High G stalling While works initially, does have the drawback of exploitation from disposable rammer alts. Though that could be remedied if limited to walls. Also limit if there was a similar or stronger car collision just moments before. The usual issue isnt will it solve the problem, but how many ways it can be exploited to the detriment of those asking for the change.
Removing collisions and ghosting I think is the worst approach because it eliminates passing awareness. A major aspect of racing games.
Right now in the game, in practice, passing awareness consists of knowing when your about to be blasted by some other person who views passing awareness as being aware that it’s easier to pass somebody if you dump them in a ditch, wall, or outside a checkpoint. I prefer real door to door racing myself but it can’t be argued seriously that that’s what we get in practice.
I like the rules of basketball, but if I’m at a park supervising toddlers on a basketball court, I’m not going to call travelling every 2 seconds. They can’t help it and don’t want to help it, and expecting fundamental basketball would be a lot more than a little stupid. There’s just no way it’s going to happen.
It’s the same thing here.
Expecting door to door racing from the masses is crazy. It would be nice if it was the norm, but it’s just not the norm. A lot of people have enough trouble keeping their door on the course, and a lot of others look at your door as a billiards cushion to bounce off of to make turns. And this doesn’t draw in new players, it pushes them away. This hyper-competitive thunderdome shouldn’t be the default multiplayer everyone gets dropped in, it should be a separate feature people have to consciously choose to play, for those that seek it out. It would make everybody’s experience better. People that want serious collisions on racing can find more like minded people, and everyone else can enjoy trying to drive fast without being in a demolition derby.
It’s common sense, too. What doesn’t make sense is keeping what we got, which spawns endless angry threads and is an enemy of fun, all so one in who knows how many races turns out to be high quality. That can be kept in the game as a separate mode, like how no collisions racing was when it was added to FH3. It shouldn’t be the focus, though. It’s more than a little off putting, hence all the pages railing against the experience. And ranking people for racing in the middle of a demolition derby doesn’t prove all that ranked play should, either.
Yes, people tend not to attempt to use other cars to turn at full speed in street races because it’s really high risk for themselves when there’s no wall to save them if it goes wrong.
wallriding and ramming are two different problem that need to different solutions …
FH1 got walls friction right … (to be fair the all level design of FH1 was made to promote clean racing)
so i think it wont be that hard to come up with a fix … if they want to fix it … if they could remove some props of the racing line it would be even better
ramming is the real problem … it has to be made unviable to win …
it start by lvl design… ones again … FH1 got it right … races were completely closed … impossible to get push of checkpoints because there were none … here the can pretty much do the same by putting walls around checkpoints
ghosting should be enough to stop corner bombers … if players that enter clearly too fast … they get ghosted … they pass through u and crash in the walls … stay stuck a bit by the walls friction … and u take your corner normally and get your position back
change collisions can reduce ramming too … if ramming cant change your direction … there is no reason to ram others … it just slows you down
but ones again … all these think should be done years ago … beforz forza became a meme racing game