of races, what I stated would be true.