Wallriders and Rammers

I don’t agree with wall riders or encourage it.
I was just stating a large portion of players are kids who will do this and people need to lighten up and accept it.

Simple solution: A license to race higher classes or above stock power would cure all of this, qualifying for the license and having it revoked if your race quality falls below a standard - that way everyone in each session will be on the same skill level - that’s worth a thought or comment.

No need to fly off the handle and get yourself moderated.

We are looking into this matter and are aware that player’s dislike the ‘wallriders’ and ramming that may occur.

If you ever see purposeful ramming, please submit a ticket here and attach the video capture.

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I think the easiest quick fix is to force SIM damage & ghost drivers. We even have rewind online now so if you do wreck your car you can use that. It’d fix the ramming and wall-riding problem immediately.

Nah, Ghosting is a lazy solution. Just remove the walls and let everyone worry about not getting punted themselves, exactly like FM7

Though I agree on removing walls (though that will create problems too), it doesn’t fix ramming, only wall-riding. There needs to be a solution to ramming as well and the only solution I see is ghosting. It’s not like you can add a penalty system into Horizon.

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Evil Brain oh please, you know they’re never gonna do this, considering how bad online is and the game has been out for a while now. And its not only dumb kids who wallride, sometimes when you actually have a balanced match and both teams are 2-2 for example, some people who were actually fast clean racers get so desperate to win they start doing anything to win, its so pathetic.

“lighten up and accept it” man i remember when games were unforgiving and you actually had to practice to get better, but nowadays they water down the games so bad so anyone wont feel left out or whatever BS.

Kid or not brakes were made for a reason, you know so you can stop your car? Im sure you’ve heard of this magical device. Wallriders are approximately 5+ seconds faster a lap compared to proper driving, which is HUGE. But hey… Lets just accept it right

Or place checkpoints to the inside part of the corner whenever theres a wallride wall, so if you wallride you miss the checkpoint

Telling some to go to FM is like telling you to go to Mariokart, it is just worthless & insulting FH fans.

We expect different things from that game which is a race game and racing is challenge, racing is rules. defining rules defines the way players will behave, for now, from all FH, FH4 is worst we got on this aspect. They are working on fixing this and I would bet that people looking for easy will still find it because no seller wants to restrict buyers market. So I am not worried that you will keep being able to play like you enjoy and we are expecting to be able to play the way we enjoy on every FH until this one

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Ghosting and moving checkpoints away from walls fixes all of it.
Ghosting fixed freeroam rammers, ghosting fixes rammers, period. Ghosting fixes all contact issues.

There is never an unfair outcome from ghosting.

No, just boring ones. We have rivals if you want to race ghosts. Hopefully someday we’ll get more options there.

Otherwise, rubbing is racing, as they say.

The real problem, from my perspective, is the complete inability of the matchmaking system to group drivers of comparable skill level. Once you learn to drive, wall-riding is only a minor annoyance on a few tracks. Corner bombing is still annoying (and a bigger collision penalty for that would make sense), but after the first couple corners the bombers can’t catch up.

I ran a bunch of ranked anything goes last night, and most of the groups only had one other person who was within 30 seconds of me in the races. Losing by 30+ seconds in a 3-minute race…

And as long as the name of the game is “help my weak teammates not finish last and make us lose”, ramming is going to be a thing. Drive defensively; it is quite possible to prevent being pushed outside of checkpoints most of the time. Hint: brakes help.

The standard must be a lot lower in the races in ranked anything goes vs the ranked racing only adventures. In the ranked racing adventures I’ve raced in, there’s nobody in the world who would be anywhere near getting 30 seconds into the lead, based on my race times and how far I am off #1 on the rivals leaderboards. E.g. Street Racing Edinburgh West End S2, race was won in 1:54. I tried it solo and did 1:52, and also did the rivals event and was 4 seconds slower than the world #1. So I conclude the world #1 would have won by no more than approx 6 seconds IF they could have got cleanly through the field to first place to be able to make full use of their greater skill.

In the ranked adventures I’ve done recently, wallriding and ramming really hasn’t been a problem, the faster drivers have generally done better through simply being better at driving fast. The main problems have been people quitting, and the inherent difficulty of working your way up through the field in short races when driving against other people who are of a similar standard and all have decent car setups. There’s a lot of contact between cars, but it’s not typically due to ramming, it’s just always going to happen with tight racing, especially at S2 level, where the road undulations and high speeds cause unpredictable car movements. If you’re slightly faster than the person ahead, it can take many bends and minor collisions before you finally get past them, even if you’re both trying your best to avoid collisions.

I agree wallriding can provide an unassailable benefit on some courses, there’s one course where I practised a bit to see how much faster I could go and my fastest wallriding lap was around 3 secs quicker than my fastest clean lap, for a course+class where a lap took <50 seconds. However, it’s a risky strategy, it’s quite easy to get it wrong and go slower, and also there are some bends on some courses where the flags are away from the wall and you’ll miss a checkpoint if you wallride those walls.

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Definitely true the standard is lower in anything goes, but the problem is still there in racing - my rank only goes up by 1-9 points per win there, so I’m 14 (vs 9 in anything goes). In a match where most of the group is unranked or rank 20, 30+ second wins are not uncommon.
I’m not saying I’m exceptionally fast - I have a handful of top-50 rivals times, so 2-5 seconds from the best - I’m saying the average is more like 45 seconds from the best, and the matchmaking algorithm seems to think throwing one or two fast people into a group of complete noobs makes for good competition. It does not.

And agree also that there are only a handful of courses where wall-riding is faster, and it does come with risks. I’m fine with the current risk/reward balance for the most part - move a couple more checkpoints 3 feet away from the wall and solve almost all of them.

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If I wanted to race against ghosts I’d do Rivals.

There is a certain level of enjoyment to be gained from passing somebody cleanly when contact is the consequence for not playing well.

Wall riding… doesn’t bother me at all when I see others do it. I find that a good portion has been eliminated as you crash through the guard rails. In a game where you are not only encouraged but rewarded as well for such things as crash landing, side swipe, wrecking ball, wrecking and trading paint (as examples), I think that wall riding fits right in with the spirit of the game.

In Horizon 4 there is little incentive to finish first in a race and I think that some players are trying to turn this game into something more serious than it needs to be.

It doesn’t have to be serious, but it has to be FAIR. Why do i have to suffer when i want to race properly and take corners like you should? Much more rewarding also. Crash landings, side swiping and such dont make you faster, wallriding does, big difference.

Gotta love it when wallriders here try to sound smart and reasonable trying to justify what they’re doing. You’re scum, period. I dont care if i get banned on the forums for it. Some of us clean racers actually have a job unlike kids, we just want to do a few hours of racing after work to relax… Its frustrating to play for hours and only get a few good games.

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I want to thank you for:

  1. Assuming I am a wall rider

  2. Assuming I am a kid

  3. Assuming I am not a clean racer

  4. Assuming I do not work an 8 hr + day.
    (Each and every one of these assumptions is false, btw) In particular note the high lighted part

  5. Pointing out that I am scum because I do not agree 100% with your perception of how this game needs to be played be each person. (Perhaps you would want to ban auto transmissions, ABS, etc as well?)

I do agree with you that it is frustrating to play for hours and only get a few good games. That is why I abandoned online play quite awhile ago. From where I am sitting, Intentional ramming, playing in such a way as to only cause chaos (racing the opposite direction, hiding out and waiting to pounce, etc etc are much bigger problems that wall riding. But hey, that’s just my take on things)

That is all…
singed…
Jim Lahey . (lol) . (btw, I love your TPB user name)

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Easy fix for ramming on co-op team/trial events. Ghosting only for player cars on your team. Immediately gets rid of idiots who ram their own teammates.

Fact is that, after two years playing more than 1000 hours of FH3, I heard some few complaining about people drifting in the back and winning by XP, sometimes rammers were in but not for long since it is impossible to win a CS ramming & wall riding. The BUT of it was winning in FH3 required skills/experience. In other words, FH3 model could have been the Ranked thing of FH4, should …

With FH4 the intent of ‘team’ play was two things, replace XP many beginners found unfair and allow even beginners to have a chance to win. So the intent was not to promote wall riding and ramming as fun way to play, never. They just skipped/ignore the dark side of what they proposed.

Fact remains that some players enjoy the game that way and game creators job is to sell games. Therefore I don’t think we will ever see some super ghosting, glue walls, etc in team adventure BUT if they expect Free For All adventure to call us down they need to take care about it.

8 days now, big week like. Removing team thing will remove lot of ramming that is game team strategy related. Sadly, wall riding thus becomes the ultimate strategy to win races. Not doing anything about it would just make the effort of this new feature about worthless.

NDA is blocking staff from speaking, no teasing, no nothing so let’s see what they propose 8 days from now.

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I’d just love to see all barriers removed altogether. That’s why nicely created custom routes are more fun than original races: no one can place barriers in them :slight_smile:
For city races/house walls: make them slow wallriders down to zero.

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I have no problems with rammers and wallriders, if they like to cheat their way to victory, more power to them. What I really hate is when I am side by side with another car, leave enough space for the other dude and he crashes into me right in front of a the gate so that I have to rewind.

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